132,085 Commits over 4,232 Days - 1.30cph!

Yesterday
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Yesterday
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Yesterday
merge from twitch_rivals_2025
Yesterday
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Yesterday
Fixed deep sea billboards leaking after a server restart
Yesterday
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
2 Days Ago
Naval scientist suit .item setup
2 Days Ago
Code support for burst mode and low ammo indicators
2 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
2 Days Ago
Deep sea portal debug command fix number 74
2 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
2 Days Ago
Paintball Gun - Texture update
2 Days Ago
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2 Days Ago
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2 Days Ago
naval_update -> scientist_boat_ai
2 Days Ago
Merge of PT collision fix
2 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
2 Days Ago
Test list including all the space station test cases
2 Days Ago
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2 Days Ago
Updating large sail rig with fixed vertex painted mesh
2 Days Ago
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2 Days Ago
PT Colliison fix
2 Days Ago
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2 Days Ago
merge from boat_building
2 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
2 Days Ago
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2 Days Ago
updated textures
2 Days Ago
merge from server_part_caching2
2 Days Ago
removed wind effect from single vert on sails hand crank
2 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
merge from space_station_building_skin
2 Days Ago
Space station building skin added to upgrade_radius commands
2 Days Ago
Merge from parent
2 Days Ago
merge from birthday2025
2 Days Ago
merge from spinnerfixes
2 Days Ago
merge from fix_extra_autoswitching_log
2 Days Ago
merge from applygenes_command
2 Days Ago
merge from vending_mapmarker_close
2 Days Ago
merge from spawn_all_deployables_shelter_fix
2 Days Ago
Merge from foliage_displacement_fix
2 Days Ago
Use OverrideMaxHealth instead of SetMaxHealth for boat
2 Days Ago
Don't allow cancelling reloads on cannons Fix mount UI displaying even if a cannon is unmountable Add additional dismount points for the cannon
2 Days Ago
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
2 Days Ago
Check for valid material before submitting a draw call
2 Days Ago
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2 Days Ago
Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
2 Days Ago
LCD display & FX.
2 Days Ago
Fixed being able to place boat building station in canyons Fixed boat health always appearing as 400 on the client