198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
1 Year Ago
Merge from gate_serialisation_fix
1 Year Ago
Stomp gates.external.high.stone and gates.external.high.wood with the versions from 96185 and manually apply the change from 96208
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
player update. edited 3p ak47 anims
1 Year Ago
Forgot to remove a codelock in the fence gate prefab...
1 Year Ago
Added an exception for garage doors IO wire parenting
1 Year Ago
packages-lock merge fix
1 Year Ago
Code cleanup, pairing & loading fixes
1 Year Ago
Added door controller sockets to all door and gate prefabs, also flagging colliders as potential IO wire parents
1 Year Ago
Some cleanup
1 Year Ago
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1 Year Ago
Can set chase ability based on weapon range. Chase state fix for when no move point found.
1 Year Ago
merge from 95921
1 Year Ago
merge from #95921 main
1 Year Ago
merge from branch
1 Year Ago
merge from main
1 Year Ago
Adding weekly skins - April 18 2024
1 Year Ago
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1 Year Ago
Cherry picking Unity.AI.Navigation 2022 changeset
1 Year Ago
Unity 2022 part 1
1 Year Ago
Heavy loot tweak
1 Year Ago
Delete now un-used prefabs
1 Year Ago
Merge from external_holdtobuild
1 Year Ago
Server compile fix
1 Year Ago
merge from qol_demolish_high_walls
1 Year Ago
Client compile fix
1 Year Ago
merge from qol_drag_into_backpack
1 Year Ago
merge from workbench_tax
1 Year Ago
merge from fix_foundation_debris
1 Year Ago
merge from MLRSTimer
1 Year Ago
merge from qol_c4_stuck_block_upgrade
1 Year Ago
merge from qol_demolish_high_walls
1 Year Ago
merge from external_holdtobuild
1 Year Ago
Add ability to promote a team member to leader via the team UI in the inventory (click player, select kick or promote) Remove promote to leader popup when looking at another player
1 Year Ago
Fixed reversed suspension on new bike model (suspension still needs other work)
1 Year Ago
Merge from child branch (don't know how that happened)
1 Year Ago
Server side check
1 Year Ago
Add holdToPlaceDuration option to construction, allows us to make an object take x seconds of holding the button to build While holding the build button the player has to remain still, any movement will cancel the build (rotating is ok) Shows a progress bar while in process Added two tips to contextually explain what's happening when the player tries to move or taps the button to build Enabled for 3 seconds on all external gates and walls
1 Year Ago
Fix debris spawning on top of eachother when a foundation breaks, then a wall breaks after
1 Year Ago
Deploy guide parenting fixes, still need to fix the bounds check
1 Year Ago
Add debris to square & triangle foundations - debris added to all foundation wall sockets - 1 debris added on terrain in center of foundation https://files.facepunch.com/jakerich/vBA5ptZzQPvqzAhX/buUrI3Cu6T0zkcBo.jpg
1 Year Ago
Cleanup
1 Year Ago
Occlude underwater rendering.
1 Year Ago
Cargo ship now docks at both harbors Cargo ship no longer decides it's target harbor on spawn, every time it hits a patrol waypoint it checks if that waypoint is a harbor approach point for a harbor it hasn't visited yet Egress time is now only started once all docking is complete, takes the lifetime of the cargo ship into account with a minimum two minute buffer after docking is completed (eg. event time is set to 10 minutes but it take 12 minutes to travel and dock at both harbors - ship will patrol for an additional 2 minutes after leaving the harbor before starting it's egress) Lots of refactors, rolled a bunch of lists into a single list with a new HarborInfo containing all the relevant information
1 Year Ago
Looping fix.
1 Year Ago
Recorder preset unsaved change
1 Year Ago
Screen shake configuration and pooling scripts.
1 Year Ago
WIP making cargo dock at both harbors