131,697 Commits over 4,232 Days - 1.30cph!

2 Days Ago
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
2 Days Ago
Merge from naval_update
2 Days Ago
Remove voice gen plugin
2 Days Ago
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
2 Days Ago
Assign new hazmat to new scientist
2 Days Ago
Merge from radial_context_fix
2 Days Ago
Cherrypick fix from 137044
2 Days Ago
Show block count and limit in boat building UI if a limit is set.
2 Days Ago
Merge from naval_update
2 Days Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
2 Days Ago
Added a new TMP shader that allows a depth offset and custom cull mode
2 Days Ago
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
2 Days Ago
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
2 Days Ago
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
2 Days Ago
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
2 Days Ago
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
2 Days Ago
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
2 Days Ago
Ensure boats dont wander out of protection areas (if they have one)
2 Days Ago
Merge: from main
2 Days Ago
Update to version 1.13.11
2 Days Ago
npc aim refactor first pass
2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
naval_update -> turret_head_animations
2 Days Ago
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
2 Days Ago
naval_update -> blueprint_viewmodel
2 Days Ago
Merge from parent
2 Days Ago
fixed setcolormenu not showing properly
2 Days Ago
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
2 Days Ago
updated manifest
2 Days Ago
temp playground.charms scene
2 Days Ago
Slight tweak to emissive map
2 Days Ago
fixed OBB rotation being in the wrong space
2 Days Ago
codegen
2 Days Ago
merge from main
2 Days Ago
merge from attachment_reposition
2 Days Ago
merge from main
2 Days Ago
added boat door icon
2 Days Ago
Adjusted orange deploy guide to not be so bright
2 Days Ago
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix
2 Days Ago
Merge latest Indirect Instancing changes. This is a big one, but it's still disabled by default.
2 Days Ago
CodeGen
2 Days Ago
Merge from floating_cities
2 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
2 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
2 Days Ago
Rebase on /main
2 Days Ago
Merge from parent
2 Days Ago
2 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
2 Days Ago
Inputs as well
2 Days Ago
Recalculate final position of line for outputs (still need inputs)