130,612 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Sky day cycle color iteration;
Smoother sunsets with improved volumetrics.
Milder twilight clouds.
Better night clouds.
Less sun color banding.
Etc.
Also related climate tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain shader parameters not updating when TerrainConfig is adjusted
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor legacy text finder editor window NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse'
'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Forgotten file (WaterBody)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted texts from the following loot panels to RustText:
- recycler
- mixing table
- attack heli rockets
- attack heli turret
- bigwheel
+ localized a few missing strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from store-ui-dlc-pages
 
                
                
                
                
                
             
         
        
            
            
            
                
                waterwell shopkeeper jumpsuit prefab and inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▄▉▍▉ ▄▄▊▅▌▍▊▌▊▅▆▄▍ ▉▍█▊ ▉▆▄ ▌▉▅▋▅▊▊ ▉▆▅ ▍▉ ▍ ▊█▊▇▍ █▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                attachment updates, icon added, worldmodel prefab fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed various errors in edit mode
Fixed water being invisible in edit mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block kvcdoor
Fixed potential crashes to do with textures
More safeguards against malformed .gma files
Groundwork for networking serverside tracers spread on Y axis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed upkeep time vital NRE
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Run material setup on procedural objects  even if the world is cached
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtracting 
103462 (causing water rendering regressions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted texts from the following loot panels to RustText:
- horse storage
- auto turret
- fuel
- fuse
- generics
- player corpse
- fish trap
- lantern
- locker
Fixed some loot panels showing "Loot" in their header instead of their actual name
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test)
Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs
Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact)
Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update FP.Nexus - fix failing to receive larger messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                world_update_2 -> world_update_2/radioactive_water
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab<T> caches PrefabAttribute on repeat calls
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensured new nametag behaviour respects user setting nametags to true
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Nametags are now re-enabled in basically every case when leaving a demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from /main/expand_ipooled
Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
I've reached a good checkpoint, so prepping to merge back to staging
Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
 
                
                
                
                
                
             
         
        
            
            
            
                
                waterwell shopkeeper materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                First stab at fixing demos not re-enabling tags:
-Removed rendundant nametag enabled check
-Force an attempt at re-enabling tags anyway
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated digital clock protection values
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Applied the auto size settings from 
103449 to the new accessibility colour dropdowns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boosts active vitals SetText isLocalized = true
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized "Boosts active" vital
 
                
                
                
                
                
             
         
        
            
            
            
                
                oilrig small and gas station S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wood ladder prefab using outdated material definition
Converted to MeshLOD along the way
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed compound bbq being hidden away inside a building - put back in party area
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed driftwood_set_3 incorrectly set lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TokenBucket implements IPooled
Tests: none, trivial changes