136,916 Commits over 4,324 Days - 1.32cph!

Yesterday
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Yesterday
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Yesterday
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Yesterday
Ensure missing int parameter is added to mapnote validation
Yesterday
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Yesterday
merge from main
Yesterday
Try to fix Linux compile error
Yesterday
re-apply craggy changes
Yesterday
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
Yesterday
updated the layout of the complex based on the smaller road width
Yesterday
Updated the videos again, was using the wrong codec Optimised build preview video size
Yesterday
merge from mapmarker_edit_crash_fix
Yesterday
wearable golf flag because why not
Yesterday
merge from overalls_headgear_disable
Yesterday
Temp fix to stop map marker edits from causing an NRE
Yesterday
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
Yesterday
Disable being able to wear headgear with paintball overalls due to balance issues
2 Days Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
2 Days Ago
Added LNY armour LODs to horse ragdoll
2 Days Ago
merge from rhib_screen_streamermode
2 Days Ago
merge from trees_scale_fix
2 Days Ago
merge from oilrig_rhib_fix
2 Days Ago
merge from torch_boat_fix
2 Days Ago
merge from skinviewer_naval_fix
2 Days Ago
merge from bbs_limit_fix
2 Days Ago
merge from boat_projectile_radial_dmg_fix
2 Days Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
2 Days Ago
merge from compound redesign to collect all the art assets created during that branch dev
2 Days Ago
post subsurface pass beginnings
2 Days Ago
setting compound scene back to 'main' state for now
2 Days Ago
2 Days Ago
bring over WaterCamera changes into RRP
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Submitting LNY horse armour with new tassels
2 Days Ago
merge from main
2 Days Ago
moving the redesigned level to another scene for safer merges across branches
2 Days Ago
Guns box / model / prefab / lods and textures
2 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
2 Days Ago
merge from LNY26/horse_armour_LODs
2 Days Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
2 Days Ago
Charcoal Box - texture update
2 Days Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
2 Days Ago
Fixed toggling the hidden item buttons resetting your search
2 Days Ago
Wick improvements. Screen shake tweaks on attack.
2 Days Ago
Silly Horse Mask Hair, icon update
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
2 Days Ago
merge from main