130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Update: WhatUsesThis is now able to inspect prefabs recursively
It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation.
Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Gave wallpaper skins proper names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a crash to do with decals and r_maxmodeldecal 0
Try to squeeze some nanoseconds out of spawnicon rendering
Fixed potential bug with CBaseAnimating::IsOnFire
Fixed crashes with sniper_proto (HL2 Sniper)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Wallpaper World Model to Fix LOD UV errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated viewmodel rig mesh with Alfies UV update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated hex-a-gone tile LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added final tile art for Twitch HexA Gone (models + materials).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Wallpaper View Model and World Model to fix stretched UVs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile errors caused by serialized fiels in server only parts of the code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix editor only code causing compile issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                frontier gate and wall meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added WallpaperModelRenderer to the wallpaper item preview prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated swamps and bandit town swamp topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix outstanding bugs on DLC views
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched out prefab CompareTo to explicit implementation to avoid boxing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
 
                
                
                
                
                
             
         
        
            
            
            
                
                CraggyIsland TopologyMap fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix editor only code being used outside of editor directives
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                post-merge waterinfo query fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add more weapons to editor combat loadout
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make targetting component more robust, make wolves react more believably when shot with long range weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge DPV->world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undo meta guid changes on wallpaper textures from previous merges
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from elevator_parenting (includes tunnel network layer visibility system)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Post merge formatting fixes