135,801 Commits over 4,293 Days - 1.32cph!

8 Months Ago
setup semi auto m15 skin with latest mesh
8 Months Ago
Client compile fix
8 Months Ago
Progress backup.
8 Months Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
8 Months Ago
Assigned but its value is never used compile fixes
8 Months Ago
Made the store debug commands not editor only for now
8 Months Ago
Bunch of server compile fixes to get ready to merge
8 Months Ago
Store medieval pack section
8 Months Ago
Gesture wheel compile fix
8 Months Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
8 Months Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
8 Months Ago
Minor animation changes and scrollbar sizes
8 Months Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
8 Months Ago
Fix not being able to reskin a twitch rivals computer station via spray can
8 Months Ago
Block placement rules wip
8 Months Ago
Fixed weekly skin modal not opening
8 Months Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
8 Months Ago
Missing files
8 Months Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
8 Months Ago
merge from /MiscMissingSounds
8 Months Ago
merge from add_missing_excavator_sfx
8 Months Ago
merge from codeanalysis_build_stripping
8 Months Ago
merge from OpenCloseSoundsForCorpses (deployables)
8 Months Ago
merge from abyss_storage_fix
8 Months Ago
Restore settings gesture wheel prefab guid
8 Months Ago
Remove RendererBatch from whitebox pieces
8 Months Ago
Manifest
8 Months Ago
Merge from parent
8 Months Ago
merge from mo' env volume changes
8 Months Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
8 Months Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
8 Months Ago
Filter out assets that don't exist in builds so we don't try to warm them up
8 Months Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
8 Months Ago
Merge from photo_filter
8 Months Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
8 Months Ago
Merge from fish_pose_fix
8 Months Ago
Upgrade fbx exporter for exposed export options API
8 Months Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
8 Months Ago
Merge from frontier_external_fixes
8 Months Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
8 Months Ago
Merge from frontier_external_fixes
8 Months Ago
Some improvements to free spray behaviour on external walls
8 Months Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
8 Months Ago
Merge from main
8 Months Ago
Mark the frontier wall/gate as not hidden Fix simple upgrade options missing
8 Months Ago
Merge from autoturret_peacekeeper
8 Months Ago
Reduced initial time before the hostile warning appears (was 2s, now 0.25) Use real time instead of fixed delta time, makes the countdown closer to real time
8 Months Ago
Merge from simple_floating_entity (includes latest main)
8 Months Ago
Merge from parent
8 Months Ago
Created SimpleFloatingEntity Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis Movement is budgeted and only active if a player is within 16m Derives from BaseEntity so has no damage handling