240,771 Commits over 3,867 Days - 2.59cph!

1 Year Ago
wr single 2 test
1 Year Ago
stake - updated prefabs & positioning after model updates
1 Year Ago
Save pre velocity for intersection notifications
1 Year Ago
Testing method for creating a decal in scene worlds
1 Year Ago
Support body inertia scale
1 Year Ago
For aggregate CheckShapeOverlap, just use CastShape, that will handle meshes for us Fix body CheckOverlap, switch the test around when the shape is a mesh
1 Year Ago
added female GhostSheet model
1 Year Ago
Highlight asset list folder when selected Fix baseitemwidget drag hover and drag drop logic being backwards
1 Year Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
1 Year Ago
Get rid of unused overlap and sweep functions from interface Aggregate CheckShapeOverlap, skip meshes for now
1 Year Ago
Merge from shader-stdblends-extended
1 Year Ago
Initial managed VR / stereo rendering logic Remove tracked device debug spew SceneCamera.RenderStereo, allow eye targeting Build & override camera frustum based on params provided by steamvr Clean up unused shit
1 Year Ago
Updated Bath Tub FBX Scaling
1 Year Ago
Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water
1 Year Ago
Don't try to make Application.CursorPosition fractional (fixes not being able to click on stuff on another monitor) Add Application.CursorDelta to make having a smooth cursor delta easier with a highdpi monitor Use CursorDelta in SceneEditor first person camera
1 Year Ago
Test rack item. More wip.
1 Year Ago
Cherrypick the backpack assets and fix them up
1 Year Ago
Fixed error in "Core/Generic" shader
1 Year Ago
merge from main
1 Year Ago
merge from switch_inputs_io_fix
1 Year Ago
merge from planter_pickup
1 Year Ago
merge from halloween2023
1 Year Ago
Fix error when dragging asset into its own folder
1 Year Ago
Fix duplicating or pasting not keeping child gameobject references properly
1 Year Ago
Added scene handles https://files.facepunch.com/garry/a79e07f3-aa0d-45cc-ad3a-c254bfcd8c7b.jpg
1 Year Ago
Gizmo Sprite shader Customised gizmo line shader
1 Year Ago
[pick] new aligned memalloc methods [pick] CResourceNameGetter refactor Initial Vulkan update merge
1 Year Ago
Latest rendersystem base
1 Year Ago
Added GhostSheet cinematic textures
1 Year Ago
Added custom rack type checks
1 Year Ago
Added extended options for "Apply Vertex Color" to most standard shaders
1 Year Ago
merge from main
1 Year Ago
merge from graphics_dropdown
1 Year Ago
If custom rack type, always assume single slot
1 Year Ago
merge from SubmarineParentFix
1 Year Ago
merge from io_glow_fix
1 Year Ago
merge from vm m249 skinning fix
1 Year Ago
rocking chair untextured model
Leaderboard backup, run #6581
1 Year Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
1 Year Ago
Large trophy
1 Year Ago
Set a smallish default world size on ProceduralMapRailSimple
1 Year Ago
Train signal script
1 Year Ago
Train signals are now entities (but they don't do anything special yet)
1 Year Ago
Body Enable, Disable, IsEnabled
1 Year Ago
Merge Main -> Experimental