130,612 Commits over 4,232 Days - 1.29cph!

1 Year Ago
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1 Year Ago
Kapok tree greybox and swinging vine greybox
1 Year Ago
Fixed a crash when adding/removing a lot of slacked points to a wire Fixed a wire length calculation when adding and removing a lot of points Native arrays allocation optim
1 Year Ago
More particle system changes from CS:GO Endcap particle stuff. New parameters for all operators: "operator fade oscillate", "operator time offset seed", "operator time offset min"/max, "operator time scale seed", "operator time scale min"/max, "operator time strength random scale max", "operator strength scale seed", "operator strength random scale min"/max, "operator end cap state" Particle intitializer updates from CS:GO "scale cp (distance/speed/local speed)" for C_INIT_CreateWithinSphere "randomly_flip_direction" for C_INIT_RandomRotationSpeed and C_INIT_RandomRotation "shuffle" and "linear" for C_INIT_RandomSequence "use particle count instead of time" for C_INIT_PositionWarp "Use sequential CP pairs between start and end point" and "Save Offset" for C_INIT_CreateSequentialPath "collide with water" for C_INIT_LifespanFromVelocity Internal changes to certain particle initializers from CS:GO Added "Lerp EndCap Scalar" and "Lerp EndCap Vector" Ops New options for rope particle renderer "texture_offset", "scale CP start", "scale texture by CP distance", "scale scroll by CP distance", "scale scroll by CP distance", "scale offset by CP distance"
1 Year Ago
Set battering ram wheels lod to dynamic
1 Year Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
1 Year Ago
Update: adding extra logging and sanity checking when exporting a profile snapshot For some reason one of frames from standalone gets borked - hoping this'll help track it down. Tests: exported craggy in editor
1 Year Ago
- Fixed issue causing effects to spawn inside siege tower - Removed left over mesh renderers - Renamed some colliders
1 Year Ago
Update: Gather GC.Collect activity into perf snapshot - Avoid thread id checks reaching to mono runtime to resolve it, as it's unsafe during GC.Collect Tests: did a 6k standalone perf snapshot, but didn't catch a collection event. Forced one in editor on 3rd frame, confirmed visible in perfetto.
1 Year Ago
Further changes to new siege tower model: - Setup 50%~ of the detail colliders - Fixed wheel orientation - Added catapult wheels to the tower
1 Year Ago
Added wallpaper analytics
1 Year Ago
- ▊▋█ ▇▇▍▉█ ▇▇ ▊▌▉ ▄▋▋▌▆█▌▍▇ ▇▄▅▌ ▍▆▊▍ - ▌█▇ █▅█▍▄ ▍▅▉▊▋▅▇▉ '▇▇▍▅▋▅▇█▆▇▇█▆█' ▍▇▌ '█▉▅█▅▌▇▋▌▇▇▇▇▉▆▋▊▉▊▆' █▅ ▋▅▍▅▋▅▉▌ █▅▅▌▇▉▅ ▄▆█▊-▇▌-▋▍▅▌▌ ▄▋▉▍▇▄▇▆▋▄ - █▍▄ ▆▆▄ ▌▅ ▅▉▅▊▉ ▉▆▅▊ ▅▇▍▅ ▌▇▍▄▌ ▆▉▌▄▉▄▌▅▉ ▇▇▇▅ ▌▍▋ ▍▇▊▇▅ ▄▊▅█ ▆▍▌▌ ▊▊▅▅█ ▋▇▇▄▍ ▅▌▇ ▍▍ ▌ ▆▍█▍▇▌▍▆ ▋▊▅▌▋ (▊▆▅▍▇▍ ▋▆ ▆▋▄▊█▌▇▉█▋ ▄▋ ▇▅▆█ ▌ █▌▊▌█) - ▋▉█▊█▋▍▍ ▄▄▆▉▄▆█ ▇▍▍▉▋▆▌▅ ▄█▉▄▊▅ ▌▅▄▇▌▍█▅▋ █▊▊▉▊▄ ▉▋▄▄ ▄▉▉ -> ▌▅▅ - ▅▌█▇▆▍▊▆ ▋▆▌▅▅ ▆▆▍▅ ▅▉▌▅▊ ▆▄▉▊ █▄▊▉ ▇.▇▍ -> ▆.▊▅
1 Year Ago
Moed ladders to be compatable with new siege tower model
1 Year Ago
Fixed disabled quantity text for repair bench ingredients when the quantity is 1
1 Year Ago
main -> vines
1 Year Ago
Fixed research table lootpanel showing incorrect phrase for broken items Also fixed truncated texts in some languages
1 Year Ago
Cutting the power of a broadcasting RF broadcaster will now stop its signal
1 Year Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
1 Year Ago
server handles decoding saved sculptures from disk properly
1 Year Ago
merge from main
1 Year Ago
Battering ram NRE fix
1 Year Ago
made server file storage a convar - default behaviour retained
1 Year Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
1 Year Ago
Set some initial placeholder preset values for all four presets (mostly just to stop it crashing)
1 Year Ago
Update: export Allocs as process-wide events This puts them on a separate track, making it easier to spot them. Tests: checked craggy snapshot in perfetto
1 Year Ago
Clean: removing some unnecessary sanitization logic One of recent updates now guarantees storage is enough to house all snapshot data Tests: loaded craggy snapshot in perfetto - no missing names/allocs, no asserts
1 Year Ago
Added all new options to preset list
1 Year Ago
Update: export Alloc events to json snapshot They get a bit lost in the sea of all other instantaneous events, so will need to somehow improve this Tests: loaded craggy snapshot in perfetto
1 Year Ago
Fixed catapult reloading progress bar staying on screen
1 Year Ago
Update: record GC alloc events in the snapshot Currently don't emit them in the json, but that'll be the next thing Tests: took a perf snapshot on craggy
1 Year Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
1 Year Ago
merge from ai_wolf_iteration
1 Year Ago
Fix fire not scaring wolves when the player is standing on top of a tall object They will now approach very slowly, flee as soon as the player swings their torch, and flee after jumping if fire is still lit Cancel wolf jump when player goes down the tall object before the wolf arrives
1 Year Ago
Preset hookup test
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
▋▇▅ ▇▇▆▋▇▅▍▋.▄▊▅_▇█▆▆▇▉_█▄▆▇_▄▌▌▅▄▄_▇██▇█ ▊▅ █▋▆▆ ▍▋ ▇▅▉▄▊▌▊
1 Year Ago
merge from frankenstein_shelterraid_fix
1 Year Ago
merge from gesture_menu_nre_fix
1 Year Ago
merge from rps_disconnect_fix
1 Year Ago
merge from gesturepack
1 Year Ago
merge from ai_wolf_iteration
1 Year Ago
Smoke grenade mat to match the ammo icon.
1 Year Ago
Progress
1 Year Ago
Smoke grenade improvements.
1 Year Ago
Add metallic map to detail layer on standard shaders
1 Year Ago
Fixed DofExposer not finding the post volume when added at run time
1 Year Ago
merge from main
1 Year Ago
Fixed some skin ID issues
1 Year Ago
Can now test items in the store that haven't been uploaded yet