140,354 Commits over 4,352 Days - 1.34cph!

Yesterday
Added failover, various optimizations
Yesterday
descriptions for easter wallpapers
Yesterday
first wallpaper description
Yesterday
merge from main
Yesterday
merge from techtree_multi_unlock
Yesterday
merge from main
Yesterday
Can't cycle through hidden tabs
Yesterday
merge from new_console-ui
Yesterday
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
Yesterday
Merge from main
Yesterday
merge from new_console-ui
Yesterday
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
Yesterday
merge from new_console-ui
Yesterday
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Yesterday
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Yesterday
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Yesterday
Fixed console not selecting its input field when opened the first time
Yesterday
Removed rich text on search bars again
Yesterday
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
new_console-ui -> main
Yesterday
Fix rich text (again)
Yesterday
new_console-ui -> main
Yesterday
Ensure command list properly works when clicking on a convar
Yesterday
new_console-ui -> main
Yesterday
Remove the gap in the autocomplete button
Yesterday
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
Yesterday
Replace changed settings assets with main
Yesterday
Ensure error ui starts up early enough in script execution order
Yesterday
Replace Clear args dispatch with cpu clear for instance arguments
Yesterday
Stupid unity alpha calculations
Yesterday
Ensure legacy error ui does the same thing
Yesterday
Ensure new error ui doesnt render if erroroverlay is false.
Yesterday
Merge from armored_ladder_hatch
Yesterday
Adjusted position of square hatch to match the regular hatch
Yesterday
Merge from ladder_hatch_offset_fix
Yesterday
Merge from main
Yesterday
Wick spawn FX.
Yesterday
Merge from divesite_e_crate_adjustments
Yesterday
Merge from easter2026_dlc
Yesterday
Merge from coloured_buttons
Yesterday
Merge from shield_recoil_fix
Yesterday
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Yesterday
Merge from main
Yesterday
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
Yesterday
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Yesterday
Merge from fog_map_edge_fix