141,049 Commits over 4,352 Days - 1.35cph!

Yesterday
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Yesterday
Merge from main
Yesterday
Clamp uv for min/max height sampling
Yesterday
Fix prefab id
Yesterday
Updated armoured hatch anims to prevent wall clipping
Yesterday
Fix new scientists not playing movement animation in demos after the demo was paused
Yesterday
Update manifest
Yesterday
Create new version of the mortar prefab based on ballista
Yesterday
Possible Client_OnCassetteInserted NRE while spectating fix
Yesterday
merge from main
Yesterday
Rename mortar.entity -> mortar2.entity
Yesterday
Rename MortarEntity.cs -> MortarEntityOld.cs
Yesterday
Fix HasFlags()
Yesterday
Codegen
Yesterday
Fix GetActiveItem() after merge
Yesterday
merge from mortar -> mortar_prototype
Yesterday
merge from main -> mortar_prototype
Yesterday
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Yesterday
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Yesterday
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
Yesterday
merge from main -> fix_server_browser_compression/http_client
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from fix_server_browser_compression -> main
Yesterday
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Yesterday
Fixed RW on FX meshes.
Yesterday
apartment rugs
Yesterday
merge from safezone_lootbag_fix
Yesterday
fix typo
Yesterday
merge from overfishing
Yesterday
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Yesterday
Shutter frame audio fixes
Yesterday
Codegen
Yesterday
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Yesterday
merge from automated_testing
Yesterday
Check isValid instead
Yesterday
Compile fix
Yesterday
merge from main
Yesterday
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Yesterday
merge from techtree_multi_unlock
Yesterday
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Yesterday
merge from waterwheel_deployable
Yesterday
support for manual use water particles with water height adapt
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Make ProtectionProperties.IsImmortal available serverside
Yesterday
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Yesterday
Apartment complex b progress / windows polish and roof
Yesterday
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