136,956 Commits over 4,324 Days - 1.32cph!

3 Days Ago
merge from naval_env_texture_optimizations
3 Days Ago
merge from main
3 Days Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
3 Days Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
3 Days Ago
Fix divesites spawning within boat building station area
3 Days Ago
Renamed the item and vehicles tab classes and prefabs
3 Days Ago
Added vehicle tab
3 Days Ago
Rentable kiosk E blockout
3 Days Ago
sulfur box corpse
3 Days Ago
downsample deepsea shorevectors and distances, bitshifted by 1
3 Days Ago
further texture optimizations + removal of unused textures
3 Days Ago
Deleted extra horse mask textures
3 Days Ago
Merge from naval_update
3 Days Ago
Format npcShootingComponent to remove weird spacing
3 Days Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
3 Days Ago
fixed editor spawning of island shore vectors
3 Days Ago
texture optimization pass removed unused ramp_diff.tga
3 Days Ago
Artist overlay page video updated
3 Days Ago
Update artist pack store video
3 Days Ago
Texture resizing on paintball coveralls and navalscientist
3 Days Ago
Texture resizing LODs and other tileables
3 Days Ago
sulfur box gibs
3 Days Ago
merge from disable_mounted_parenting
3 Days Ago
merge from disable_mounted_parenting
3 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
3 Days Ago
▌ ▌▊▍▉█▄ ▉▆█ ▄▋▌▋▊▌▇▌ █▋▇▅█▄▋█▅ ██ ▆▌ ▇█▋▊ ▉▋▊▆▆▊▅▅ ▌▋▌▅▇▆▍▆▉ ▍▉█▋█ ▊▅▅▆ ▊▅▄▉▊▆▅▄ ▄▅▋▉ ▆▅ ▆▍▊▇▍▆▋▆█
3 Days Ago
- Ensure ammo is refunded - Rewrite cancel reload system
3 Days Ago
Added SKS and fixed spinning wheel
3 Days Ago
merge from main
3 Days Ago
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
3 Days Ago
▋ ▅█▊▌▅ ▇▉▉▆ ▊▄▋▊█▅▌▄▇█▉▊█▍▆▉▄▋▌█
3 Days Ago
▆▌▋██▆▍ ▄█▌▌▆ ▄▅▋███ ▆▄██▇▊▅▍ ▅▅▉▉▇▉
3 Days Ago
merge from smoke_grenade_layer_fix
3 Days Ago
merge from windmill_gibs_fix
3 Days Ago
merge from non_convex_col_cleanup
3 Days Ago
merge from skinviewer_naval_fix
3 Days Ago
merge from trees_scale_fix
3 Days Ago
merge from deepsea_rowboatspawners_fix
3 Days Ago
merge from mounted_parenting_trigger_fix
3 Days Ago
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
3 Days Ago
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
3 Days Ago
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
3 Days Ago
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
3 Days Ago
Ensure missing int parameter is added to mapnote validation
3 Days Ago
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
3 Days Ago
merge from main
4 Days Ago
Try to fix Linux compile error
4 Days Ago
re-apply craggy changes
4 Days Ago
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
4 Days Ago
updated the layout of the complex based on the smaller road width