240,587 Commits over 3,867 Days - 2.59cph!
WIP stability when deserializing a graph referencing missing types
Fixed NRE on load from a pre-existing save file
subtracting
90701 - Sever fails to load
merge from 10th_birthday_cake
Ensure to use xmas dungeons and not halloween
Xmas tree default bp + craftable
Ice wall default bp + craftable
High external ice wall default bp + craftable
Enabled Xmas event
Enabled Xmas Airdrop
Enabled Advent calendar default bp + craftable
Enabled Xmas Dungeon
Switched burlap sack to xmas sack
Enabled compount xmas lights
Enabled bandit camp xmas lights
Add AnimationHelper.WithWishVelocity to example playercontroller
merge from legacy_shelter
merge from confetti_cannon
Citizen/animgraph: tie the new airborne flailing to wish_groundspeed
Citizen/animgraph: added better airborne flailing + fixed airborne-ground-airborne jank protection using a timeout of 1000ms instead of 100ms
Leaderboard backup, run #7828
legacy shelter deploy sound
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vm legacy bow - fix for missing sounds (hopefully)
don't get excited, it doesn't work how we want it to
icons + fixed bug with loading them
couple more brushes
merge from 10th birthday cake
10th birthday cake model and materials
This should use images from content path now
Clamp min height on paint
Messy-ish start to editable saveable terrain
Terrain collider but commented out cos master doesn't have it yet
Rename loads of shit, TerrainData not a resource (we can decide later), add back create menu option (I coded it but this could easily be a prefab template too if we don't save terrain as a resource)
Don't cast shadows from terrain, it looks dog shit
Json seems to give a fuck that these are private setters
High precision lighting offset
Use new Depth helper class
CPU Bilinear interpolation for sampling terrain height
Move terrain editing to editor code
some toolvis sceneview options, messy
latest component changes
brush update
splat shit painting
pinata deploy and volume pass
merge from qol_hbhf_dialog
Do not register duplicator related stuff clientside (Sandbox)
Minor cleanup in matproxy library
Pass correct envmap index
Reenable high precision lighting, it's all fine now (but still considering removing it)
Do not register duplicator related stuff clientside (Sandbox)
Minor cleanup in matproxy library
m4 balance changes, accepts extended mags
Prevent tooltips from opening upwards when they would be close or beyond the top of the screen
Set VR depth resolve & refract textures, fixes glass rendering in VR
Fix SERVER compile errors
player update, set correct holster posiotn and held position on timed explosive entity