133,018 Commits over 4,232 Days - 1.31cph!

3 Days Ago
Adjust shore and underwater values
3 Days Ago
Merge from naval_update
3 Days Ago
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
3 Days Ago
Fixed mainland fog of war being cleared when deep sea closes
3 Days Ago
Merge from parent
3 Days Ago
Increase imposter render bounds to fix culling issues in deepsea
3 Days Ago
reduce cannon fire mech sound volume slightly
3 Days Ago
assign UI handling sounds to boat deployables
3 Days Ago
Null check in TerrainPath:FindClosest
3 Days Ago
RHIB storage sounds
3 Days Ago
Add PT Boats to deep sea vehicle whitelist
3 Days Ago
▄▄▇▄▌▉ █▌▋▋▉▉▅▊█▉▌▉▄▋▌▅█▆▇▍█ ▋▉ ▊▆▊▅█▇ ▋▋▌▌▄ █▊▊▄▇▌▄▇ ▊▌▄▍ ▌▋ ▇▍▉▅▋▍▅ ▋▆▅█▍▇▊▆ ▊▌▍▊▄▆ ▆▉ █▌▉▍▄▄ ▋▉▇▋█ ▄█ ▅ ▊▅▍▍ ▋█ █.▉█ █▇▄▍▄ ▅▇▌ █▄ █ ▅▆▅ ▍▄▊█▉ ▅▆▍ ▉▌▉▅▋▊▄▉▌▄▌█ ▄▉▍▅ ▊█▍▌▄▄▍▍ █▄▄▌ ▄▍▍ █▅▉▋▆▇ ▍▇▊▋ + ▌.▆█ ▆▋ ▄ ▇▅▉▌ ▄▅▇▌▉▍ ▉▋▋▊ ▅▉▍▄█▇▉▌ ▋▋▋ ▅▆▄▅▋ ▉▋▊▍▊▋█ ▄▌▇▋▊▅▆▋ ▅▊▄▉ ▇▇▇▋█▉▉ █▌▅▍▌▆ (▋▌▇▌ ▅▌▄█▄▌▅▅▉ ▌▊█ ▍▉▉▆▉▌ ▇▅▍▅█ ▄▆▊▍ ▍█▉▍▇/▍▍▄▋▄▅ ▆▉▅▊ ▍▊▍ ▄▍▉█▉▋)
3 Days Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
3 Days Ago
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
3 Days Ago
space lr300 sounds
3 Days Ago
Fix tropical1 terrain size, and add earlier assert
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
3 Days Ago
RC (not s2p'd)
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
3 Days Ago
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
3 Days Ago
▊▅▇▌ ▌▄█▋▇▇▌▍
3 Days Ago
Dwelling prefab zero points Heightmap for ruins Scene backup
3 Days Ago
Boat prefabs
3 Days Ago
Docks
3 Days Ago
Merge from naval_update
3 Days Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
3 Days Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
3 Days Ago
Fix scarecrow headwrap not working on female players
3 Days Ago
merge indirect_instancing fixes
3 Days Ago
Added convar to the settings menu
3 Days Ago
▇▊▍▆█▉ ▅▋ /▌▍▄▉
3 Days Ago
Fix map load crashes with that one map I was sent Adjust "Invalid value %f for -maxlightmapdim" warning * Will now say that it is ignoring the value, and display the valid value range. VBSP now adds extra keyvalues to worldspawn about itself * 2 keyvalues that could be useful for debugging: * "vbsp_version" which will contain the VBSP compile date * "vbsp_exe" with 2 possible values "gmod" and "gmod_64". Indicates the map was compiled using GMod's VBSP Relax IsMarkedForDeletion checks for Entity:Get functions Fix ManipulateBone issue Fixed a stack overflow crash with IK_ATTACHMENT
3 Days Ago
Large & small boathouse prefabs. Fixed shadow proxy on walkway large stairs.
3 Days Ago
Zero'd coords.
3 Days Ago
2 new ruins.
3 Days Ago
Potential fix for NPCAnimController NRE
3 Days Ago
Merge: from main - Bugfix: Removes client-side network group setting when updating parents - fixes phantom entities on cargoship and other global network entities Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
3 Days Ago
Update: BaseEntity.UpdateParenting no longer tries to update network group - When client receives an entity snapshot, allow it to update the network group if it's out of sync We already get network group change messages - there's no need to try to "guess" on the client and potentially desync. Tests: flew around craggy, was able to pick up items, chop trees, kill animals. spawned cargoship and dropped items on it, spawned dressed player & killed him, then deleted them using console cmd - they got cleaned up as expected
3 Days Ago
add convar setting for hammer always displaying health info, if you dislike clutter and want to turn it off
3 Days Ago
Renaming ruins to ruins_C for clarity. Coconut hydration 60 > 50
3 Days Ago
Bugfix: Run same network-group-inheritance checks on client when recieving snapshots This resovles a scenario where dropped items/players on a cargoship/crane/etc have local net group, but client resolves global net group. Tests: Spawned cargo ship, spawned NPC, player - killed both. dropped items. flew away, destroyed them via console, flew back - they were gone
3 Days Ago
ScarecrowHead, FrankensteinMask and BanditOutfit repose
3 Days Ago
50cal reload sounds added to the animation of the single 50cal
3 Days Ago
box ore - model tweaks
3 Days Ago
Chages on the casino ambience and wind ambience