239,998 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Null checks in RefreshContacts
7 Months Ago
Component Ids (#1501) * Component id + prune those for refresh as well * Serialize id properly * Add unit tests for component id serialization / deserialization - make sure references to Components with Property are properly restored to the correct components by id * Update GameObjectInspector to use Component.Id to determine already seen components. This makes it rebuild properly for multiple components of the same type * Serialize as Id not __id so also picked up by MakeGameObjectsUnique * Scene unique component ids - update serialization test accordingly * Phase out storing GO guid and component type * MakeGameObjectsUnique -> MakeIdGuidsUnique (make old method Obsolete and redirect to MakeIdGuidsUnique) * Unit test for clone with references * When adding component or game object to Directory - check is there a component or game object with that id already, if so, force change it to a new one and spit a warning out. No component or game object should ever be able to share the same guid anyway but this makes sure * Add test for loading old reference model type from prefab / json * Test both old and new formats * Let's not make this elseif - always check both
7 Months Ago
Removed massive file erroneously added
7 Months Ago
Added jason spawner, hooked up state enter voices for AI so they'll play their respective voices
7 Months Ago
Fix unit tests, add SerializedProperty method test
7 Months Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
7 Months Ago
merge from maptooltips_nameupdate
7 Months Ago
More deploy/mount logic and balance convars.
7 Months Ago
Add #ballpit.subtitle string Script for converting translated .xlsx to out .json format
7 Months Ago
Port weapon code to use voice list
7 Months Ago
Renames
7 Months Ago
Merged from main
7 Months Ago
Don't include special name methods in TypeLibrary (getter/setterr spam) SerializedObject can handle methods ControlSheet supports buttons/methods Add [Button] https://files.facepunch.com/garry/85519e72-553c-4d0c-9ece-42f371fd31d3.png Add break button to Prop component Simplified ComponentSheet, makes use of ControlSheet logic more Editor style tweaks
7 Months Ago
merge from connect_srv
7 Months Ago
merge from lock_deploy_guide_fix
7 Months Ago
standing light prefab and actiongraph
7 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list Add named camera effects for weapon attacks Fixed up all the other melee weapons, and added alt swings to all weapons Merge "weapon_refactor" into "main"
7 Months Ago
Fixed up all the other melee weapons, and added alt swings to all weapons
7 Months Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
7 Months Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one Fix changes to debug.getregistry Updated language files
7 Months Ago
Fix changes to debug.getregistry Updated language files
7 Months Ago
Add named camera effects for weapon attacks
7 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list
7 Months Ago
Refresh physics contacts on tag change https://files.facepunch.com/layla/1b1311b1/sbox-dev_PEDseyvLqF.mp4
7 Months Ago
Toggled bool for ActionGraphInteract
7 Months Ago
Undo the test
7 Months Ago
Update hammer_showcase.scene
7 Months Ago
See if this fixes for Rick
7 Months Ago
7 Months Ago
Fix exception when deleting object in update SoundPoint can override distance attenuation, occlusion, reflection
7 Months Ago
standing lamp
7 Months Ago
clean up
7 Months Ago
Basic ActionGraph Interactor
7 Months Ago
Remove all ggx code for now & just copy directly to cubemap array
7 Months Ago
Let's not make this elseif - always check both
7 Months Ago
Test both old and new formats
7 Months Ago
Add test for loading old reference model type from prefab / json
7 Months Ago
Redeopment interval convar
7 Months Ago
Allow both Sync and HostSync on a property. It means that both the Owner and the Host can control the value. Fixes Facepunch/sbox-issues#5153
7 Months Ago
Fix some Assets not loading properly from cloud folder on startup
7 Months Ago
Merged main to electricity_power_fixes
7 Months Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
7 Months Ago
Compile fix
7 Months Ago
Phase out storing GO guid and component type MakeGameObjectsUnique -> MakeIdGuidsUnique (make old method Obsolete and redirect to MakeIdGuidsUnique) Unit test for clone with references When adding component or game object to Directory - check is there a component or game object with that id already, if so, force change it to a new one and spit a warning out. No component or game object should ever be able to share the same guid anyway but this makes sure
7 Months Ago
merge from BindFeedback
7 Months Ago
merge from io_entity_snapping
7 Months Ago
NavMeshObstacle tweaks
7 Months Ago
FileSystem.Write/ReadJson - add AllowNamedFloatingPointLiterals to options
7 Months Ago
Weapon Rack text and Brutalist release date
7 Months Ago
Add Panel.TooltipClass - fixes sbox-issues/issues/4746