256,475 Commits over 4,018 Days - 2.66cph!

6 Months Ago
world_update_2 -> radioactive_water
6 Months Ago
Rework some UI
6 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
6 Months Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
6 Months Ago
Fix #16 for NetworkSpawned objects
6 Months Ago
Tweak trending order
6 Months Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
6 Months Ago
▄▊█▋▉▍▇█▉ ▆▉▇▆▌ ▌▍▅▌▍█
6 Months Ago
Radiation dart initial placeholder prefabs
6 Months Ago
Fix compile errors on sbox_content project
6 Months Ago
Merge from river-ocean-transition
6 Months Ago
Merge from map_slope_shading
6 Months Ago
merge from fix_god_fallbleed
6 Months Ago
merge from fix_locker_durability
6 Months Ago
merge from fix_chinookcrate_buildradius
6 Months Ago
More work on jungle ziggurat scene.
6 Months Ago
Merge from main
6 Months Ago
Leaderboard backup, run #13972
6 Months Ago
Scene + anim backups
6 Months Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
6 Months Ago
Merge from world_update_2
6 Months Ago
Halve the HLOD distance of both harbors
6 Months Ago
▅▆▄▉▋ ▌▊▌▊ ▊█▊▍▄ ▇▉ ▌▉▉▊ ▊▌▆▉▇ ▉▉▊'▊ ▇ ▋▉▄▊▍▊▇▇
6 Months Ago
Added mission points to divesite D, E, F so diving missions work
6 Months Ago
Allow blueprints to be learned directly from backpack
6 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
6 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
6 Months Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
6 Months Ago
6 Months Ago
Human: more skinning adjustments, implemented elbow/knee helpers
6 Months Ago
Merge from fog_motion_fix
6 Months Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
6 Months Ago
tissue box assets and setup
6 Months Ago
Leaderboard backup, run #13959
6 Months Ago
3rd person movement stuff
6 Months Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
6 Months Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
6 Months Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
6 Months Ago
Allow wolves to perceive other NPCs through occluders, but not players
6 Months Ago
Have wolves prioritize players that attack them over animals they are hunting
6 Months Ago
Fix out of range exception
6 Months Ago
Fix bug where wolves were faster than light
6 Months Ago
Reduce the speed at which wolves eat a corpse
6 Months Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4
6 Months Ago
Add more ai debug toggles to rust editor
6 Months Ago
Optimize wolf path following, 60% speed boost Set a IsNavMeshReady bool to avoid calling agent.isOnNavMesh / agent.updateRotation / agent.isStopped once the navmesh is ready Cache transform to avoid doing .transform multiple times, micro-optimization but significant for hundreds of wolves
6 Months Ago
Leaderboard backup, run #13948
6 Months Ago
Prevent building around the chinook hackable locked crate. Uses same radius as patrol helicopter crates.
6 Months Ago
The very basics
6 Months Ago
Initial commit