137,297 Commits over 4,324 Days - 1.32cph!

1 Year Ago
Clean: ServerDemo - fix up names of entities that get reported via errors Tests: played back procgen demo
1 Year Ago
Added a bee swarm ai specific convar to disable them
1 Year Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
1 Year Ago
Storage monitor only network flags
1 Year Ago
Start to preemptively do some optimisation work on BeeSwarms
1 Year Ago
Bugfix: ServerDemoPlayer - invert the error reporting logic for DestroyEntity Previously, we considered it an error if we couldn't find an entity that demo stream tried to destroy. But, if the server behaves correctly, then it should be already destroyed - so now we report an error when we do find an entity. Tests: played back the complex demo from procgen - errors still present, but harmless
1 Year Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
1 Year Ago
Setup Beeswarm death screen info
1 Year Ago
Ensure beehive natural colliders are synced up across client + server
1 Year Ago
Lights and ceiling lights network optims Only network the flags, and only when necessary
1 Year Ago
Update: FullServerDemo - wrap transient entity snapshotting in try-catch - Also correctly clean up NetWrite I've checked a bunch of code related to saving, and I'm 100% certain there are landmines that I haven't spotted. This way I've neutered the danger of recording the demo, and I'll be fixing up those cases as we discover them in the wild. Tests: recorded a demo on Craggy
1 Year Ago
Fixed weird natural hive placement on oak_e
1 Year Ago
Bugfix: FullServerDemo - use save for disk instead of network when snapshotting transient entities - Also couple safety checks for BasePlayer.Save, since now I'm triggering a path that usually isn't triggered for a class of entities (NPCs) Tests: while recording a server demo, on a procgen map in a local server did all basic activities (looting, harvesting, crafting and building) + drove a bike and attacked a ScientistNPC at outpost. Then was able to play back both demo chunks. Tests: on local standalone server and procgen world, went to pier monument and descended to find aggressive NPCs - no more exceptions in server log
1 Year Ago
merge from ioentity_optims2/timer
1 Year Ago
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1 Year Ago
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1 Year Ago
I love you Plastic for selecting all changed files by default
1 Year Ago
Client predicted timer switch, removes the network update every frame when a timer is running Also changed the client Update for an invoke, fired when necessary
1 Year Ago
More polish. Smoke wisp single sided for better lighting response.
1 Year Ago
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1 Year Ago
Allow motion warping to track targets without jeopardizing the animation rotation (first pass)
1 Year Ago
Minor FX polish.
1 Year Ago
Fixes.
1 Year Ago
- Extract vertical root motion - Implement motion warping system for tiger leap (first pass)
1 Year Ago
Small tweaks.
1 Year Ago
Render queue tweak for odd viewing angles.
1 Year Ago
Fixed the bottle ripple accidentally being a fluorescent yellow.
1 Year Ago
merge from main
1 Year Ago
subtracting 114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
1 Year Ago
Adjusted IO table LOD distances. (LOD1 no longer kicking in when you're almost touching it)
1 Year Ago
Optimized IO table texture settings and sizes. Fixed AO on it not being linear (too dark)
1 Year Ago
Finalized cooking workbench lighting&fx
1 Year Ago
Add support for streamer mode - show `STREAMER MODE` instead of the username for all item ownership on client
1 Year Ago
Merge from petting_gesture
1 Year Ago
Updated petting gesture first person animation
1 Year Ago
Codegen
1 Year Ago
Merge from cookingv2
1 Year Ago
Merge from main
1 Year Ago
Fish pie now increases player strength while fishing by 50% (fish moves faster when pulling) and halves the rate that the rod snaps
1 Year Ago
Added a bear pie with a new digestion boost buff. Doubles the bonus from all gathering buffs (ore, scrap, corpses) and halves their duration.
1 Year Ago
Implement harvesting tea, enabled on survivor pie for now Increases yield from harvesting corpses by 50%
1 Year Ago
Disable spoiling on eggs
1 Year Ago
merge from fix_train_barricade_collision -> main
1 Year Ago
Added spoiled horse meat
1 Year Ago
Slightly adjust storage adaptor position on fridge
1 Year Ago
Fixed storage adaptor not working on fridges
1 Year Ago
Cooked chicken, raw and cooked human meat can all now expire
1 Year Ago
Don't allow two spoilable food items to stack if their spoil time is more than a minute apart If they do stack, the new stack uses the lowest spoil time When a spoilable food item stack is split, ensure the new item has the same spoil time as the stack
1 Year Ago
Root combiner network optims
1 Year Ago
Added a super simple local avoidance to chickens (just iterate over the other chickens in the coop) to prevent chickens overlapping Can disable via server.farmChickenLocalAvoidance convar (defaults to on)