136,959 Commits over 4,324 Days - 1.32cph!

Yesterday
merge from strenghtenedwindow_rugs_fix
Yesterday
Restored rug and bear rug prefabs to their versions before rug_window_fix
Yesterday
Set paintable window glass collider layer to Construction too
Yesterday
Restored strengthened window glass collider layer to Construction
Yesterday
Implement no respawn icon for player boats
Yesterday
Subtract subtraction of naval_update merge, fix compile error on server
Yesterday
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Yesterday
Fix null exception when quickly switching between paintball guns
2 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
2 Days Ago
subtracting 142870 naval_update merge
2 Days Ago
merge from island_shore_seam_fix
2 Days Ago
merge from minor_turret_adjustments
2 Days Ago
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2 Days Ago
merge from naval_update
2 Days Ago
merge from pt_turret_reload_mag_fix
2 Days Ago
merge from bbs_nre_fix
2 Days Ago
scientist_boat_aggro_fixes -> main
2 Days Ago
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2 Days Ago
scientist_boat_aggro_fixes -> main
2 Days Ago
Ensure scientist boats dont target players deep underwater
2 Days Ago
ptboat_front_turret_nerf -> main
2 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
2 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Days Ago
mounted_weapon_seat_errorspam_fix -> main
2 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
3 Days Ago
Tools tab HUD components toggles
3 Days Ago
merge from main
3 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
3 Days Ago
wip comps box textures
3 Days Ago
Placeholder notify for third person reload sound
3 Days Ago
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3 Days Ago
Molotov refresh
3 Days Ago
merge from fix_texture_streaming_naval
3 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
3 Days Ago
Charcoal Box - texture and gibs update
3 Days Ago
Added horse mask to the skin viewer
3 Days Ago
merge from LNY26/skinviewer
3 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
3 Days Ago
merge from LNY26/skinviewer
3 Days Ago
Skin viewer scripts folder cleanup
3 Days Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
3 Days Ago
silly horse mask world model prefab setup
3 Days Ago
Added silly horse mask to the skinviewer
3 Days Ago
merge from main
3 Days Ago
Enable streaming on recent updates new content textures
3 Days Ago
Enable streaming on more DLC textures
3 Days Ago
Enable streaming on a bunch of naval textures
3 Days Ago
z data error fix attempt 2: electric boogaloo
3 Days Ago
Enable streaming on a bunch of recent DLCs
3 Days Ago
meta file