137,282 Commits over 4,324 Days - 1.32cph!

Yesterday
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
Yesterday
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
Yesterday
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
Yesterday
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
Yesterday
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
Yesterday
manifest again
Yesterday
Fixed FixCaret TMP_InputField NRE
Yesterday
Computer has multiple 'power out' slots that you can power using the graph
Yesterday
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
Yesterday
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
Yesterday
New: PoolAnalyzer - validates code around Pool usage - debug assembly built from e7281f13 Tests: detected errors, but those are false-positives (return of pooled object instance)
Yesterday
Added mini golf course sections as deployables.
Yesterday
Fixed the config input fields fuckery
Yesterday
Golfcart cursed experiment
Yesterday
Cleaned up the mess in the UI folder
Yesterday
Node registry cleanup Added the basics: Add, Subtract, Multiply, Divide, Or, Less Than, Equal, Clamp
Yesterday
Merge: from save_leak_fix - Bugfix for items leaking during save - items would be incorrectly marked as persistent when owned by transient entities Tests: 5 save-load cycles on 2.5k procgen in editor. still leaked ~10 entities per save, but couldn't find them
Yesterday
Merge: from main
2 Days Ago
Random material changed for no reasons
2 Days Ago
Dragging an input on a wired output replace the connection
2 Days Ago
Changed golf hole files
2 Days Ago
Can drag and drop from a port to another to connect them
2 Days Ago
minigolf ramp 05 (curved)
2 Days Ago
server update version to 021f737/2022.3.41x1 - any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
2 Days Ago
apartment complex greybox - some demolition on one side of the building
2 Days Ago
server unity version to a1f6e5b/2022.3.41x1 - enabling proper multithreading for PhysX trigger contact processing
Rin
2 Days Ago
Tightened up horizontal and vertical embrasure colliders
2 Days Ago
- Culling toggle in editor - Fix issues with cell offsets - Fix grid offsets with negatives - Change dispatch thread size
2 Days Ago
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2 Days Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
2 Days Ago
Capturable flag item/entity that you can pick up, move, drop Location is shown on the map
2 Days Ago
- Wire up new golf hole - Setup animator - Reset mechanics
2 Days Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
2 Days Ago
Added some new string and logistic network nodes Added zoom in the graph editor
2 Days Ago
Merge from 3p planner animation update
2 Days Ago
Animation fixes and code improvements
2 Days Ago
- Setup new golf idle pose - Bring back the arms when swinging - Club refinements + polish
2 Days Ago
Added a config panel for the dot matrix screen Fixed some recursion bugs when evaluating the graph Cleanup
2 Days Ago
added golf hole bucket thing
3 Days Ago
Golf Hole logic: - hole players can putt into - confetti on gettng the ball in
3 Days Ago
Craggy with hackweek junk on it
3 Days Ago
Manifest stuff
3 Days Ago
Codegen
3 Days Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
3 Days Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
3 Days Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
3 Days Ago
Fix leaks with CProceduralTexturePanel * This fixes color picker preview in particle editor breaking after a few uses Move CUtlVector::GrowVector error to memory grow functions Fixed single character folders not working for textures on Linux * This should fix missing textures on surf_quickie.bsp on Linux. Possibly other maps as well. Minor cleanups Fixed Global.EmitSound not firing EntityEmitSound
3 Days Ago
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3 Days Ago
updated the anim clips of the door closer
3 Days Ago
Added dot matrix screen item, can display any string sent by a computer Planning to add a config panel to set the text and colors manually too