132,175 Commits over 4,232 Days - 1.30cph!

Yesterday
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
Yesterday
- More merge conflicts - Increased FOV punch
Yesterday
Deep sea portal partial (again)
Yesterday
Allow indirect_instancing.debug to be toggled at runtime
Yesterday
50cal_Animations -> pt_boat_turrets
Yesterday
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
Yesterday
merge from naval_update
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fix
Yesterday
naval_update -> scientist_boat_ai
Yesterday
pt_boat_turrets -> naval_update
Yesterday
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
Yesterday
Removed default save name from craggy
Yesterday
Revert EditorSettings
Yesterday
Fixed duplicated deep sea markers
Yesterday
pt_boat_turrets -> naval_update
Yesterday
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed. Also prevents deploy & edit being available in unbuildable areas. Add SocketMod_TerrainBounds.
Yesterday
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Yesterday
Fix compile error
Yesterday
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Yesterday
Reset pos/rot after load
Yesterday
Remove debug log
Yesterday
Yesterday
Yesterday
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
Yesterday
Merge from parent
Yesterday
Merge from naval_update
Yesterday
NRE fix for deploy checks. Deploy & edit showif implementation.
Yesterday
Compile fixes
Yesterday
- Add some smoothing to the rear turret
Yesterday
- Fix aiming smoothing of the front gun - Fix seat nre in client
Yesterday
Remove all dock & edit related code
Yesterday
Don't play the client tick if no one is home
Yesterday
Bring back lerping to 0 when you reload rather than a hard set
Yesterday
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
Yesterday
Manually play the boat building station deploy effect
2 Days Ago
Can't deploy and edit in the deep sea
2 Days Ago
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode. Finishing building via the steering wheel kills the BBS and returns the item to the player. Can only deploy & edit if you have the BBS item.
2 Days Ago
Can't edit boats that are moving too fast.
2 Days Ago
Refactor, including moving implementation from the wheel to PlayerBoat.
2 Days Ago
Fix null refs for deep sea island models, set them to the new chunked versions
2 Days Ago
Regenerate tropical 4 chunked terrain mesh
2 Days Ago
Fix tropical3 LOD folders
2 Days Ago
Regenerate tropical 3 chunked terrain mesh
2 Days Ago
Regenerate tropical 2 chunked terrain mesh
2 Days Ago
Regenerate tropical1 terrain mesh chunks and prefab
2 Days Ago
kinda working
2 Days Ago