240,239 Commits over 3,837 Days - 2.61cph!
Removed some remnants of output expansion
Update materials and particles to look better in scene
Correct ground angle
reduce farz
add effects back
increase jump strength some more
scene update
addon > sbproj
Fix shader compile + Compile again
Recompile all materials
vmap updates
Exception wrap INetworkListener calls
Move FriendsListModal
Set ParentId in ReplaceExpandedOutputsWithChildNodes upgrader
Fix deserializing child nodes
Map list right click menu
Fix NRE in ClothingContainer.Apply
Transition cards in
Retire expanded outputs, use node nesting instead
Merge field.get / field.set into property.get / property.set
Eoka more likely to shoot after every failed strike
Remove unused
These updated after a full resource build
Package updates
Update packages
Merge from metal_detector
merge from reduce_held_entity_item_counts
Fix loading screen not being interactive
Leaderboard backup, run #8980
Fix imprecise degrees <-> radians which was causing bad quat <-> euler
Rotation.Angles(): at singularities pitch should always be +-(π/2)
A few more tests around euler angles at singularities
Initial implementation of new player remains bag model
Show closed state if bag hasn't been opened
Show open state once bag has been opened
Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
Loading screen UI, fixed sizing etc with a change of UI type
Loading UI basic text and correct sizing
Merge Main -> SkinViewer again
Time out if we can't connect to a host when joining a lobby
Text chat styling + network it!
Player name tags with voice chat icon
Fixed incorrect height, display other players correctly on the height bar
Correctly display players
show menu for player
Clean up player stats
Fall message
fade clothing as well
Ping
Increase jump strength a tad
Delete all vmat_c except a few required ones - should build correctly on CI since contentbuilder fixes
Registering textures here shouldn't be needed anymore
Adding ItemStore item prefab
Show weapons on back on the side of backpacks
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Layout and some functionality
Renames + new rect view
Translate view based on zoom factor
Focus point zooming
Apply factor to zoom
Grid toggle + size, Preview
Temp properties
Active Material window
Material Reference > Active Material
Scaling preview better
Center better
Do grid and material in a less stupid way
Clean up Active material panel
Short cuts for grid
better focusing
context menu
preview plane sized to material size
Open + GetDependants from rect
Align preview better
Control mode
Preview window
Less spaghetti on project initialization: only load user projects in editor mode, add & compile built-in first and only error then, remove dead code paths
Changed padding on oilrig diffuse textures to improve compatibility with old assets
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
ActionGraph: Automatically mark record properties as expanded