userandererandrecancel

10,790 Commits over 2,740 Days - 0.16cph!

4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Skin bundle update
4 Months Ago
Skin update (fixing Lost Soul AR and Chocolate Egg)
4 Months Ago
Underwater lab moonpool ladder socket fix
4 Months Ago
Underwater lab prefab setup: tube, leg and end pieces
4 Months Ago
Underwater lab test scene updates
4 Months Ago
Underwater lab procedural generation progress
4 Months Ago
Underwater lab conditionals prefab tweaks
4 Months Ago
Fixed WaterOverlay NRE on maps without water
4 Months Ago
Underwater lab conditionals prefab updates
4 Months Ago
Underwater lab autospawn prefabs
4 Months Ago
Unterwater lab prefab updates (socket adjustments)
4 Months Ago
Underwater lab test scene
4 Months Ago
Underwater lab generation baseline / proof of concept
4 Months Ago
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4 Months Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
4 Months Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
4 Months Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
4 Months Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
4 Months Ago
Updating dungeon grid test scene
4 Months Ago
Fixed error update in GenerateDungeon, leading to incorrect corridor end positions
4 Months Ago
Merge from 360_stairwell
4 Months Ago
4 Months Ago
5 Months Ago
Stairwell bottom 360 degree prefabs
5 Months Ago
Merge from main
5 Months Ago
Skin update
5 Months Ago
Skin update
5 Months Ago
Updating to 2019.4
5 Months Ago
Support for _DirtColor textures
5 Months Ago
Approved class update
5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Fixed issues with world networking (introduced with monument_prioritization)
5 Months Ago
Merge from monument_prioritization
5 Months Ago
Alistair approved: Changed mining_quarry_c monument to default priority (was set to high) to match the other quarries
5 Months Ago
Alistair approved: Changed giant excavator monument to default priority (was set to highest from back when it was first added)
5 Months Ago
Merge from HDRP_Art_Backport
5 Months Ago
Updated PlaceMonumentsRoadside to offer similar distance parameters to PlaceMonuments
5 Months Ago
Monument distance tweaks
5 Months Ago
Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
5 Months Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
5 Months Ago
Fixed another edge case that could make rivers overlap each other
5 Months Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
5 Months Ago
Merge from backport_bugfixes
5 Months Ago
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)