139,175 Commits over 4,352 Days - 1.33cph!

Yesterday
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
Yesterday
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
Yesterday
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
Yesterday
merge from the deployguide box fix branch
Yesterday
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
Yesterday
Fixed the issue with the shutter frame not working correctly with indirect instancing
Yesterday
restore guidePrefab on DLC boxes
Yesterday
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
Yesterday
merge from event_timing_adjust
Yesterday
enabled vert colour tinting on trim material paint mask (new textures coming soon)
Yesterday
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Yesterday
merge from detail layer tint shader
Yesterday
merge from main
Yesterday
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
Yesterday
merge from TechTree556fix
Yesterday
merge from mission_tackletheday_fix
Yesterday
merge from tutorial_death_fix
Yesterday
merge from store_analytics_fix
Yesterday
merge from floating_city_safezone_fix_merge_stomp_fix
Yesterday
merge from boxes_dlc
Yesterday
merge from comp_box_sorting
Yesterday
merge from serverbrowser_secure
Yesterday
Merge from nightlight_adjustment
Yesterday
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Yesterday
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Yesterday
- Dont apply secure filter in history - not required
2 Days Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
2 Days Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
2 Days Ago
Fix inconsistent results NRE
2 Days Ago
Fixed artist pack and storage box pack showcases source id
2 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
2 Days Ago
Add a temp Change attachment button in the inventory
2 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
2 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
2 Days Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
2 Days Ago
Restored lighting, fixed armored double door mat
2 Days Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
fix sky and clouds seam in water reflection probe
2 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
2 Days Ago
Enable box sorting on the component boxes
2 Days Ago
merge from main
2 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
2 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
2 Days Ago
Fixed bugged candle flame.
2 Days Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
2 Days Ago
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2 Days Ago
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2 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)