243,915 Commits over 3,898 Days - 2.61cph!

Yesterday
Fix asset type filters excluding compiled assets that should be shown, resolves Facepunch/sbox-issues#6814
Yesterday
Not this file.
Yesterday
Grenade launcher weapon fx de-crappification.
Yesterday
Added missing LOD and mesh convars
Yesterday
Create assets/folders from sidebar folder nodes
Yesterday
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Yesterday
Use AppIsDedicatedServer() to determine if should print warning log in texturebase. Don't run Panel.TickInternal if we're a dedicated server - makes no sense for Panels to even exist. Make dedicated server console window title s&box Dedicated Server We can omit this warning too if we're a dedicated server
Yesterday
More rendering settings, condensing others.
Yesterday
Keep original generate signature Simplify physics geometry collection
Yesterday
Separating catapult wheels into separate mesh pieces
Yesterday
Textures UI
Yesterday
merge from main
Yesterday
Rendering UI
Yesterday
merge from 107427 fix_community_ui_nre
Yesterday
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
Leaderboard backup, run #15221
Yesterday
difficulty label colors more leaderboards lock button remember last difficulty show difficulty on pause menu easy player sprite some easy changes
Yesterday
New lingering puffs & secondaries to grenades.
Yesterday
Add +hostname support for dedicated servers. For now, just so we have a way of seeing them, bundle dedicated servers in with other lobbies when querying lobbies so they show in the lobby list for a game.
Yesterday
Another fix for NRE when inventory is open and server shuts down
Yesterday
Parent merge
Yesterday
Merge from dofexposer_improvements
Yesterday
Merge from main
Yesterday
Cherry pick 107419, 107420, 107421, 107422 to correct branch
Yesterday
Dof Exposer will find any dof post process volume in the scene when resetting
Yesterday
Dedicated Server Querying and Session Authentication (#1690) * Authentication and encryption can now be enabled (by default) * Session authentication is added for authentication tickets - this is what makes the player count go up on a server or down when they leave * Dedicated servers use a Fake IP and can be connected to either by their Fake IP or by their associated Steam Id * Dedicated servers can be queried from the master server using the GameSocketShare mode and so can now be fetched in-game for displaying in some UI later (Steam Server Browser does not display them due to using Fake IP) * Added Rich Presence support for players who are connected to a dedicated server (and other players can join the game) * Fixed some issues with headless mode such as when things were attempting to use ISteamFriends or some texture methods * Stale connections are properly disposed of and cleaned up within a network system where in some cases before they were not * Ensure that we disconnect from the network system when closing the game/app, this makes sure that the Steam Game Server is properly shut down * Fixed / implemented Steam Game Server callbacks * Moved Steam Network Sockets configuration to C# and set them in the right place now * Ensure that we disallow a player to connect to a dedicated server if there are no player slots remaining
Yesterday
Fix another issue with steam friends not being installed
Yesterday
Some extra fixes for that
Yesterday
Automatically fill in the Post Volume field when making a new DofExposer (if it's on the same gameobject)
Yesterday
TextRendering.GetOrCreateTexture, if we're headless, return Texture.Invalid
Yesterday
Added button to copy current in-game values to DofExposer [Button] attributes can access Properties via the isTrue and isFalse parameters
Yesterday
Steam Rich Present Join Game support for dedicated server by fake IP or steam id depending on connection type
Yesterday
Update servers list, fix NREs from things tryna access ISteamFriends when they're a dedicated server and that interface isnt loaded
Yesterday
DofExposer values are now multiplied correctly when taking hi res screenshots
2 Days Ago
Max players
2 Days Ago
Clean up all the logs, better reason code for invalid ticket closure
2 Days Ago
Properly leave closing remote connection, such as when they dont have a valid auth ticket Make sure reason code is clamped properly - only call socket disconnect if previously connected Cleanup
2 Days Ago
Remove old random stuff
2 Days Ago
Initial commit https://files.facepunch.com/louie/1b0711b1/sbox.2024.11.07.00.06.52.mp4
2 Days Ago
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2 Days Ago
Locker adjusted textures and LOD published
2 Days Ago
Authentication tests
2 Days Ago
Fix map drop object for local maps
2 Days Ago
Make sure all Tileset Tools account for offset Tilesets Can change selected Tileset Component in Tileset Tool https://files.facepunch.com/CarsonKompon/2024/November/06_19-30-MotherlyDiscus.mp4 Fix a silly bounds issue https://files.facepunch.com/CarsonKompon/2024/November/06_19-35-FabulousLunamoth.mp4
2 Days Ago
Make sure ListView itemsPerRow can't be zero
2 Days Ago
Merge from store-ui-gestures-pack
2 Days Ago
Updated prefab assets
2 Days Ago
Added internal c# methods for steam auth ticket authentication with game server - add some log output for test