243,189 Commits over 3,898 Days - 2.60cph!

25 Days Ago
flexbox helpers
25 Days Ago
25 Days Ago
small caves rocks dressing
25 Days Ago
medium caves rocks dressing
25 Days Ago
Allow surrender gesture when ducking
25 Days Ago
merge from /world_update_2/flashlightfixes/fulloverhaul/
25 Days Ago
merge from travelling_vendor_fixes_2
25 Days Ago
merge from patrol_heli_crash_filters
25 Days Ago
merge from radioactive_water_buff
25 Days Ago
large caves rocks dressing
25 Days Ago
update to mil tunnel rocks prefab, some terrain tweaks to go along
25 Days Ago
Leaderboard backup, run #14501
25 Days Ago
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25 Days Ago
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25 Days Ago
Some folder restructuring now that we have actual assets
25 Days Ago
Reapply animator changes
25 Days Ago
Initial Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Rebase fixes Use ContextMenu Asset type picker entries are now handled by AssetBrowser/CloudBrowser Open up asset locations https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_mXx146R80H.png Add all types to cloud browser Can only select one cloud asset type at once (or it'll mess with facets etc.) https://files.facepunch.com/alexguthrie/1b0211b1/sbox-dev_1BIcVF3lFI.mp4 Order modes Add cloud browser to hammer Asset browser defaults to project assets path Update view mode icon when scrolling Disable Parent Directory button if we're in project assets root PathWidget fixes, separate segment update Remove AssetBrowserLocation.FromPath, unused Run OnPathEdited at the end of AssetBrowser ctor so we can disable Parent Directory button if needed Remove AssetPopup, we're just overcomplicating things for no reason there Directory context menu Clean up asset list entries Remove unused, hook up AssetLocations.OnFolderSelected Invoke events Clean up Implement asset picker If a picked asset is a cloud package then stick the ident in the search bar in the asset picker Rather than going to .sbox/blablabla Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings Drag-drop Open folder context menu in blank space Show asset type color in tag picker Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all
25 Days Ago
Merge from main (stomp PlayerAnimation, will need to redo changes)
25 Days Ago
Clear out null components on hotload Add RigidBody version of Sweep to Scene.Trace
25 Days Ago
Proof of concept for using AsyncGPUReadback to get the mesh data from the GPU even if it's been marked as non r/w Only grabs vertices for now
25 Days Ago
Leaderboard backup, run #14499
25 Days Ago
air acceleration tweak, treadmill launches backwards if running in reverse
25 Days Ago
treadmill functionality
25 Days Ago
Forgot to return array to pool
25 Days Ago
Fix non uniform scale sphere collider updates
25 Days Ago
Map updates and quest dialogue set up / coin .item test
25 Days Ago
Don't rely on keyframebody when updating colliders, they could be sweeping to a new position so the shape gets updated using an incorrect local transform
25 Days Ago
Adjusted RendererBatch inspector to more accurately recommend fixes (eg. LOD0 and LOD1 are incompatible but LOD2 is batchable, now shows all issues and a buton mark the mesh as r/w) Updated the scene wide fixers to mark a mesh as r/w if at least one mesh in a LOD hierarchy is compatible with batching Reran the automated updater, gixed a further 62 items This brings the batches in radtown to around 2300, a saving of around 700
25 Days Ago
Slight value tweaks
25 Days Ago
Greatly buffed rad amount from sprinklers by over 70% This makes it high enough to lightly affect full kits
25 Days Ago
Buffed the amount of rads given by splashes of radioactive water by 40%
25 Days Ago
Prevent Bunker Entrances being valid targets for heli crash
25 Days Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
25 Days Ago
Added a warning to the RendererBatch component if a mesh has been assigned that is not compatible with renderer batching Checks for submeshes, vert counts and r/w status Added a tool in "Tools/Optimize/Find RendererBatch not marked read write/Fix" that will enable r/w on any models in the scene that are otherwise compatible with batching Ran this on radtown, picked up 177 objects S2P radtown
25 Days Ago
ChunkBiomes -> ChunkData. Chunks store cost alongside biome Updated everything else to use ChunkData properly, assigned unique costs to each chunk Prefabs can now be saved to ChunkData in dev tools
25 Days Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
25 Days Ago
Logo Update
25 Days Ago
Set up some audio mixer channels
25 Days Ago
Settings menu
26 Days Ago
moving platforms, map updates
26 Days Ago
Use img for logo
26 Days Ago
Fixed input settings not being applied in subsequent games (d'oh)
26 Days Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
26 Days Ago
Try to make restitution work with soft contacts, fixes bouncy surfaces when dynamic collides with kinematic
26 Days Ago
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26 Days Ago
WIP cookie get / set node
26 Days Ago
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
26 Days Ago
Grab a few edge cases preventing all scenes from loading from the last session
26 Days Ago
Merge from main
26 Days Ago
- Add a boolean to monuments allowing manual control of if heli should crash there or not - Ensure patrol heli respects the filter