138,224 Commits over 4,324 Days - 1.33cph!

1 Year Ago
merge from crafting_update/visual_cooking
1 Year Ago
Compile fixes
1 Year Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
1 Year Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
1 Year Ago
Cooking wb oven ignite, extinguish and cooking sounds
1 Year Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
1 Year Ago
Restored mixing table VFXs
1 Year Ago
Remove need for an intermediate data type when declaring fsms
1 Year Ago
Cooking wb meats and effects pos
1 Year Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
1 Year Ago
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1 Year Ago
Optim: avoid row allocations Tests: ran unit tests
1 Year Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
1 Year Ago
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blowpipe icon and hookup
1 Year Ago
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1 Year Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
1 Year Ago
lr300 holster position updates
1 Year Ago
updated wip v4 player loadout
1 Year Ago
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1 Year Ago
merge from crafting_update
1 Year Ago
Merge from armor_slots
1 Year Ago
Explicity set wood and metal insert protection properties
1 Year Ago
merge from plantpot_gibs
1 Year Ago
merge from visual_cooking
1 Year Ago
merge from visual_cooking
1 Year Ago
merge from store-ui-frontiers-update
1 Year Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
1 Year Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
1 Year Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
1 Year Ago
Meat now stops sizzling when fully cooked Fixes
1 Year Ago
Add TrianglePlanter to Frontiers view
1 Year Ago
Committing missing foliage meta
1 Year Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
1 Year Ago
exported crocodile swim sprint attack animation
1 Year Ago
merge from crafting_update
1 Year Ago
merge from crafting_update/fridge power indicator
1 Year Ago
Cooking workbench bbq doesnt block bullet
1 Year Ago
Static hobo barrel cooking visuals
1 Year Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
1 Year Ago
Tweaked bbq and camper bbq item overflow pos
1 Year Ago
Fixed cauldron and hobo barrel item overflow drop pos
1 Year Ago
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1 Year Ago
Fixed cooking workbench BBQ item drop position
1 Year Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
1 Year Ago
merge from iolights_fix
1 Year Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
1 Year Ago
updated cull distance