254,392 Commits over 3,990 Days - 2.66cph!

16 Days Ago
Design cleanup
16 Days Ago
Skip hotload for DtNode, hopefully fixes issue when hotreloading while navmesh query is in progress.
16 Days Ago
Catch type library returning null, event if it really shouldn't return null in the first place. Related: sbox-issues/issues/7496
17 Days Ago
Updated wood & metal shield impacts.
17 Days Ago
Leaderboard backup, run #17309
17 Days Ago
Incendiary catapult projectile has its own larger fireball spawn. Spawn fewer of them.
17 Days Ago
Flame arrow less stretchy during the middle of the mini crossbow reload animation.
17 Days Ago
Fixed fireball smoke lingering on after fire extinguishes.
17 Days Ago
Normal flame arrow impact updated to be in line with the new flame catapult & ballista flame burst impacts.
17 Days Ago
Fixed fire arrows spawning the old fireballs, and deleted all those hidden beancan grenade meshes from the flame arrow fire (lol?)
17 Days Ago
Fix IO arrows not working with microphone
17 Days Ago
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17 Days Ago
Package pages cleanup
18 Days Ago
Implement precise placement check on CPU to improve instance offset accuracy (to test against cheaper approximation), extend debug info to test accuracy, use procedural noise instead of texture, improve randomisation, apply rotation to instances based heightmap
18 Days Ago
Leaderboard backup, run #17285
18 Days Ago
Piercer flip bugged (with gizmo) for Ian.
18 Days Ago
Orientation almost working
18 Days Ago
Added a orientation debug gizmo for Ian.
18 Days Ago
Workaround for that one weird floating gib ghost.
18 Days Ago
Shake tweak on large boulder.
18 Days Ago
main -> primitive
18 Days Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
18 Days Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
18 Days Ago
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18 Days Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
18 Days Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
18 Days Ago
Small damage effect ram head fixes.
18 Days Ago
more ui changes tweak shop item ui tooltip ui changes rename new ui files
18 Days Ago
Improved horse towing interactions
18 Days Ago
Restored ballista rotation sounds I just broke on 112292
18 Days Ago
Fixed static ballista anim mask
18 Days Ago
siege weapon sound import settings
18 Days Ago
additional battering ram sounds and polish codegen
18 Days Ago
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18 Days Ago
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18 Days Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
18 Days Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
18 Days Ago
Frisbee with branding and upload
18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
Optimize ComponentList.GetAll by getting rid of LINQ The combination of recursion and LINQ allocated a lot of garbage in GetAll, this would result in a heap reallocation during many GetAll calls. Removing LINQ yielded a nice performance improvement. Getting rid of the recursion gives another tiny performance improvement, but not big enough to justify the reduction in code readability. I can not show results directly for ComponentList.GetAll, because the function executes too fast after the optimization and is no longer captured by the sample profiler. But here are the improvements for PhysiscsWorld.OnIntersection, which makes heavy use of ComponentList.GetAll internally via InvokeListeners<T>(). Before: Function Name: Sandbox.PhysicsWorld.OnIntersection Number of Functions: 2907 Total time: 9s 406ms 99µs Maximum: 11ms 86µs Top Quartile: 3ms 848µs Average: 3ms 235µs Median: 3ms 176µs Bottom Quartile: 2ms 684µs Minimum: 20µs After: Function Name: Sandbox.PhysicsWorld.OnIntersection Number of Functions: 2779 Total time: 3s 661ms 358µs Maximum: 6ms 971µs Top Quartile: 1ms 552µs Average: 1ms 317µs Median: 1ms 220µs Bottom Quartile: 975µs Minimum: 19µs Related to sbox-deathmatch/issues/104
18 Days Ago
merge from primitive
18 Days Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
18 Days Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
18 Days Ago
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18 Days Ago
Remove unused New models Fix news post width Remove toc from news, everyone hates it Add Transactions table Add monetisation tab to dashboard Move org to own project Fix exception in device information service Move dash orgs to sidebar Home type lists use dashboard sidebar Jams use dashboard sidebar Move charts to dashboard User page cleanup Platform news has dashboard sidebar Notifications use dashboard sidebar Start converting packages
18 Days Ago
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18 Days Ago
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18 Days Ago
Head and hand aligned grabbing system