137,469 Commits over 4,324 Days - 1.32cph!

1 Year Ago
merge from cookingv2 -> crafting_update
1 Year Ago
Fix modifiers being set to zero instead of fully removed - fixes yield bonus going to zero once digestion effect expired
1 Year Ago
Imported Bee Grenade World Model Updated Bee Grenade View Model
1 Year Ago
updated rust player mask (removed eyes/eyelids/jaw/eyetransform)
1 Year Ago
Updated and Imporved Bee Grenade Textures
1 Year Ago
use a transform parameter to define the local bounds for clamping the wire position to, avoids issues with bounds being initialized differently with different door states
1 Year Ago
Code cleanup
1 Year Ago
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Windmills now calculate their relative height once when deployed Instead of sampling the terrain height, we raycast to the ground using Terrain and World layer Fixes windmills placed on cliffs having incorrect height values
1 Year Ago
default config updates, slight clean up
1 Year Ago
Resolved build error
1 Year Ago
Merge from cookingv2
1 Year Ago
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1 Year Ago
Resetstate now clears all player modifiers
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Merge from cookingv2
1 Year Ago
Fix plant pots gibbing when harvesting plants.
1 Year Ago
bee grenade viewmodel - setup final model from Alfie - repostioned for best view - added additive grip pose and fingers mask to remove clipping
1 Year Ago
Water depth gauge art and prefabs for measuring the depth of my tears.
1 Year Ago
setting excludelayers on child trigger colliders to match inverted interestlayers in Awake - convars to clear and setup all TriggerBase excludelayers for profiling purposes
1 Year Ago
merge from client_copy_paste -> main (update manifest)
1 Year Ago
Update manifest
1 Year Ago
Codegen protobuf
1 Year Ago
merge from client_copy_paste -> main
1 Year Ago
merge from crafting_update
1 Year Ago
Special formatting for horse gallop speed mod
1 Year Ago
bees -> crafting_update
1 Year Ago
Reduced plant pot water saturation from 9000 to 1000
1 Year Ago
Eeating wheat now gives wheat seeds instead of corn seeds.
1 Year Ago
Remove accidental blueprint component from pies
1 Year Ago
Update: consolidate various scatter code used in batched WaterLevel and GamePhysics checks Will cover them with tests just to be extra safe. Tests: ran WaterLevel and GamePhysics unit tests
1 Year Ago
fixed two instances of TriggerBase subclasses not calling base and ignoring InterestLayers
1 Year Ago
env volumes tweak, darker S2P
1 Year Ago
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1 Year Ago
Ziggurat_a monument prep Terrain splats repaint to allow fade out Created env volumes for interior Basic lighting indoor Cleared volumes and lights from greybox stage
1 Year Ago
Fix compile errors due to CLIENT and SERVER
1 Year Ago
Merge from cookingv2
1 Year Ago
Remove "Eat" UI option for pies
1 Year Ago
Fixed Chicken Material not being double sided and updates textures
1 Year Ago
Fix poolable error on natural beehive
1 Year Ago
Horse modifiers UI Refactored UIBuffsIcon into a base class we can inherit to show any type of modifiers Updated the horse loot panel to use RustTexts
1 Year Ago
Removed debug log when setting the duration of a Timer Switch
1 Year Ago
main -> boomerang