143,599 Commits over 4,413 Days - 1.36cph!

Today
industrial garage door - Gibs added - Prefab updated
Rin
Today
Fixed incorrect repair material
Today
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
Today
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
Today
exported edited arm throw pose on 3p rock anims
Today
Fixed OOB error on testscenario_rocketsplash5_turretpod
Today
merge from automated_testing
Today
merge from automated_testing/export_optims
Today
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
Today
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
Today
merge from main
Today
created bespoke ak47 pickup/drop anims and applied to holdtype controller
Today
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
server_browser_update_2 -> main
- Increased distance/player score to 50-50 for default sorting - Compile fix
Today
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
- Add distances away to each of the servers in km - Convert it to miles if in the USA
Today
Some cleanup. Convar some hardcoded vlaues
Today
Merge from main
Dont disable the country selection button
Today
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Today
krieg chainsword better charm positon
Today
Resetting lights to their original shadow strength when shadow caching is disabled
Today
merge from mortar_prototype
Today
Fix compile error
Today
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
Today
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Fix a bunch of the country select settings
Today
merge mortar_prototype to main
Today
merge aim blending for mortar to mortar_prototype
Today
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
Today
industrial garage door - merged sub objects on skin model
Today
merge from mortar_prototype
Today
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Today
Merge from main
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
Today
Commiting a bunch of shelved wip
Today
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
Today
Forgot to refresh the test list
Today
merge from automated_testing
Today
More work on kitchen lino for penthouse apartment
Today
Triangle bug splash test fixes Moved one turretpod case to trianglebug
Today
merge from automated_testing
Today
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
Today
Set legacy shelter door and wooking workbench bbq owner id when spawning
Today
removed dummy from hierachy and re exported fbx
vendingmachine_updateammocount_nre -> main
Properly fix the bug
Today
merge from main