140,167 Commits over 4,505 Days - 1.30cph!

Yesterday
cherry picking from landmine worldmodel 2
Yesterday
cherry picking from landmine worldmodel
Yesterday
cherry picking from workbench worldmodels 2
Yesterday
cherry picking from workbench world models
Yesterday
cherry picking from netting world model
Yesterday
cherry picking from netting world model
Yesterday
cherry picking from ladder world model
Yesterday
cherry picking from corn world model
Yesterday
cherry picking from small shark 2
Yesterday
cherry picking from small shark
Yesterday
cherry picking from sleepingbag worldmodel 2
Yesterday
cherry picking from sleepingbag worldmodel
Yesterday
cherry picking from bandage worldmodel 2
Yesterday
cherry picking from bandage worldmodel 1
Yesterday
cherry picking from electrical worldmodels 8
Yesterday
cherry picking from electrical worldmodels 7
Yesterday
cherry picking from electrical worldmodels 6
Yesterday
cherry picking from electrical worldmodels 5
Yesterday
cherry picking from electrical worldmodels 4
Yesterday
cherry picking from electrical worldmodels 3
Yesterday
cherry picking from electrical worldmodels 2
Yesterday
cherry picking from electrical worldmodels
Yesterday
cherry picking
Yesterday
optimised bloodbag textures
Yesterday
merge from main
Yesterday
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
Yesterday
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
Yesterday
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
Yesterday
Cherrypick from 160554 (heavy fuse lifespan changes)
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from powergrid/fuse_deterioration
Yesterday
Adding sheep lean and react animations
Yesterday
Bump minimum decay rate from 6% to 8%
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
Yesterday
Merge from main
Yesterday
adding small tunnel end piece, added random rooms to small station
Yesterday
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
Yesterday
Add smallbackpack to render scene
Yesterday
Updating sheep skinning and Adding LODs to export
Yesterday
Add gamepad config convars as menu options. Fix menu cursor issue.
Yesterday
Zero-initialise _GlobalMipBias
Yesterday
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Merge from main
Rin
Yesterday
merge from terrain_holes_fix
Rin
Yesterday
merge from deepsea_terrain_texture_fix
Yesterday
Baseline