140,434 Commits over 4,352 Days - 1.34cph!

1 Year Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
1 Year Ago
Minor code cleanup
1 Year Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
1 Year Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
1 Year Ago
Add slow acceleration to croc fleeing
1 Year Ago
Temporarily remove croc swim sprint noise
1 Year Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
1 Year Ago
merge from tc_changes -> softcore_update
1 Year Ago
Further improve croc water transition
1 Year Ago
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1 Year Ago
Fix height snap when croc goes in and out of water
1 Year Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
1 Year Ago
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1 Year Ago
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1 Year Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
1 Year Ago
Rename entity -> lockEntity
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
Have croc sunbathe more
1 Year Ago
Reduce croc health slightly
1 Year Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
1 Year Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
1 Year Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
1 Year Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
1 Year Ago
Merge: from main Tests: none, trivial merge
1 Year Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
1 Year Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
1 Year Ago
Dart thickness tweaks
1 Year Ago
merge from main
1 Year Ago
fix rasterization of manually double-sided LOD3s
1 Year Ago
Reduce croc sight range
1 Year Ago
Fix on back orientation
1 Year Ago
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
1 Year Ago
New icon and inventory effects
1 Year Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
1 Year Ago
added some volumes to stairs of zigg to help movement until final colliders S2P
1 Year Ago
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
1 Year Ago
Moved ContainerCorpse file to another folder
1 Year Ago
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
1 Year Ago
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
1 Year Ago
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
1 Year Ago
Random parts setup (material variations)
1 Year Ago
Burst cloth rig on horse costume
1 Year Ago
manifest
1 Year Ago
hinged doors for zigg security gates
1 Year Ago
Remove unneeded logs
1 Year Ago
Fixed client catch prediction (works well!)
1 Year Ago
Workbench 3 corpse ingredients
1 Year Ago
Shockbyte and retro tcs corpse prefabs