192,957 Commits over 4,049 Days - 1.99cph!

Today
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
Today
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
Put every vine in the update queue (if in a demo)
Fixed colliders in trumpet_tree_saplling b and c
Today
Merge from main
Today
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
Today
Add y-axis fade controls to foliage billboard shader
Today
merge from jungle_update
Today
merge from main
Today
merge from jungle_update
Today
merge from jungle_dlc
Today
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
Today
merge from jungle_update/hunter_vision
Today
Initial trail generation fixes
Kapok and mauritia billboard dithering fix attempt
Today
Half Height Salvaged Bamboo Shelves - Fixed stacking
Today
Fixed jungle ak vm errors
Today
merge from minutes_played_fix
helicopter_targetting_nre -> main
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
Today
exported edited vine swinging animations
Today
Fixed buff started/ended logic
Today
Bug Fix: Fixed the player skin rendering in the player preview screen
vine_double_descent_animation -> main
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
Today
Jungle Rock - Added missing SFX paths
vine_viewmodel_demo_fix -> main
Ensure spectating player is in first person mode before showing the vine viewmodel
Today
Jungle Rock - Increased icon brightness and saturation
vine_demo_scrubbing_fix -> main
Dont bother with coroutines if in a demo - way better experience
Today
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
Set position rather than lerping if in demo
Don't ever leave render work queue (once added) if we are in a demo
Today
merge from main
vine_viewmodel_demo_fix -> main
Today
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
Today
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
Today
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
Today
Additional UpgradingEnabled check
Today
Cleanup
Today
Merge from main
Today
Removed logs in BaseMountable::AttemptMount LOS check
Today
Fix foliage shader merge issue. Adjust placement count.
Today
Merge from main
Yesterday
Big code clean up and mark up. GPU readback to job wip.
Yesterday
fix missing terrain textures in workshop editor scene
Yesterday
Merge from jungle_update
Yesterday
Fixed error when getting killed by outbreak scientist
Yesterday
Progress