191,517 Commits over 4,049 Days - 1.97cph!

Yesterday
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Yesterday
merge from gibs_skin_fix
Yesterday
Fixed single armored and metal doors playing wood sounds when destroyed
Yesterday
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Yesterday
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Yesterday
Compile fix
Yesterday
merge from inputfield_chinese_fix
Yesterday
exported crocodile intimidate to walk rm animation
Yesterday
Switched these back to green power lights.
Yesterday
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
Yesterday
Merge from main
Yesterday
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
Yesterday
MovementSoundTrigger.DoPrepare now logs an error instead of a warning MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
Yesterday
merge from half_height_storage_test
Yesterday
half-height shelves to be merged to correct branch
Yesterday
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
Yesterday
Players are now dismounted if they collide with construction while swinging
Yesterday
Merge from blowpipe
Yesterday
Fix headshot marker not happening
Yesterday
cherrypicking 118651 groundwatch_nre_fix
Yesterday
Merge from main
Yesterday
Merge from jungle_update
Yesterday
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
Yesterday
Merge from jungle_update
Yesterday
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
Yesterday
Added debug.selectLookingAt convar
Yesterday
Increased width of vines to 0.3m (was 0.1m)
Yesterday
Merge from miner_hat_skin_fix
Yesterday
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Yesterday
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
Yesterday
Merge from codelocked_crate_lod_fix
Yesterday
merge from groundwatch_nre_fix
Yesterday
Fixed GroundWatch always treating non-entity colliders as invalid
Yesterday
merge from main
Yesterday
Tree compile error
Yesterday
merge from Easter_event_2025
Yesterday
Fixed eggs spawning over terrain holes
Yesterday
Compile errors
Yesterday
Convar to disable vine drawing
Yesterday
Route vine length through protobufs instead (much better results)
Yesterday
More distance calculation bugs
Yesterday
tweaked gib colliison to be smaller to allow gibs to collapse more easily
Yesterday
Fix bug causing vines to be incorrect lengths acording to distance
Yesterday
balanced specular boost on rustige eggs across the board
Yesterday
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
Yesterday
merge from largefurnaceoptimize
Yesterday
merge from crossbow_arrow_fix_2
Yesterday
merge from premium_network_error_fix
Yesterday
Merge from snakes
Yesterday
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.