239,818 Commits over 3,837 Days - 2.60cph!

7 Months Ago
Set "region" tag `r` with the closest region code Default to `?` region Update region every 5 min
7 Months Ago
New Crowdin translations by GitHub Action
7 Months Ago
Simpler NPC walk logic Walk along path Demo path example
7 Months Ago
Include subfolders in source file search
7 Months Ago
Update .github/workflows/crowdin.yml
7 Months Ago
Preserve string file directory structure Update source strings Add crowdin.yml Add Crowdin GitHub action
7 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
7 Months Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
7 Months Ago
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7 Months Ago
Fix symlinked autorefresh not working
7 Months Ago
merge oilrig_sat_tube -> aux2
7 Months Ago
Sort generated source string keys Update source strings
7 Months Ago
Fixed typos in string files Rewrote string file parsing to support comments Get rid of python xlsx to json script Script to generate source CSVs for localization Initial output of source CSV generator
7 Months Ago
tvstand and tvlarge texture updates
7 Months Ago
Shared pathing code Scene update
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
Editor startup cleanup & remove Editor.Utility
7 Months Ago
S2P oilrigs
7 Months Ago
more collision prep
7 Months Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
7 Months Ago
If we pass in an invalid transform to Steam Audio, just ignore it
7 Months Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
7 Months Ago
Consumables inventory moved away from objectives UI
7 Months Ago
Fixed weapon sounds being unlinked
7 Months Ago
Replaced church prefab in the scene
7 Months Ago
Fixed stamina infinitely draining
7 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
7 Months Ago
Prefab setup for the church
7 Months Ago
Add PostureMechanic.Default
7 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
7 Months Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
7 Months Ago
Fixed ceiling lights being powerable using only 1 power instead of 2
7 Months Ago
Removed button active usage and power consumption
7 Months Ago
Fix a bunch of warnings
7 Months Ago
readme changes
7 Months Ago
Fixed large oilrig gas room roof being see through
7 Months Ago
deleted phantom elite crate from CraggyIsland following 94119
7 Months Ago
player update. set guitars and shovel bass entities to use spine 3 instead of spine 4
7 Months Ago
Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
7 Months Ago
player update. edited drumkit deployed entity so drum sticks are positioned in the hands correctly
7 Months Ago
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7 Months Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
7 Months Ago
merge from cine_anims
7 Months Ago
merge from sense_purge
7 Months Ago
Prevent electrical branch from draining power when nothing is connected to its left side
7 Months Ago
player update. geiger counter entity edited so it is held correctly and its holdtype updated with latest idle pose
7 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
7 Months Ago
Increase not-attacked timeout duration
7 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model