136,901 Commits over 4,324 Days - 1.32cph!

Yesterday
More fixes to oilrig rhibs being despawned - ready to merge
Yesterday
Vending machine and sculpture UGC widgets
Yesterday
Fixed pivots in kiosk blockouts
Yesterday
exported updated 3p rpg7 reload anim and reload anim events edited
Yesterday
rentable shop b prefab
Yesterday
Prefabbed the kiosk blockouts
Yesterday
added terrain triggers, basic splat and topology painting
Yesterday
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2 Days Ago
Added legacyconsoletoggle command to open the old console dev tools
2 Days Ago
Adding burst cloth constraints to LNY armour
2 Days Ago
grip adjustments to shield
2 Days Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
2 Days Ago
Pattern boomer UGC widget
2 Days Ago
tweaked burnt fuse effect
2 Days Ago
Material tweak to suppress the puddle effect on the deep sea islands.
2 Days Ago
remodelled inside of kiosk C to clean up and make it make more sense
2 Days Ago
UGC audio widget and edit history panel
2 Days Ago
Found the bool to include inactive components
2 Days Ago
Tuba animation updates
2 Days Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
2 Days Ago
Merge from add_printorkilloffnavscientists_command
2 Days Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
2 Days Ago
Merge from fix_scientists_not_wounding
2 Days Ago
Merge from fix_scientist_cant_see_player_despite_touching
2 Days Ago
Merge from fix_ai_play_anim_nre
2 Days Ago
some more doodling on the monument layout
2 Days Ago
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2 Days Ago
sulfur box texture tweaks
2 Days Ago
Adjusting settings for horse armour and adding cloth mat
2 Days Ago
Added new materials and textures for LNY horsearmour. Updated model material references
2 Days Ago
ballistic shield blockout and file setup
2 Days Ago
merge from main
2 Days Ago
missing .mat files? thanks plastic
2 Days Ago
sulfur box texture polish
2 Days Ago
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2 Days Ago
sulfur box textures, game model, icon
2 Days Ago
Prevent stolen RHIBs from oilrig killing themselves on server restart (needs more testing)
2 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
2 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
2 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
2 Days Ago
hoarded a bunch of changes: - refactored vclouds and vfog for multi camera support - vclouds and vfog ported to RRP with built-in wrappers - match sky dome pos to camera in RRP, including in scene view - scale sky dome to camera far plane in RRP - use CommandBufferManager.OnPreCommandBuffer hook to call OnBeginRendering() in built-in wrappers, fixes update happening after commands buffers were already filled - share TextureDescs between render graph and built-in wrapper render texture creation. Ensures consistent formats, etc - fix skybox rendering twice in scene view - fix water render graph issues on lower quality levels - fix destruction of water dynamics RTHandle
2 Days Ago
sync Rust.RenderPipeline
2 Days Ago
Merge from main
2 Days Ago
Merge from main
3 Days Ago
Started on the server admin UGC tab
3 Days Ago
rough burst cloth setup, working with the added unity constraints
3 Days Ago
Mark torcholder active pfx LOD as dynamic
3 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
3 Days Ago
LNY armour rig setup with temp default Unity constraints
3 Days Ago
Implemented rigged LNY armor mesh