141,125 Commits over 4,352 Days - 1.35cph!

Yesterday
Merge from main
Yesterday
merge from new_console-ui
Yesterday
merge from main
Yesterday
Fixed recents items/vehicles acting weird, switched to a list
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
move away from wss (it allocates)
Yesterday
Fixed audio ugc button not resetting on close
Yesterday
Copying a row also copies the label, when relevant
Yesterday
Removed Owner Steam ID from admin panel, show team id instead
Yesterday
Fixed steam DLC price text layout issues
Yesterday
water wheel WB 1
Yesterday
console.erroroverlay 0 closes the error overlay
Yesterday
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
Yesterday
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
Yesterday
merge from save283 - Staging wipe
Yesterday
Merge from terrain_renderer
Yesterday
Add min radius for terrain culling
Yesterday
merge from main
Yesterday
Improve culling shadow bounds check accuracy and performance
Rin
Yesterday
Network++ Save++ persistance++
Yesterday
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Yesterday
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Yesterday
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Yesterday
Merge from terrain_renderer
Yesterday
Remove unneeded map sample when culling terrain Remove terrain test scene
Yesterday
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Yesterday
Merge from main
Yesterday
Clamp uv for min/max height sampling
Yesterday
Fix prefab id
Yesterday
Updated armoured hatch anims to prevent wall clipping
Yesterday
Fix new scientists not playing movement animation in demos after the demo was paused
Yesterday
Update manifest
Yesterday
Create new version of the mortar prefab based on ballista
Yesterday
Possible Client_OnCassetteInserted NRE while spectating fix
Yesterday
merge from main
Yesterday
Rename mortar.entity -> mortar2.entity
Yesterday
Rename MortarEntity.cs -> MortarEntityOld.cs
Yesterday
Fix HasFlags()
Yesterday
Codegen
Yesterday
Fix GetActiveItem() after merge
Yesterday
merge from mortar -> mortar_prototype
Yesterday
merge from main -> mortar_prototype
Yesterday
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Yesterday
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Yesterday
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
Yesterday
merge from main -> fix_server_browser_compression/http_client
Yesterday
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Yesterday
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Yesterday
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