userandererandrecancel

12,377 Commits over 3,744 Days - 0.14cph!

3 Months Ago
Cherry picking Unity.AI.Navigation 2022 changeset
3 Months Ago
Unity 2022 part 1
3 Months Ago
Merge from main/Workshop Normal Map Fix
3 Months Ago
Subtracting 96103
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Merge from main
3 Months Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
3 Months Ago
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3 Months Ago
More fucking around with Unity.AI.Navigation
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
BaseCombatEntity.Hurt uses pooling for HitInfo
3 Months Ago
Item / ItemManager use pooling
3 Months Ago
Eliminated BaseCombatEntity.Hurt GC alloc
3 Months Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Removing Unity.AI.Navigation package since we're using a customized version of the old one
3 Months Ago
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3 Months Ago
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
3 Months Ago
SteamNewsSource http -> https
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
3 Months Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
3 Months Ago
Compile fix
3 Months Ago
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3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Namespace fix
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Serialization fixes
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Removing UnityEngine.Profiling.Memory.Experimental references
3 Months Ago
Merge from unity_2022.3.24
3 Months Ago
Meta files
3 Months Ago
Code changes
3 Months Ago
CurrentVersion, ProjectSettings
3 Months Ago
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3 Months Ago
Straighten road next to roadside monuments
3 Months Ago
Prefer longer cliff segments
3 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
3 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
3 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
3 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
3 Months Ago
ProceduralMapRoad spawns roadside monuments
3 Months Ago
PlaceMonumentsRoadside fixes & improvements
3 Months Ago
Merge from main
3 Months Ago
Merge from main
4 Months Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
4 Months Ago
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4 Months Ago