240,441 Commits over 3,867 Days - 2.59cph!
Remove game specific functions from looptype
Delete main menu loop mode, unused
Delete testscriptmgr
subtracting hostile_countdown_tooltip - UI Scaling issues
merge from CargoDroppedItemFix
Delete some unused projects from utils
Delete some obvious unused libs from thirdparty
Fix sometimes not showing any errors
Move files from engineservices to engine2, these can probably be deleted when loopmodes go away
Optimize WildcardMatch
Reduce project publish time from 8 minutes to 2ms
Fix test to use new behaviour
If CompileGroup doesn't need compiling, return previous build status rather than pretending everything is okay
Don't close StartScreen until game switch is successful
Add Label.TextSelectable
Don't load project if it didn't compile
Add EditorUtility.DisplayDialog
Show a dialog when trying to launch a project with errors
Remove null panels
Panel RenderOrder takes SublingIndex into account, which prevents them from jumping around
Remove unused panels
Loading a game looks for "LaunchMode" meta in package before automatically trying to join a lobby
Delete InputControl.cs
Add MenuPanel
Right clicking a package card shows menu
Fix NRE in PackageModal
Add LaunchMode option in game settings
Launchmode check is case insensitive
CodeGenerator adds [Description] attributes to enum members
EnumDescription contains Title, Icon, Description
EnumControlWidget shows descriptions and icons
Add icons and descriptions for some enums
LaunchMode icons
Change SkinnedModelRenderer.GetBoneTransform to TryGetBoneTransform, so we can always be aware that the bones might not be available yet and handle appropriately
Fixes ragdoll scene
Remove GlobalLobby
Strip out GameLobby
Delete as much as possible from public/rubikon
Move the rest to public/physicslib
Rename engsoundservice to videorecorder because the movie recording stuff was put here for some reason
Delete gameuiservice and soundservices
Include Vehicle Large in DroppedItemCheck
subtracting burst_icon_belt - moved to Feb Release
Add EditorTool.Trace, EditorTool.MeshTrace
CameraComponentTool has a lookat picker
SceneOverlayWidget: move children with the edge on resize
Camera preview is dpi aware
merge from gingerbread_building_skin_fixes
merge from burst_icon_belt
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merge from item_desc_scroll
merge from conveyor_culture_handling
Component EditorTool foundation (Camera Preview)
merge from qol_map_focus_button
merge from qol_cached_browser_quicker_refresh
merge from fishing_bobber_timeout
merge from qol_cached_browser_ping_text
merge from health_spectate_admins
Refactor [Tool] into [EditorApp], to differentiate from [EditorTool]
Fix gizmos not drawing in game
Add WidgetWindow.InnerRect
Fixed double time (sorry!)
Leaderboard backup, run #8476
Initial commit (Lots of rubbish in here from when I was messing around)
Merge MinicopterFreezeFix -> Main
Vehilce module settings edit
Merge MinicopterFreezeFix -> Main