240,769 Commits over 3,867 Days - 2.59cph!
merge from base_decor_dlc
rocking chair models / colliders/ gibs
updated prefabs
Hide prefab children in scene tree
Add OpenPrefab button where Add Component button usually is
Don't serialize any prefab children in scene
Simplify prefab deserialization
Scope timer fix
Fix prefabs duplicating components when saving
merge from global_networked_bases
merge from craft_amount_reset_fix
merge from shotgun_trap_auth_fix
merge from graphics_dropdown
Leaderboard backup, run #6605
Add a post volume for the poster snapshot process
Ugc browser compatibility
Non dynamic bodies mass center is bounds center for now
Hook up to the friends picker for now
Switch to a canvas instead of a renderer, store player name
Compute mass for hull
Compute mass for sphere and capsule
Temporary signal light FX test method. Fixed missing renderer assignments on signal light B.
Steal a bunch of logic from the photoframe
Fixed missing toggle assignment
Setting up train signal lights and network flags
Tpose + preview scene updates
MVN Rig + import preset update
Merge Main -> rail_network_link
Merge Main -> Experimental
Define player heli engine starting flag
Show the old default BaseEntity.Flags inspector if we don't find an associated entity
Any inspector dropdowns that set an Entity.Flags mask now show, in brackets, any custom defined names for those flags in the full class hierarchy of the nearest parent entity.
New "Print defined flags" context menu option for BaseEntity, that prints out the list of flags that have been defined in the class heirarchy. Fixed the flags list in EntityFlag_ToggleEditor not including private or protected flag defines.
Merge IsVisibleRedo -> Main
Merge EntityFlagToggleWarning -> Main
Merge from base_decor_dlc/trophies
Track horse breed with trophy, display appropriate breed
Merge rail_network_link -> Aux2
Fixed head not being harvested on last gather hit
Fixed missing give notice
Move team invite from server raycast to clientside to improve reliability of team invite
Network SkyCameraEntit.SkyboxScale and remove unused shit
Do the same for HullCreateBox so we can get player hull starting to work
Merge from base_decor_dlc
Consolidate current game project logic further, make these tests better reflect use case