191,030 Commits over 4,049 Days - 1.97cph!

Today
Anim event timing fix
Today
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Today
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
Today
trawler ship - interiors greybox
Today
Texture resolution change
Today
More descriptive descriptions
Today
jungle zigg, tank large update. -Materials -Textures
Today
Visual bug fixes to Big Zigg
Today
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
Today
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Today
Subtract 118338
Today
Adding animation content and initial set up files for the compass
Today
Blowpipe animation updates
Today
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
Today
Merge from deltalerp
Today
merge from LOD Baking tool
Today
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
Today
Merge from main
Today
merge from main - RC
Today
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
Today
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
Today
Fixed vine tree not getting randomised rotation
Today
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
Today
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)
Today
Configure lanes on client when connecting to server (previously it didn't set any lanes on client) - fixes client paste in steam networking not having a lane to send on - use same lanes the server uses
Today
Apply GameSetup initializationCommands to the commandline so you can set steam networking from inside the editor
Today
Merge from parent
Yesterday
Merge from parent
Yesterday
Merge from jungle_update
Yesterday
Merge from main
Yesterday
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved
Yesterday
Clean fix
Yesterday
Rework vine spawning locations, now just spawns at a given height and radius
Yesterday
Assign player specific damage values for the rest of explosives - convert blunt + bullet + explosive -> explosive damage for players only
Yesterday
Added the ability for ladders to require the player to look at the vine to climb it, prevents player going into ladder climbing mode if they strafe into a vine swinging tree
Yesterday
▋▇ ▌▍ ▅▍▋▋▄▍.
Yesterday
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
Yesterday
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
Yesterday
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Yesterday
▄▉▌▆▆: ▊▍▅█▅▌▊▍▅▇▆▉▍█▋▌▉ - ▆▍█ █▊▊█▊▉▌.▍▇▍▄▄▄█▌▍▇▅▉▌▆▄▌█▍▄█▉ ▅▄ █ ▇▌▋▌▄▆ ▋▋▊▄▊ - ▊▅▇ ▅▉█ ▉▌ ██▋▄▆▇▋ ▅█▊▄▆▌▆ ▉▋ ▅▇▊▌▊▊ ▇▌▌▉█▊ ▅▋█▄▄ - ▆▊▍▉▋▉█ ▆▅▆▄▉▋▌ █▉▉▍ ▆▋▊▆▌▅▌ ▆▊▌▅ ▍▋▅ ▄▅▉▊ ▊▅█▋▅ ~▊█▇, ▆▇▄▋->▄▄▊▌. ▆▆▇▄▋ ▌▋ ▉▌▊▅ ▆▉▍█▉▆ ▌▍█▉█▊▄▌█▌█ ▅▌▌▄▇▌▍ ▌▌ ▉▌'▌ ▇▍▍▉ █▆ ▌▇▌▉ ▉▆▅▅▆▌▉▆▆ ▆▍▆▇. ▍▋▅▌▊: ▄▊▋▋ ▍▅▄▉▉ + ▄▊▉▊▉▊▊ ▇▊▍▅ ▊▄▆▉▆▊▌ ▅▉▍▋
Yesterday
canRequireAuthIfNotLocked convar default to false
Yesterday
Feedback changes to piper nigrum kit
Yesterday
Baseline
Yesterday
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Yesterday
bee_analytics_fix -> main
Yesterday
Cleanup
Yesterday
merge from obsidianknife_setup
Yesterday
merge from jungle_update
Yesterday
fixed mesh in projectile