161,510 Commits over 4,597 Days - 1.46cph!

1 Year Ago
Setting up EngineUI2_DeveloperTools prefab
1 Year Ago
Implemented a simplified version of the ball pit physics in a test scene
1 Year Ago
Auto auth player on placing steering wheel
1 Year Ago
console tools
1 Year Ago
1 Year Ago
Burlap shirt repose/lods
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
plastic please
1 Year Ago
Renamed the prefabs
1 Year Ago
easel lods
1 Year Ago
Fix for texture issue on 3p m15
1 Year Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
1 Year Ago
WIP code, parameters, setup
1 Year Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
1 Year Ago
Console Info Panel
1 Year Ago
Merge from parent
1 Year Ago
merge from automatedtesting
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
new console items ui
1 Year Ago
merge from SeparatePhysicsScenes
1 Year Ago
That's all folks
1 Year Ago
Almost done...
1 Year Ago
Even more...
1 Year Ago
More...
1 Year Ago
More...
1 Year Ago
Some more...
1 Year Ago
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1 Year Ago
merge from directional_foliage_displacement
1 Year Ago
merge from puzzle_reset_hotfix
1 Year Ago
merge from sort_fixes
1 Year Ago
merge from fix_terrain_nametags
1 Year Ago
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1 Year Ago
Fix displacement clamping
1 Year Ago
matrix optimized texture rez pass
1 Year Ago
Uploading in multiple parts because plastic can't handle... multiple files
1 Year Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
1 Year Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
1 Year Ago
Merge from main
1 Year Ago
Merge from main_merge_10_nov
1 Year Ago
Protobuf, code gen, phrases
1 Year Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
1 Year Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
1 Year Ago
Merge from naval update
1 Year Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
1 Year Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
1 Year Ago
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1 Year Ago
compile error