143,445 Commits over 4,383 Days - 1.36cph!

Today
Updated Freestanding Sink Prop Textures
Today
Move mortar shell visual to the prop bone on mortars
Today
Fix cases where rotation could still be using recast in unity mode
Today
Industrial Storage - tweaked icon settings in prefabs
Today
Merge from workbench_upgrades
Today
Merge from test_fixes
Today
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
Today
changed bowless crossbow steamid to 10492
Today
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
Today
merge from weapon_refresh_salvaged_cleaver
Today
merge from main
Today
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
Today
manifest, fixing industrial garage doors not skinning
Today
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Today
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Today
merge from main
Today
Fix old animals dying when spawned on a navmesh tile that has yet to be built
Today
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Today
merge from batteringramhead_health_fix
Today
Fixed battering ram head not showing its health
Today
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Today
Increase prototype fail chance to 25%
Today
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
Today
Industrial Storage - final textures, icons
Today
Remove mount anchor grounding on mortar
Today
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Today
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Today
Fix TryGetAgent not returning false when agent fails to be added
Rin
Today
Vanilla and hardcore tech tree placements
Today
Fixing player male legs skinning
Today
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
Today
merge rust_relay_server -> main
Today
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Today
merge main -> rust_relay_server
Today
tweaked relay server restart method
Today
Mortar animation and camera updates
Today
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Today
Merge from workbench_upgrades
Today
Upgrade items initial inventory sounds
Today
Adding military idle animation set
Rin
Today
Initial Mortar Ammo damage pass
Today
merge from fields_mismatch_cleanup
Today
missing nonserialized attribute
Today
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
Today
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
Today
field dump ignores struct types that aren't serializable (false-positive)
Rin
Today
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
Today
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
Today
exported updated 3p ak47 and rock run anims