240,077 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Compile fix
7 Months Ago
Added emoji display support to vendor names Fixed issue with no listings not expanding properly
7 Months Ago
merge from tutorial_island_valid_bounds
7 Months Ago
Halloween missing strings
7 Months Ago
Localized missing strings, fixed 7th player egg count not having an outline
7 Months Ago
Tutorial island exist beyond ValidBounds
7 Months Ago
Only interp here if we're a proxy?
7 Months Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
7 Months Ago
Test comment something out
7 Months Ago
Remove these editor checks, we want to still update the mesh while playing
7 Months Ago
Initial commit to fix interp issues and ownership change
7 Months Ago
Polygon mesh and mesh component
7 Months Ago
Use audio materials
7 Months Ago
Reset scientist spawn count to max when Bradley heals after inaction.
7 Months Ago
Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview
7 Months Ago
Fixed eggs spawning disabled after warmup
7 Months Ago
Imported Updated Mushroom World Model FBX Setup Both Mushroom World Model Prefab Variations Updated Mushroom World Model LOD Distance
7 Months Ago
Fix for spawning a single scientist when all of them have been previously killed.
7 Months Ago
Partial rewrite
7 Months Ago
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7 Months Ago
player update. edit salvaged icepick, hammer and axe entities so the player holds the weapons correctly and they are holstered nicely
7 Months Ago
Imported Mushroom World Models Basic Setup of World Model Prefabs
7 Months Ago
Spreads the initial eggs spawning over multiple frames during warmup time to avoid server stalling
7 Months Ago
handlebar_moustache fbx test
7 Months Ago
Added deployed timer. Don't count alive scientists until they've all finished spawning.
7 Months Ago
Persist number of alive scientists between deployments. Initial logic for recalling scientists and starting to move again.
7 Months Ago
Component editor
7 Months Ago
Fixed testing scene/map missing models and incorrect rotations
7 Months Ago
Motor frequency emulation Remove unused PWM fixes
7 Months Ago
merge from main
7 Months Ago
Merge main
7 Months Ago
Merged main
7 Months Ago
Cleanup Update Facepunch.ActionGraphs Allow [InitializedBy( null )]
7 Months Ago
Fixed AG undo/redo regression IResourceEditor.Changed event Fix save button not enabling for custom editors
7 Months Ago
player update. baseball bat and salvaged cleaver entity updates for correct holster and held positions
7 Months Ago
Prop Static use material picker for override https://files.facepunch.com/louie/1b0611b1/sbox-dev_0JwGrYS8BS.png
7 Months Ago
Replaced brutalist church model with the prefab on the scene
7 Months Ago
Brutalist church progress
7 Months Ago
Component definition event dispatching https://files.facepunch.com/ziks/2024-03-06/sbox-dev_5PrSEab4Ra.mp4
7 Months Ago
Better deploy logic, check for valid positions, don't stop and deploy if there's no valid positions.
7 Months Ago
final planter fix pls
7 Months Ago
player update. stone pickaxe entity edited so weapon holster and held postion is correct
7 Months Ago
fix material on the bathtubplanter
7 Months Ago
merge from main
7 Months Ago
Fix text on a few views, punctuation and wrong descriptions
7 Months Ago
player update. edited pitchfork and wooden spear entities so holster position and weapons are held correctly.
7 Months Ago
Scientist count bump. Additional AI data.
7 Months Ago
Add 3rd variant to Frontier Planter prefab
7 Months Ago
Fix Abyss text sizing bug
7 Months Ago
Small adjustment to axe and pick visual positioning on the item store abyss page. I didn't have time to position these perfectly the other day.