136,369 Commits over 4,324 Days - 1.31cph!

10 Months Ago
Merge from main
10 Months Ago
drawcolliders now works in demos
10 Months Ago
Cleanup pass on all dart projectiles, removing disabled wooden model and centering correctly.
10 Months Ago
zigg scene backup, relinked props to prefabs
10 Months Ago
fixed layer on IBC prefab, condensed the ibc_a prefab into a single object
10 Months Ago
desal tank - resized some textures (AO, LOD) fixed prefab layer, loding distances
10 Months Ago
Tweaked water treatment tank prop material settings Deleted greybox Created a mesh lod prefab
11 Months Ago
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11 Months Ago
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11 Months Ago
Add normals and tangents to binned vert data, restructure foliage vertex shader to handle wind, fading and displacement with instancing (also might have improved edge masking), add optional vertex data macros to make passing data easier and reducing redundant calculations
11 Months Ago
Merge from workshop_scene_qol
11 Months Ago
Delete WorkshopMeshExporter class, this will be handled manually by artists going forwards
11 Months Ago
Fixed viewmodel hands appearing red in workshop scene, will now match the spawned player preview (and is updated when the preview is randomised) Removed all SendMessage and BroadcastMessage usage in the workshop preview system, now uses new interface methods for better future proofing
11 Months Ago
Merge from main.
11 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
11 Months Ago
Removed logic that was deleting LODS in workshop editor
11 Months Ago
Merge from main
11 Months Ago
Merge from fluid_io_fixes
11 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
11 Months Ago
Fixed editor warnings when inspecting IO entities due to accessibility settings not being loaded in edit mode
11 Months Ago
Add server.useLegacySprinklerLoadProcess, can be set to true to revert to the old sprinkler load process in case the new process has issues
11 Months Ago
When reloading a save don't reset the IsOn state for sprinklers
11 Months Ago
Removed UpdateWorldmodelOutlines context button option on WorldModelOutline, looks like it was used at one point to upgrade all world models in the project and is no longer needed Exposed the Setup context option as a button as it seems to work fine and could save a few clicks when setting up world model outlines
11 Months Ago
Merge from midi_macos_rebuild
11 Months Ago
Added WM
11 Months Ago
Updated Textures and Materials
11 Months Ago
Various fixes / polish.
11 Months Ago
Have croc always use max speed if it's charging in water, as it doesn't get tired easily like on land
11 Months Ago
Reduce volume of croc swimming fast
11 Months Ago
- Tiger will only flee if aimed at precisely, incentivizing trying to spot the tiger after a growl instead of just aiming in general direction then forgetting about it - Tiger will not flee if aimed at with a melee weapon other than the spear - Tiger will only flee if aimed at from a long distance, else it'll just commit to a charge, incentivizing walking away first if tiger is too close
11 Months Ago
Disable client predicted catching for now
11 Months Ago
Way more accurate landing point logic
11 Months Ago
Client predict catch logic
11 Months Ago
atmosphere experimentation
11 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
11 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
11 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
11 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
11 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
11 Months Ago
Fix compile errors
11 Months Ago
Reassign all the corpse references since the field name was changed
11 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
11 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
11 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
11 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
11 Months Ago
Half boomerang outwards travel distance
11 Months Ago
Merge from snakes
11 Months Ago
Merge from jungle_update
11 Months Ago
Merge from corpse
11 Months Ago
Minor cleanups Fixed HLMV.exe not running in win64/ Include Episode 2 Zombie Torso Apparently ep2_outland_01 complains about the model being different Include Episode 2 version of water_riverbed01 I have been assured the Episode 1 version is not used in Episode 1. Fix prop_ragdoll.StartRagdollBoogie map input param type