130,620 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Split into multiple classes
Remove ability to modify vanilla items
- instead create a new custom item that is the same as the vanilla item
- having to revert every single vanilla item introduced possibility of normal assets staying modified
Exposed ItemModEntity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added testrunner.getlastresult command
returns the last test result json
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rocket tests false negatives
Scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update protobuf code generator tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update debug custom items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set custom ItemDefinition GameObject name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactored code slightly. 
Character limit only needs to be changed in one place now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix Linux compile yet again
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from hackweek_modding_improvements -> custom_items
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from replicated_convar_warning -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the test scene to the scene menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new scene for automated tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset scroll view position to the top of the list when changing item categories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup item list scroll view for propper scrolling.
Resized item window slightly so that long lists don't cover the search bar at the bottom.
Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                strangler fig wall decal textures/mat and decal prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                some materials decal layers changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                launch site trees set dressing++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RocketTests assert throw
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trumpet tree / manual SSS tweaks / added AO
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Improve key mapping for CEF on Windows
Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet
Revert "Update screenspace_general shader with some CS:GO features"
This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9.
Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update triangle planter repair and pickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                XORSwitch tests
Another attempt at fixing list loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_write_varuint32 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the length of NetWrite not being updated when writing a VarUInt32
- caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass adding armour slot item mod to Jackets/shirts/suits/vests
 
                
                
                
                
                
             
         
        
            
            
            
                
                Test list loading fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor to fix save/load CanAcceptItem bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense.
- Comfort is calculated from your closest position to the comfort deployable trigger, not your feet
- Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness
- Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres
Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added changeset number, branch name and UTC time to the test results
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now control if crafted or all versions of an item can have armor slots.
 
                
                
                
                
                
             
         
        
            
            
            
                
                runcategory command can take multiple categories
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Drone range increased to 600m, max control range 750m
Drone HP 100HP -> 200HP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to modify crafting recipe of custom items too
- explicitly expose what ItemMods can be modified for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a "what uses this in this prefab?" that's only accessible from a prefab view but is way faster than unity's "Find References in Scene"
- prints the whole GameObject.Component.PropertyPath name to make it easier to find in the component as well
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Editor compile fixes, removed direct reference to dynamic parameters
Load the test list from asset bundles
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)