130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Add premium icon above your profile picture if you qualify for premium
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt to make sure the bbq is destroyed properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Upload icons of premium icon
Show premium tag
Change premium filter to be opposite of normal filter
- show premium and non-premium servers if filter is selected
- remove premium filters if not selected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to see bbq health bar while holding hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bee swarm NRE when spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated the chicken coop needs UI to be a bit clearer
Eggs now take 2 minutes to hatch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't remember what I changed in this prefab, but it must have been good.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bump detection trigger size to 13m (detection range still 10m)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from buildingprivilege_cache_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed GetNearestBuildingPrivledge -> GetNearestBuildingPrivilege
sorry, had to do it before it was too late
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before)
Fixes planner guide showing as valid when building blocked when at edge of privilege
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved inside sockets on coop
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_kill_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both commands work with debug camera
Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ent killing the bbq portion not killing the whole workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                BBQ is now spawned when spawning workbench via command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed out of date bounds on cooking workbench, causing invalids
Fixed loot not dropping out of bbq section when destroyed
Added sfx to bbq section
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from server_browser -> premium_servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set premium tab disabled by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                hopper start/stop/active sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure servers in official tab always show regardless of having zero players or not
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactor copyto armor slot copying because it was getting silly
 
                
                
                
                
                
             
         
        
            
            
            
                
                copyto fix for worn backpacks containing an item with armor slots and inserts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed tint renderer to list on FoodVisualConfig.
Populated the lists for pie entity and world model prefabs. Tint all the LODs.
Added a new bear pie projectile and material, set correct colour.
Updated all pie projectile materials to use the new pie colours.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sort premium servers first if you qualify for them, put them last if you don't qualify for them
- controlled by convar `prioritize_premium_servers`
- applies to all sorting of servers (players, ping, hostname, etc)
Add `premiumfilter` convar to add premium tag to servers while testing
- string filter to control what servers in the browser get the tag added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hammer: Implemented multiple cordon system from CS:GO
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed UIFogOverlay Update NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recheck premium status for connected players, kick if they change status after joining the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from new_kill_commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                ent kill command now ignores gibs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wood_armor_crafting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from crafting_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added new kill commands:
- killplayerinview: kill the player you're looking at
- killplayersradius: kill all players within the given radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                env_fog_controller SetMaxDensityLerpTo & HDRColorScale
Added some editor icons from CS:GO
env_texturetoggle, light_directional, logic_autosave, func_instance_parms
Added logic_random_outputs
Hammer: Ensure Input/Output colums fit header text
So its not "P...", "O...", etc.
Hammer: Fixed map instances being added to recently opened
Only manually opened files are added to recently opened files
Hammer: Fixed  certain inputs having wrong descriptions
The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions
Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them.
Update Hammer splash, so it appears less buggy
Added fog_volume
Only fog_controller changing for now, fully functional, no need to wait for update
Fix ViewModelFlip making view model sway backwards
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update/workbench
 
                
                
                
                
                
             
         
        
            
            
            
                
                hopper, fridge and bee grenade techtree placement - S2C