240,771 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Merge from base_decor_dlc
1 Year Ago
Consolidate current game project logic further, make these tests better reflect use case
1 Year Ago
HullCreate with just the vertices until we have a shared hull class or interface
1 Year Ago
Set up dlc steam item and assigned to current items
1 Year Ago
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
1 Year Ago
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart Fixed bathtub planter colliders getting removed from the server Removed bath tub art prefab
1 Year Ago
Generate manifest
1 Year Ago
Implement rest of item volume Fixes Codegen
1 Year Ago
Store the original triangle index on BVH before it runs through mesh builder and sorting so we can get the original triangle and triangle material
1 Year Ago
Switch from forked to stable MonoMod.RuntimeDetour Make sure we generate a sln and sync package manager when a project isn't launched straight from the .sbproj No more .addon upgrading This seems redundant and like it'll cause something unpredicted in the future Can load http:// images
1 Year Ago
Updated trimsheet rect to use tiling
1 Year Ago
More fixes and cherrypicks
1 Year Ago
If any HammerEntity fails to parse don't shit the bed for all of them
1 Year Ago
WrapPropertySet, WrapPropertyGet, WrapMethod
1 Year Ago
Update tests
1 Year Ago
Added Tiling option to hotspot Tiling regions are defined in the SubRect tool https://files.facepunch.com/louie/1b1111b1/hst.png
1 Year Ago
Run WrapSet and WrapGet if both are specified. When passing to static callback always pass propertyName or methodName as fully qualified name. Support type argument for return type and Func param Nicer error when can't find type to invoke on for passed callback name CodeGeneratorFlags/CodeGeneratorAttribute renaming
1 Year Ago
Minor glossary of differences we keep with upstream rendersystemvulkan
1 Year Ago
Fix inspector NRE when hotloading Don't fullbright scene thumbnails with lights
1 Year Ago
Iterate components using a function and prune out nulls that are littered by hotload
1 Year Ago
Remove native SetupStereoFrustums Remove unused camerarenderer stage RenderStereo uses correct view flags etc., clean up
1 Year Ago
Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game.
1 Year Ago
Wrap exceptions thrown when invoking nodes Allow DeclaringType to be optional in instance property get / set
1 Year Ago
1 Year Ago
Revert this, it cocks everything up, find a different way
1 Year Ago
Calculate mass for all bodies, not just dynamic, our API relies on it
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
1 Year Ago
Oops, wouldn't have worked, now it does
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
1 Year Ago
Traces get start solid from solver, not fraction being zero
1 Year Ago
▌▌▌▊▅ ▋▌▉▅▍▄
1 Year Ago
Added bindsubsurfaceprofile to Dracula Mask Updated SSS mask texture
1 Year Ago
Cast callbacks calls world ShouldHit, does some extra checking for static/dynamic
1 Year Ago
Changed graphics quality names
1 Year Ago
Added metal_trim_rust_01 + iron_trim_01 https://files.facepunch.com/jason/1b1111b1/opera_8sRndSQDk8.png https://files.facepunch.com/jason/1b1111b1/Adobe_Substance_3D_Painter_2KHTC6LJIR.png
1 Year Ago
Created and Added Bath Tub Planter Icon
1 Year Ago
exported basic new player anims first pass and updated the playeranimation.contoller
1 Year Ago
Added early model to rocking chair.
1 Year Ago
Dracula cape/mask cinematic assets
1 Year Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
1 Year Ago
1 Year Ago
Remove references to vphysics2 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
1 Year Ago
New rendersystem interface bits Base rendersystem updates Sync rendersystemempty w/ public Partial update rendersystemdx11 scenesystem updates rendersystemvulkan bits and bobs
1 Year Ago
When instantiating a prefab, mark it as such Draw prefab instances differently in the scene view Create prefab_test.scene Prefabs save a lut from prefab object id to instance object id
1 Year Ago
Reference Facepunch.ActionJigs, NodeGraph refactor Allow references to Facepunch.ActionJigs in editor code More plumbing for action editing Updated ActionJigs Some more node types Support deserializing system types if TypeLibrary is okay with them Error messages in node tool tips Added GraphView.GetRelevantNodes Node graph HandleConfig refactor Allow arbitrary nesting in node creation context menu Default handle color tweak Update Facepunch.ActionJigs Hotload: fix before / after constraints on upgrader ordering TypeLibrary.GetSerializedObject overload accepting a getter Add [Flags] to DockProperty Constant nodes Node interface tweaks Update() node UI after Layout() calls Update ActionJigs Try to get nodes to redraw on change Post-rebase fixes I missed Remove references to vphysics2 Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
1 Year Ago
New Outfit Piece! - Hair Net https://files.facepunch.com/daniel/1b1111b1/sbox-dev_0eon8tFPlK.jpg Now you can dress up as a fry cook at a fast food restaurant. LODs coming asap!
1 Year Ago
Added code for Rocking Chair
1 Year Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)