240,764 Commits over 3,867 Days - 2.59cph!

12 Months Ago
Fixed several abyss hazmat issues on trophy mount (randomizer will always pick option 0, disable tanks and animators)
12 Months Ago
Transplant new physics interface to master, start fixing up shit again Remove unused from iphysicsshape Remove unused from iphysicsjoint Remove unused from iphysicsbody
12 Months Ago
Parent merge
12 Months Ago
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares Only save clothing on the head item if it covers the various head slots
12 Months Ago
Added a tooltip for the dynamic range compression option
12 Months Ago
Loot fix
12 Months Ago
Comment nodes
12 Months Ago
Support for comment nodes in Action graphs Skip HideInEditor properties in ControlSheets
12 Months Ago
Added a placeholder menu item for BaseGiggableEntity to allow items to be "dug" via interaction (until spades work...) Flag markers grant items when dug up.
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Diggable entity wip stuff
12 Months Ago
999 more bakes to fix various vertex precision problem areas
12 Months Ago
Fixed broken AO in tunnel stairwell entrances
12 Months Ago
Deleted unused slopes and prefabs
12 Months Ago
baseline
12 Months Ago
Spawn flag entity when a sweetspot is fully detected
12 Months Ago
Added flag entity
12 Months Ago
set reverse close anim to play at same speed (2) as standard close anim in the animator
12 Months Ago
removed delay from saloon door anims
12 Months Ago
Fix #SERVER compile error
12 Months Ago
push doors vm and 3p anim, added to v gestures and player animator
12 Months Ago
Removal basics (very wip)
12 Months Ago
Add .gma to file.Write whitelist Move where gmod_unload_test is defined to appease linux srcds Support Vector / Vector Merged pull requests * Clean up DOF_Ents table on DOF_Kill * Use Brackets for keys in PrintTable to avoid confusion with trailing/leading whitespace RecalculateLineBreaks before firing OnTextChanged Fix Panel:GetNumLines not being up to date within that hook.
12 Months Ago
Merge from shader-stdblends-extended
12 Months Ago
Fixed portacabin materials
12 Months Ago
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12 Months Ago
Type selection drop down Fleshed out type selector, now checks constraints Pure attribute for some things that should be expression nodes
12 Months Ago
Some more nodes
12 Months Ago
Terrain blending now working with Mesh terrain type (e.g. cliff); fully automatic for now but requires MeshTerrainRoot script on hierarchy
12 Months Ago
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12 Months Ago
12 Months Ago
Include generic parameter in PropertyDefinition
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
more wip placeholder UI and sweetspot detection
12 Months Ago
Merge from rail_network_link
12 Months Ago
Added AutoCliffSplat and AutoCliffTopology parameters to monuments that can be used to opt out of the auto cliff generation
12 Months Ago
Fixed update implementation When transform changed, notify our children too Disable fixed update for now
12 Months Ago
Subtracting 87935
12 Months Ago
Native Resource Cache Use a sliding window cache alongside weak references for our native resources in C#. There were cases where we were reloading resources every frame because the garbage collector was too good at it's job, so we'll let per frame loads hang around a bit longer. Resolves #1306
12 Months Ago
Fixed ProceduralMapRailSimple using a tiny world size
12 Months Ago
train_tunnel_double_entrance_b implementation
12 Months Ago
bulkhead light
12 Months Ago
Hunting trophy compile fix when neither server nor client
12 Months Ago
Add PhysicsWorld.Step( delta, substeps )
12 Months Ago
Clear cache at opportune moments Use NativeResourceCache for other native resources Destroy strong handles on main thread Get rid of debug
12 Months Ago
Give this a go
12 Months Ago
merge from main
12 Months Ago
Fixed rail network link missing from underground map