136,243 Commits over 4,293 Days - 1.32cph!

8 Months Ago
- Tweak surprise condition - Improve surprise vis logging
8 Months Ago
M15 Pistol - Texture update
8 Months Ago
viewmodel m15 pistol rig skinning and animation edits
8 Months Ago
Add adding to the search bar Move filter content to top when opening server browser
8 Months Ago
Ensure server browser applies filters on first search
8 Months Ago
cleanup
8 Months Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
8 Months Ago
Layer changes
8 Months Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
8 Months Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
8 Months Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
8 Months Ago
trawler ship texturing progress
8 Months Ago
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8 Months Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
8 Months Ago
Clamp max velocity
8 Months Ago
Bring server browser search filters up to parity with the current main menu
8 Months Ago
Sail and steering wheel bounds cleanup
8 Months Ago
merge from main
8 Months Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
8 Months Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
8 Months Ago
Missed files
8 Months Ago
Setup some basic steering wheel visual turning
8 Months Ago
Floating cities progress / visual test for the security tower area
8 Months Ago
oil rig legs fixes
8 Months Ago
HTTP image supports duplicating an image to an secondary image/rawimage
8 Months Ago
added camera animation to mini crossbow reloading
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
8 Months Ago
Clean: remove unused static Tests: none, trivial change
8 Months Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
8 Months Ago
Clean: unused usings Tests: none, trivial change
8 Months Ago
Merge: from main Tests: editor builds
8 Months Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
8 Months Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
8 Months Ago
merge from discord_sdk_1.2
8 Months Ago
trawler ship materials and models progress
8 Months Ago
merge from hackweek_fps_logging
8 Months Ago
merge from menu_fps_cap_fix
8 Months Ago
merge from purifier_waterloss_fix
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
Update x marker data for VineSwingingTree02 and 03
8 Months Ago
Merge from vine_data_fix
8 Months Ago
Updated battery search mission to require 3 batteries
8 Months Ago
Compile fixes
8 Months Ago
Merge from main (NPCTalking conflicts)