240,226 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Added a TODO to some old code
8 Months Ago
Be able to get object from CodeGen wrapped prop/method
8 Months Ago
CheckAllParenting method confirms that early-parented corpses actually did enter the trigger, and boots them out of the list if not
8 Months Ago
Added an override bone option to WearableHolsterOffset, allows a piece of clothing to override which bone entities parented to a slot go into (eg. move back mounted weapons to spine4 while a backpack is equipped)
8 Months Ago
Added AmmoContainer, ammo system and reload
8 Months Ago
Added muzzle flash
8 Months Ago
Basic working bounds check for ParentIfValid
8 Months Ago
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
8 Months Ago
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
8 Months Ago
Setup attachments for bind pose animated objects, fixes incorrect attachment transforms on models not using animgraph
8 Months Ago
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
8 Months Ago
Updated large backpack
8 Months Ago
Add FireSound and DeploySound to WeaponComponent
8 Months Ago
Footstep aounds
8 Months Ago
Add Extensions.GetTemplate for PrefabScene
8 Months Ago
Add WeaponContainer
8 Months Ago
Remove redundant param
8 Months Ago
Kind of better handling of switching weapons on network / mp5 test Basic spread and recoil, auto fire
8 Months Ago
Dress player
8 Months Ago
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
8 Months Ago
OneShotParticle extension, WeaponManager to store prefabs
8 Months Ago
Simplify particle mode selection - with most likely presets https://files.facepunch.com/garry/2a502906-36a8-42dc-a536-0fdb6d8c089f.png
8 Months Ago
Make mode change button less obtrusive on ParticleFloatControlWidget https://files.facepunch.com/garry/2bf2ff16-38ac-478f-89f3-3fa89a7ffbcb.png
8 Months Ago
Draw indicator lines through range
8 Months Ago
Curve editor supports ranges https://files.facepunch.com/garry/bd829663-f1a0-4db3-8aed-4ad8b3ec4388.png
8 Months Ago
Leaderboard backup, run #9028
8 Months Ago
Allow editing of multiple rects
8 Months Ago
Make handle resize less sucky
8 Months Ago
Allow rects to be loaded from json Cleanup + Rect gizmo testing
8 Months Ago
Fix motion blur not working, simplify it, make it use the same reconstruction technique as in dynamic reflections, I still don't like it but this gives correctness to it https://i.imgur.com/YkSiZXY.png
8 Months Ago
Delete CurveProperty.cs Add CurveRange struct (between two curves) Add Random.Float() (faster to get float between 0-1) TypeLibrary allow access to Curve and CurveRange ConstrainToScreen doesn't call AdjustSize() Floating WidgetWindows don't need to constrain to screen Curve Editor WidgetGallery CurveControl tweaks Add CurveRangeControlWidget Make curve editor less obnoxious to look at Add CurveRange option to particlefloats Make value range work
8 Months Ago
Light components derive from a common base class
8 Months Ago
Called the wrong function
8 Months Ago
Fix game test not being in test mode
8 Months Ago
Update config.yml
8 Months Ago
Don't try to init steam during unit tests (!)
8 Months Ago
Bootstrap more linearly Fix unit tests
8 Months Ago
Remove unused Bootstrap cleanup More Bootstrap cleanup
8 Months Ago
Leaderboard backup, run #9004
8 Months Ago
Experimental fix for NRE in NPC death when in an invalid position
8 Months Ago
Bit of cleanup
8 Months Ago
Removing my very buggy inside parent check in ParentIfValid for now. Will fix soon.
8 Months Ago
Avoid potential NRE in TriggerParent ParentIfValid
8 Months Ago
Catch any skin refresh failures, so we won't ever get stuck in skinRefreshInProgress forever
8 Months Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
8 Months Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
8 Months Ago
LargeBackpack Model Update
8 Months Ago
Update release.yml
8 Months Ago
Don't explode props on touch if caught by physgun (explosive barrel) I think this might just be the problem with npc_satchel
8 Months Ago
Don't explode props on touch if caught by physgun (explosive barrel) Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel