191,517 Commits over 4,049 Days - 1.97cph!
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Fixed single armored and metal doors playing wood sounds when destroyed
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merge from inputfield_chinese_fix
exported crocodile intimidate to walk rm animation
Switched these back to green power lights.
Fixed TMP_InputField GenerateHightlight OOB error when typing Chinese characters in chat (and some other languages)
Added LOD3 material and atlassed textures for jungle concrete walkways. Second pass of LOD3 meshes to optimise further.
MovementSoundTrigger.DoPrepare now logs an error instead of a warning
MovementSoundTrigger.ChangeLOD no longer throws an exception at runtime
merge from half_height_storage_test
half-height shelves to be merged to correct branch
Added LODs to jungle concrete walkway kit (LOD3 uvs and mats pending)
Players are now dismounted if they collide with construction while swinging
Fix headshot marker not happening
cherrypicking
118651 groundwatch_nre_fix
NRE fix for MovementSoundTrigger
Remove log in vine swinging stump
Fixed vine trees spawning on railways
Vine swinging trees now take 5-15 minutes to respawn
Fixed stumps missing collider
Added debug.selectLookingAt convar
Increased width of vines to 0.3m (was 0.1m)
Merge from miner_hat_skin_fix
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Vending machine merge
Added dropLootDestroyPercent to ContainerIOEntity
Merge from codelocked_crate_lod_fix
merge from groundwatch_nre_fix
Fixed GroundWatch always treating non-entity colliders as invalid
merge from Easter_event_2025
Fixed eggs spawning over terrain holes
Convar to disable vine drawing
Route vine length through protobufs instead (much better results)
More distance calculation bugs
tweaked gib colliison to be smaller to allow gibs to collapse more easily
Fix bug causing vines to be incorrect lengths acording to distance
balanced specular boost on rustige eggs across the board
remade and rebuilt gibs for Wooden Double Doors, Armored Double Doors and Factory Door
merge from largefurnaceoptimize
merge from crossbow_arrow_fix_2
merge from premium_network_error_fix
Add water depth check to ValidatePosition when re-positioning. Allow shallow water but nothing more.