240,585 Commits over 3,867 Days - 2.59cph!

10 Months Ago
▍▊▋▍▅ ▇▉▄▍▊▉██▌ ▆▊▇▇▊▌▌ ▄▆▄▍▇ ▇▋▊▆▇
10 Months Ago
Subtract 90203
10 Months Ago
Pilot collider particle fix.
10 Months Ago
Shelter door and shelter take same damage from all entities.
10 Months Ago
Fix components not getting unregistered on destroy
10 Months Ago
Fixes. Scene test setup.
10 Months Ago
Merge from main -> qol_hbhf_dialog
10 Months Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
10 Months Ago
Merged from main.
10 Months Ago
▆▄█▄▅ ▉▉▉▌▇▍█ ▆▅▍▍ ▉▋█▇▊▌▋▌ ! ▄▉▊▅ ▅▄▍▋▌ ▆▉▅▍▇▋▄ ▆▊█▉ ▆▇▌▌▅█▆▌ ▋▅▋▇ ▇▉▄▉▌█ █▋▇▅_▉▄▉▌▄▅▄█▅▍ ▇▅▊▋▊ ▋▍▋▋ ▅▄▋█ ▆▌▇▇▅ ▅▌▆▋ ▅▅▋▋▆▇▇ * ▄▌▇▄▌ "▍▅▍▇▍▄█▊▍▆▅▌"/▊▇▍▋▌▍ ▆▆▋▊ ▄█▍ ▌▉▊▇▋ ▇▋▋▊ ▆▋▇▄_▅▄█▉ ▋▍▍▍▅▍█▊
10 Months Ago
Blast position fix Cooldown to 5 seconds to make less spammy Barrel hole opening corresponds with cooldown
10 Months Ago
Re-enabled placement within shelter
10 Months Ago
Add chainstodoor to Door @BaseClass in base.fgd (#2031)
10 Months Ago
CannonBlast prefab
10 Months Ago
merge from legacybow
10 Months Ago
merge from battlebus
10 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
10 Months Ago
Legacy bow - updated anims and ironsights so it fires like the regular hunting bow
10 Months Ago
player update, set satchel charge entity to link to r prop bone and use the 2h explosive holdtype override
10 Months Ago
updated unarmed 3p idle breathe anim and altered poses 3p 2 handed explosive anims to maatch the idle breathe pose
10 Months Ago
ReflectionSerializedObject properties set their PropertyType
10 Months Ago
Redid colliders
10 Months Ago
texture tweaks - ao
10 Months Ago
texture tweaks - ao
10 Months Ago
merge from building_skins_4
10 Months Ago
further mask downscale, using a small res mask to sharpen transitions
10 Months Ago
merge from battlebus
10 Months Ago
Kickstool asset update updated texture and data uploaded to asset party
10 Months Ago
Attributes to ignore / include members as ActionGraph nodes
10 Months Ago
Uploaded Pinata Bat FBX, Textures and Materials
10 Months Ago
Node menu category icons, reordering
10 Months Ago
Allow icons in node categories
10 Months Ago
Couple more soundscapes beach day cave
10 Months Ago
Added per-layer detail masking controls to Rust/Standard Packed Mask Blend (similar to blend4)
10 Months Ago
assigned LODs on foundation wall b/c/d
10 Months Ago
hooked up 10 birthday texture on balloons
10 Months Ago
Clean up stings
10 Months Ago
bus colliders - made a separate prefab to allow use on client/server with more flexibility
10 Months Ago
made new player update idle breathe anim and added into holdtype none overridecontroller
10 Months Ago
exported player update edited melee anims
10 Months Ago
Couple of soundscapes to get the ball rolling https://asset.party/rust/soundscapes
10 Months Ago
▍▇▇▄▆▊▋▄▋▅▊▊▉ ▍▌▇▋▆
10 Months Ago
Sort members properties first, then methods (Facepunch/sbox#1360)
10 Months Ago
NodePropertyAttribute -> ActionGraphPropertyAttribute Don't list ignored members when creating nodes Test out action graph include / ignore attributes
10 Months Ago
Don't inherit [ActionGraphIgnore] on types
10 Months Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
10 Months Ago
Rust ambient sounds Big download
10 Months Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
10 Months Ago
merge from pinata