141,141 Commits over 4,352 Days - 1.35cph!

Today
attempt 2
Today
Implement CHAR_DIRSTEREO Also fixed a potential issue with CAudioDeviceSDLAudio Iterate over duplicator positioning * Do not render preview in depth/skybox pass, do not adjust dupe spawn height which affects tall dupes Fixed GM:AdjustMouseSensitivity returning nil still affecting sensitivity * Invalid returns were acting as 0, but -1 was expected for "no action". Now non number returns are treated as -1 Remove more "test" console commands * drawcross, drawline, cast_ray, cast_hull, test_dispatcheffect Change buddha messages to be send to client console Remove hidden "killtarget" concommand Make base gamemode load spawnpoint list from the entity * So we have 1 dynamic list of spawnpoint entities we want Lua to register and use Added MC:V to mountable games list Fix main menu being a tiny square for split second on game start up Minor change Unchange some hardcoded defaults for global EmitSound * Hopefully this is as simple as this for issue 6769 Fix Hologram/Distort render FX affecting attachment & shadow pos * This fixes driving a hologram jeep causing player view to jitter around with the animation. Fix HL1 ammo not respawning at correct pos with mp_weaponrespawn Remove some unused fields from HL2MP gamerules Added Black Mesa as mountable game * Also adds placeholder entities for some NPCs, such as guards, scientists and the HECU Slightly improve error handling for saving JPG/PNG files Change navmesh.GetNavAreaCount data source * Fixes its return value not matching getAllNavAreas return count Fixed a crash with trigger_tonemap & some other issues * Also fixed `trigger_weapon_strip` preventing weapon pickup indefinitely if removed while player is inside the field Updated FGD files * func_useableladder origin KV is now defined (since its auto generated) Try to fix trigger_playermovement sticking when removed with a player in
Today
wip/test merge from main
Today
parts of /nature folder ok
Today
merge from main
Today
Updated FIrewood Holder Stack Prop to fix shading issue
Merge from PlayerRigUpdate2
Today
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
Today
Refactor and additional fix
Today
merge from droppeditem_improvements (compile fix)
Today
merge from droppeditem_improvements (compile fix)
Today
Don't open or process light radial menu if map is open
Today
compile fixes
Today
effects folder ok
Today
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Today
building folder ok
Today
props folder ok
Today
merge main -> rust_relay_server
Today
merged main -> rust_relay_server
Today
L shaped sofa collision
Today
merge from droppeditem_improvements
Today
merge main -> rust_relay_server
Today
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
Today
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Today
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Today
L shaped sofa and rugs textures and lods
Merge from main
Today
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
Merge from chainsaw_hotspot_gathering
Fix null exception when throwing things at trees/ore nodes
Today
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
Merge from main
Today
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
Today
structures folder ok
Today
Merge from light_toggle_icon_fix
Today
Fix light state not appearing on icon
Today
Teleport boat fix
Rin
Today
merge from armored_ladder_hatch
Today
Merge from terrain_renderer
Today
Codegen
Today
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Today
Make terrain ConVar developer only
Today
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
Yesterday
Various spinner fixes
Yesterday
Spinner fixes
Yesterday
Merge from terrain_renderer
Yesterday
Merge from main
Yesterday
Bring back terrain margins for collision with geoclip terrain
Yesterday
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Yesterday
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