240,773 Commits over 3,867 Days - 2.59cph!

1 Year Ago
Body Enable, Disable, IsEnabled
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Rebuilt rail splines again
1 Year Ago
Remove GetSimulationTime Apply flags to collision attributes for toggling touch events
1 Year Ago
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
1 Year Ago
Tropy submit flow
1 Year Ago
1 Year Ago
CastShapeSingle CastShapeMultiple
1 Year Ago
Small trophy wip setup
1 Year Ago
Use GJK for GetDistanceBetweenHulls
1 Year Ago
Fully implement CastShapeAgainstShape using TOI, one function vs fuck knows how many
1 Year Ago
Final car explosion force edits
1 Year Ago
Merge from main
1 Year Ago
Cinematic Player generic avatar (for conversions)
1 Year Ago
Define sprinting and not sprinting open animations
1 Year Ago
Another explosion force edit
1 Year Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
1 Year Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
1 Year Ago
Reduced explosion force push on modular cars
1 Year Ago
Do the same for the fish
1 Year Ago
Updated holder loot panel to use generic resizable
1 Year Ago
box vs capsule
1 Year Ago
Start supporting CastShapeAgainstShape, starting with ray vs capsule to get hitboxes working
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Move TestQuery to world, only physics game system uses this
1 Year Ago
Second entrance mesh progress
1 Year Ago
Create new BVH and swap it out for UpdateMeshShape (probably not fast but never was)
1 Year Ago
Implement ClosestPoints
1 Year Ago
Get rid of orthographic areas (used for drag?)
1 Year Ago
Compile fix
1 Year Ago
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
1 Year Ago
Only collide on INTERSECTION_PAIR_RESOLVE_CONTACTS Get rid of CreateMeshShape on the interface, nothing uses it
1 Year Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
1 Year Ago
Grass weeds cluster set Leak decal
1 Year Ago
merge from main
1 Year Ago
merge from Deauth
1 Year Ago
merge from AltHoverFix
1 Year Ago
Save instanced render distance convar Codegen
1 Year Ago
Fix crashes when attempting to index invalid sentence IDs Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes
1 Year Ago
added delay to bar door animation, added reverse anims, added anims to animator
1 Year Ago
Move GameObject to its own folder Add Transform Accessor
1 Year Ago
Force position test. Scene & save file.
1 Year Ago
metal_trim_01 + weathered + painted https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
Leaderboard backup, run #6566
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Wearable prefab setup for Dracula Mask Icons for Dracula Mask/Cape Dracula cape no longer removes head attire
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Fixed animation lag and snapping issues when dof_deckard is enabled
1 Year Ago
more wip/tests
1 Year Ago
Added wedges to the storage barrel variant C and updated LODs and colliders