userandererandrecancel
37 Days Ago
Merge from main
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37 Days Ago
Subtracting 51815 (ConditionalModelFallback) since it didn't work out and we now have a better solution
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37 Days Ago
Rewriting everything so it sucks less
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42 Days Ago
Merge from building_blocks_2020
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42 Days Ago
Merge from main
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42 Days Ago
Better audio bundle (fixes a random build server issue that required SoundPlayer / SoundDefinition assets to have explicit bundle assignments)
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43 Days Ago
~ Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
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43 Days Ago
Fix for car leaving player network getting "stuck" - the "empty chassis with FX playing" bug
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44 Days Ago
Added summer_dlc Jenkins trigger
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44 Days Ago
▍▆▍▆▉ "▅▉▆▋▅▋ ▄▍▄▇▉█▋█▍▋ ▌▌▋▋▇▋▌ ▇▆ ▊█▇▊▍▌▄" ▌▍▄ █▋▉█▍▅▋ ▍▊ ▋█▋▆ ▋▊▄█▆▉▅▇▋▍▉█▆▋ ▆▅█ ▉▊▌█▉ ▍▆▇▌▉▊▋, ▅▉▋ ▌▆▊ ▍▍█▌▇▋▊▊▌▄ ▄▋ ██▌▆▆▌▍▌▅
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44 Days Ago
▇█▌▊▅█▅ ▋█ ▄█▋▍▉▆▊▆▍ ▇▌▇▄▇▋██ ▅▍ █▌▉▊▅ ▊▍▋▉▋█▆▅▍ ▌▅▇▉▋▍▇▇ ▅█▄▅▄ ▆▄▅▅▋▇▆▆▊█ ▌ ▊▇▉█▅██ ▄▋▇▆▅▇▍▋ ▆▉▅▊▄ ▊▄▉▊▊▇▊▊▍
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46 Days Ago
Slight road terrain offset tweak to prevent ground peaking through around intersections
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46 Days Ago
Merge from main
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46 Days Ago
Fixed roadside decor sometimes spawning on road at intersections Moved roadside decor slightly further away from the road
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46 Days Ago
Smoother road layout (both vertically and horizontally) Smoother road joining (at intersections)
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46 Days Ago
Side roads are slightly wider
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46 Days Ago
Default world size is 4500
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46 Days Ago
Save++
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46 Days Ago
Vehicles send out network ticks immediately after they have a new position on the server to reduce input lag (override in BaseVehicle)
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46 Days Ago
~ Merge from network_lerp_4
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46 Days Ago
Merge from main
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49 Days Ago
▆▋▋ ▊▇▉ ▍▍▋▇▇▊
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52 Days Ago
Skin bundles
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52 Days Ago
Merge from main
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52 Days Ago
▍▅▊▊▄▌▆▅ ▌▄▌▊.█▌▊▌▇▉█ ▌▋ ▊▌▅▇█▅▋ (▍▊█▆ ▆▇█▉ ▌▆▆ ▄▇▌▅▄ █▊▅ ▋▇▄)
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52 Days Ago
Cherry picking 52019
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58 Days Ago
▉▊▊▋▉▉█ ▌▉▋ █▊▊▍██▍ "▄▅ ▍▋▉▋▊▅▇▊▆ ▋▌ ▄▊██▍▄█▊ ▋▋▌▇▄▌ ▄▄█▊▅▅ ▆▆▆▇▅▄▌▍▊ ▅▍ ▅▄▋▋▌ ▆▆▍█ ▍▆ ▇▇▄▇"
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60 Days Ago
▇▇▋██ ▅▉▊▆▍ ▋▉▍▌█▍▍▄█▆ █▄▌▋▇▄▊ ▇ ▅▆▅▇▆ ▍▄▋ ▊▉▉▍▄▉ ▌▉▇▄█▅ █▌▊▅▉▍ ▅▇█▍▅▇▉▆▉ ▍▋█▇▍ ▌▋▇▇██▅▌▅▇ ▇▆▊▉▌▆▊ ▍ (▋▆▌▋▆▊█▆█ ▋▄▌▋ ▌▊█▆▊▉▆ ▋▄▌▇▅▅) ▊▌▊▄ █▆▇▋▋▅▅▅ █▊▍▆▄▇ ▋▆▉█▊▆▆▆▊ ▇▆ ▊▇█ ▉▅▄▉▉█▇▋▉▄ ▅█▆▅▅ (▍▆▉▄ █▉▍▉)
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60 Days Ago
▆▅▍ ▉▊▊▌▊▋█ "▌█ ▅▌▊█▆▉▇▊▌ ▄▅ ▇▍▉▆▌▄▄▊ ▆▊▌▊▉▇ ▌▌▋▄█▉ ▄▆█▄▄▄▇▅▇ ▊▅ ▇▆▍▉▊ ▅█▍▊ ▊▋ ▉▌▇▅" ▅▅█▊▊ ▊██▄▄██.▅▋▊▌▆▊█▉█▉▋▅▋▆▄▌ ▌▇▊▊▋▍ (▍▆▋▋▄▉ ▍▋▌▉ ▆▊▇▅▍ ▌█▍ █▌▋▉▇▆ ▌▇▊▉ ▉▋▇▋▋▆ ▌█▅ ▉▉▍▉▊▋ ▆▌▄▍▌ ▌▄▌▋▅, ▌▅▇▌█▌▊ ▌▇▅▄▅) █▍▄▆▉ ▊▍▇▉▆▄▋.▅█▌█▋▊▉▌▊▊▌▄▉▉▊▋ ▍▄▆▉▊▅ (█▅▌ ▉▇█▍ ▇▊▊▅▉ ▋▄▄ ▅▅▊▊▆█▌▄ ▄▋ ▄▍▆██▄▉ ▅▍▍ ▊▊▅▇▅▍, ▇▍▅▍▍▋▊ ▊) ▋▍▉▌█ ▋▉▅▋▌▇█.▋▌▅▊▉█▋▄█▉▍▇▉▇▄▍ ▌▅▌▆▇▉ (▊▉▉▋▊ ▆██▌▇▄▋▅▉ ▋▉▇█▍▉▆)
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2 Months Ago
Added ConditionalModelFallback (model to use when no other conditional models can be used)
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2 Months Ago
~ Conditional wall corners are tagged as DeployVolumeIgnore (no longer block placement of adjacent wall frame inserts at certain angles)
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2 Months Ago
~ Fixed being unable to study a blueprint even if some of the items it unlocks weren't unlocked yet (square / triangle ladder hatches and grills)
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2 Months Ago
2 Months Ago
Added PositionLerp.Snapshot method without serverTime (can be used to inject fake positions on the client before any server positions have been received)
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2 Months Ago
Added InvokeHandlerFixedTime (uses Time.fixedTime instead of Time.time) Added PositionTickFixedTime override to BaseEntity (sends network update right after FixedUpdate if true)
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2 Months Ago
Added interpolation inertia (start with 0 interpolation delay for immediate movement with no delay, then ramp it up over the inertia time)
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2 Months Ago
▆▋▌▅▋ ▋▊▌▅▄▆▅▇▆ ▇▅ ▉▅▍▊█▆ ▉▌█▉▅▉ ▄▋ ▆▌▉▌▅▍▉▅▌▋▆ ▅▊▉ ▇▆▇▍▉▄▄
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2 Months Ago
Merge from main
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2 Months Ago
▅██▄▇▇▇ ▋▊ ▌▍▉▊▆▍▋ ▋▍▉█ ▉█▋ ▊▇▄█▇▋▍
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2 Months Ago
Merge from main
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2 Months Ago
Fixed ceiling light deploy issues under triangle floors
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2 Months Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind (triangle foundation)"
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2 Months Ago
Fixed "Unable to replace furnace under triangle frame"
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2 Months Ago
Fixed "Wall conditional corners show when placed adjacent to a backwards wall and a wall behind"
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2 Months Ago
Fixed wall frame insert placement issues next to spiral stairs with some specific rotations
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2 Months Ago
Subtracting 51078 (significantly increased loadtime)
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2 Months Ago
~ Cherry picking 42341 from hdrp (print_foliage console command)
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2 Months Ago
▋▊▅▆▌▇ ▋▇▆▅▉▊ ▄█▇▄▊▇ ▅▇▍▄▉ ▉▍▍▋▌▍ ▆▅ █▍▊▍▇
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2 Months Ago
▆▇█▍ ██▆▌▅▋ ▌▍▇▌▊ █▆▋▄▍▋▌ ▇▅▌▇▍ ▆▊ █▋▅▉▉ ▉▇ █ ▌▍█▌▇ ▆▊▍▍▇ ▇▅▊▆▉ ▉▇▆█
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2 Months Ago
▊▇▉▉ ▆▇▅▇▆ ▅▊█▉ ▆▋▄▇ █▌▆▌▄▅▋ ▆▌▍▌▋ ▋▅▇▋█▅▄▊ ▅▋▉██ ▅▌'▆ ▌▍▆ █▊█▇ █▍▌ ▉▅▌▆██▆ ▉█▍▇▋ (+ ▅▅▋█ ▆▊▇▋█ ▌▇█ ▇▌▊█ ▄▇▌ ▌▌▉▉▌ ▌▌▇▄▆▌▋▌ ▌▅▌▅▊▆)
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2 Months Ago
▉▋▅▄▇▉▆▇▍ █▅▌▅▆ ▇▌█ ▅▌█▉▊, ▌▄▄▉▅, ▊▆▅█▌▍
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2 Months Ago
▄██▌▌ ▋▋▌▌▄█ ▅█▊▊ ▆▄▉▌ ▄█▇▊▊▍ ▍▇▄▍ ▇▄▉▉▇▄▌▅▄ ▆▌ ▅▉█▉▊▅▍ ▆▅▆▄▄▆
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2 Months Ago
▉▅▋▊█ ▌▇▇▋▊ ▋▇▋▅ ▍▉▊▍▋▊▇ ▅▉▇▌▆ ██▊▉▋▆▅▇ ▋▌▇▇▄ ▆▇▆ ▍▇▅▆▉ ▆▄▅▍▉ ▉▅▄█▊█▌▅ ▇▍▊ ▅▍█▅██▅▆ ▆▌▉ ▆▄▆ ▅▆▉▊▆
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2 Months Ago
█▍▍▋▊ ▇▉▇ ▆▆▋▆ ▄▄▅▄▍█ ▊▅▋▅▌ ▍█▋▄▍▉ ▇▆ ▆▉▆ ▇▊▄▊█▍▇▅ / ▊▍▄▋▆▅▊▊▉ ▋▊▆▆▇▅
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2 Months Ago
▊▊▊▆▄ "▋▄▋▍ █▇ ▅█▇▌▆ ▅▌▄▆▍▊▌▇ ▊▋▆▇▆▌ █▊ ▌▋▋ ▅▅█▇ █▄▋▌▆" (▌▌▅▆▍ ▌▊▅▋▆█▍++ ▋▇▉ ▆█ ▋█▅▍++)
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2 Months Ago
▉▌▊▆▊ ▊▋▅▅▍▇▅▊ █▋▌█▊█▇ ▍▄▍▆▇▍▉▅ ▍▇▍▊▉▅▊ ▅▅▋▇█ ▇█▋▊▋▉▇ ▌▊ ▋▍▌▄▉▌▉▍▇▍▊▅ ▊▆▌▍▋ ▊▉▋▊ ▋▋▆ ▄▄▉▇▇█ ▌▊ ▊█▅▇▅▉▍▇
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2 Months Ago
▉▉▍▊▅▉▋▍▉▉_▊▉▉▋▍▅▅▉▌█▄▅ ▇█ ▆▋▇▄ ▌▇ ▉▇▊▋▌▆▅
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2 Months Ago
Merge from main
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2 Months Ago
Unlock both square and triangle versions of the floor grill and ladder hatch with a single research
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2 Months Ago
ItemBlueprint has additionalUnlocks list to unlock items other than the item they belong to
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2 Months Ago
▇▄▉▅▋▅ ▇▍▄ ▅▌▆▆█▉ ▊▅▄▉▌▉▅ ▇▆▄▄▍▊▉ ▋▄ ▅▌█▋▋▅▆▇▉▆▌▅▅▋▍▊▉█ (█▄ ▄▍▌▉▅ ▋▇▄▊▅▋ ▇▇▄▊ ▇▌ ▋▌▉▌▋▍▉▊ ▄▅█▄▇█ ▆▄▋▄▆▄ ▍▉▄ ▌▆ ▋█▉█▌▄▅ ▊▌▌ ▊▍▅▇▍▆▍▅▉▌▍ ▆▊█▆▊▄ ▇▇ ▌▅▋▊ ▊▄▉'▍ ▅▅▄▇█▉▉ ▊▅▉ ▋▆▋▍██▄▆ █▋ ▄▅▆▄▋▆ ▍▊▌▇▉▇)
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2 Months Ago
Added floor socket to triangle spiral stairs to remove the conditional model when a floor is next to the stairs
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2 Months Ago
ModelConditionTest_SpiralStairs now handles both square and triangle spiral stairs, removed ModelConditionTest_SpiralStairsTriangle again
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2 Months Ago
▋▅██▇ "█▄█▊▄▉▌▆ ▍█▌▌▆█/▊▅█▌▆▋▅ █▋▋▇▍▇▊█ ▊▊▊▆▌▌▍▄█▌▆ ▇▊▉▅▄▊" ▊▋▆▍ ▆▇▆▋▆▄▆
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3 Months Ago
Disable lerping when a child entity is attached to any bone (not just for the "closest bone" feature)
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3 Months Ago
~ Removed ancient NetworkPositionTick hack for child entities that should no longer be required
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3 Months Ago
~ Cherry picking 50679 (parents send UpdateNetworkGroup to children that do not inherit their network group)
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3 Months Ago
Added ModelConditionTest_SpiralStairsTriangle to show the landing on the triangle spiral stairs (TODO: Remove the landing when a floor is placed next to the triangle stairs)
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3 Months Ago
DeployVolume checks ignore colliders on game objects that are tagged with DeployVolumeIgnore
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3 Months Ago
Added DeployShell to walls and floors
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3 Months Ago
Added DeployShell to unify deployable placement on building blocks, no matter what their tier is
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3 Months Ago
Made a couple of building block gizmos only show up if the actual component game object is selected (not when the root game object is selected)
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3 Months Ago
Removed standard_collider from several building blocks (will need a different solution, this doesn't work)
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3 Months Ago
Fixed metal triangle spiral stairs using the square spiral stairs movement colliders
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3 Months Ago
Fixed twig and wood triangle spiral stairs using the square spiral stairs movement colliders Fixed position offset on twig triangle spiral stairs movement collider
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3 Months Ago
See if parent objects can be deleted as well (if they are empty) when stripping PrefabAttribute scripts (greatly reduces building block memory footprint, shouldn't cause any issues with player rigs but will need testing)
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3 Months Ago
Fixed ramp metal tier colliders not existing on the server
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3 Months Ago
Fixed "Hammer overlay Z fighting on wooden, stone and sheet metal ramps"
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3 Months Ago
Fixed foundation.steps.stone having shadow casting enabled on the main mesh (in addition to the shadow mesh)
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3 Months Ago
Triangle floor and triangle foundation stair socket parameters are more in line
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3 Months Ago
▇▋▆▇▆ ▄█▅▅█▊▉▄ █▌██▌█ ▍▉▆▆▅▉ █▆▉▍▅▅▆ ▇▇▊▉▇▊▇█
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3 Months Ago
Fixed triangle spiral stairs making it impossible to replace certain walls after they've been destroyed
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3 Months Ago
Fixed several overlapping placements of the different stair types
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3 Months Ago
Fixed "Triangle floor frame cannot be build over furnace like we allow with square "
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3 Months Ago
Added batching script to lots of the new models Added pooling script to window wall corners
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3 Months Ago
Fixed spiral stairs conditional model
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3 Months Ago
Tweaked ramp and step socket handles on the foundation and floor for easier placement
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3 Months Ago
Fixed radial menu regressions outside of building plan
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3 Months Ago
Added poolable component to several new building block pieces
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3 Months Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
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3 Months Ago
Pie menu supports button splitting when 2 entries are set to the same priority
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3 Months Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
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3 Months Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
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3 Months Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
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3 Months Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
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