198,744 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
Refillvitals now removes bleed Check player is god before applying bleed damage
1 Year Ago
Merge issues
1 Year Ago
cherrypicking force_mount_opt_out changes
1 Year Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
1 Year Ago
Merge from hurt_overlay_changes
1 Year Ago
Merge from main
1 Year Ago
cherrypicking hood_and_cuffs branch fixes
1 Year Ago
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1 Year Ago
FX for broken road barrier.
1 Year Ago
Rotated one barrier a little bit to match access lights.
1 Year Ago
Lighting progress. Related new mats.
1 Year Ago
Merge from main
1 Year Ago
Unsaved changes/backups
1 Year Ago
Merge from monument_scenes -> aux1
1 Year Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
1 Year Ago
Remove MonumentScene tag from swamp cabins scene
1 Year Ago
Remapped prefabs
1 Year Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
1 Year Ago
Add "MonumentScene" tag to all real monuments
1 Year Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
1 Year Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
1 Year Ago
Slight cleanup of code
1 Year Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
1 Year Ago
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1 Year Ago
Disable Master build config for Mac
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from timeline_tools
1 Year Ago
merge from boogie_board_force_fix
1 Year Ago
merge from seismicsensor_reset_fix
1 Year Ago
merge from car_door_destroy_fixes
1 Year Ago
merge from HorseTerrainHoles
1 Year Ago
merge from bike
1 Year Ago
merge from fix_compressed_tags_official -> main
1 Year Ago
Put commas between each compressed tag to fix all issues parsing them
1 Year Ago
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1 Year Ago
merge from main -> biome_visuals_2
1 Year Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
1 Year Ago
Merge main
1 Year Ago
merge from native_memory_stream -> main
1 Year Ago
Remove command used for testing
1 Year Ago
Merge from main -> native_memory_stream
1 Year Ago
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1 Year Ago
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1 Year Ago
Coastal rocks prefab tweaks
1 Year Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
1 Year Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
1 Year Ago
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1 Year Ago
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