161,116 Commits over 4,597 Days - 1.46cph!

20 Days Ago
Fix editor NRE debug
20 Days Ago
mag_drop_fixes -> main
20 Days Ago
Stop SpaceLR and M15 mags sticking to the bone
20 Days Ago
Gun attack effects can now be recycled before their tail sound finishes, means we only have to warm up half the amount we'd need to
20 Days Ago
Cleanup
20 Days Ago
merge from main
20 Days Ago
Skip the gamepad vehicle action set lookup when no Steam Input controller is active
20 Days Ago
Only send waterwheel network updates when its actually changed (at low speed) Saves ~76 B per skipped update per nearby player
21 Days Ago
Merge from main
21 Days Ago
Clear potential stale gamepad inventory cursors in edit mode
21 Days Ago
Tooltip bind lookup fix
21 Days Ago
Added replayInPlace to EffectRecycle, lets us flag effects that can be replayed in place instead of popping and retiring a pooled copy every time Applied to AK first and 3rd person shell eject effects for now, ~0.13ms -> ~0.04ms per shot Also means we'll only have to prewarm a handful of shell particle prefabs for all the guns
21 Days Ago
Adding dweller mace viewmodel rig
21 Days Ago
Merge from main
21 Days Ago
merge from main
21 Days Ago
Use Facepunch.Steamworks GetPngAnalogActionGlyph for stick/trigger glyphs, remove the now unnecessary hacky workaround
21 Days Ago
Merge from main
21 Days Ago
Fix motion vector pass being culled when ocean is present
21 Days Ago
Merge from main (actually latest this time)
21 Days Ago
Updating tattoo rig with updated mesh
21 Days Ago
Merge from main, and fix MapInterface marker conflict
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Merge from render_pipeline_testing
21 Days Ago
Merge from fp_sw_glyph_fixes
21 Days Ago
Update Facepunch.Steamworks: fix Steam Input glyph origin buffer overflow, add GetPngAnalogActionGlyph, cache action set handles
21 Days Ago
Forward jump down animations for cow and sheep
21 Days Ago
Updating flail viewmodel rig
21 Days Ago
Rebind rendertarget to camera target after rendergraph and move SetupCameraProperties back
Rin
21 Days Ago
Handmade SMG damage Increased 20 > 21
21 Days Ago
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21 Days Ago
Merge from car_spawning_prefill
21 Days Ago
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
21 Days Ago
Manifest update
21 Days Ago
Merge from main
21 Days Ago
Merge from prototype_draggable_markers Can now drag map markers on the map screen with MMB
21 Days Ago
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21 Days Ago
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21 Days Ago
Merge from terrain_watermap_test
21 Days Ago
Remove watermap texture2D creation on procedural map, saves ~89.5MB on 4k map
21 Days Ago
Merge from livestock_digestion_boost
21 Days Ago
Cleanup
21 Days Ago
Merge fixes Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage) Animals eat a booster item from the trough over any other item
21 Days Ago
Merge from main (sketchy merge, need to revert any behaviour changes)
21 Days Ago
Fixed EffectParentToWeaponBone 128B alloc per effect spawn
21 Days Ago
When in first person, don't spawn effects with HideIfOwnerFirstPerson instead of spawning and hiding them right away Also fixed the 128B alloc in HideIfOwnerFirstPerson.OnEnable Saves 0.1ms when firing the AK
21 Days Ago
Merge from hardcore_changes_nov_26
21 Days Ago
Reduced the amount of pooled pilot codelock 200 -> 25 Keylock 1 -> 50
21 Days Ago
Reduced the amount of pooled blowpipe dart projectiles 100 -> 4
21 Days Ago
Reduced the amount of pooled ballista projectiles 100 -> 3
21 Days Ago
Modified hardcore upkeep values Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite Vanilla: 0.1/0.15/0.2/0.33 Old Hardcore: 0.2/0.3/0.4/0.66 New hardcore: 0.1/0.15/0.25/0.4 New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore