131,778 Commits over 4,232 Days - 1.30cph!

Yesterday
merge from naval_update
Yesterday
Make sure to clear the deep sea billboard list after killing them
Yesterday
Merge from parent
Yesterday
Fixed typo on boat building privilege
Yesterday
Quick refactor/cleanup
Yesterday
Fixed mesh islands not quite blending the same way as their proper terrain parents.
Yesterday
space station building skin models and gibs files
Yesterday
Merge from parent
Yesterday
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
Yesterday
Remove some dead code
Yesterday
added ambience list and defenirion for PTBoat Stings
Yesterday
Bunny ears repose re-commit
Yesterday
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
Yesterday
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
Yesterday
subtract 137213
Yesterday
Paintball Gun - update model and bake with fixes
Yesterday
Minor fix on heavy scientist hand
Yesterday
added creak audio stings to the PTBoat ambience
Yesterday
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
Yesterday
Bunny Ears repose
2 Days Ago
Disabled wind on tarp_static_blue material
2 Days Ago
Nomad Suit repose/lods
2 Days Ago
Tiger mask repose
2 Days Ago
DragonMask repose
2 Days Ago
added an icon to boat ladder
2 Days Ago
Oxmask repose
2 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
2 Days Ago
Merge from largevehicle_groundwatch
2 Days Ago
Merge from parent
2 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
2 Days Ago
Remove leftover debug message from ElectricWindmill
2 Days Ago
Remove leftover debug message from ElectricWindmill
2 Days Ago
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
2 Days Ago
merge from main/naval_update/boat_plank_sounds
2 Days Ago
merge from main/naval_update/boat_wheel_sounds
2 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
2 Days Ago
Triangle fan cells wip
2 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
2 Days Ago
scientist_boat_ai -> naval_update
2 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Compile fixes
3 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
3 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
3 Days Ago
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
3 Days Ago
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
3 Days Ago
Fixed Lua error with "" for rope material Fix nullptr crashes (on game exit?) to do with HTML panels (CEF) Make Zombine use zombie blood color Resistance mines target Xen Aliens from HL1 Make Resistance Mine have proper name in killfeed Add missing attachments to Combine APC model So the player's view is not in the ground if they somehow got into the APC prop_vehicle_apc code tweaks * You can now actually exit the APC if you got into a non locked one * Non locked APC now starts the engine when entry animation ends * Do not play locked sound for non locked APC
3 Days Ago
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
3 Days Ago
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes