161,465 Commits over 4,597 Days - 1.46cph!

1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
merge from boat_optims
1 Year Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
1 Year Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
1 Year Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
1 Year Ago
More material reduction (case by case basis) on floating walkway kit pieces
1 Year Ago
merge from naval_update
1 Year Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
1 Year Ago
50cal Animation updates
1 Year Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
1 Year Ago
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1 Year Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
1 Year Ago
Merge from parent
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Added server.allowSorting convar as a safeguard (defaults to true)
1 Year Ago
Merge from hackweek_boxsorting
1 Year Ago
Fixed storage adaptor input slot not showing handles
1 Year Ago
Only allow sorting while powered Remove automatic mode Apply translations
1 Year Ago
Merge from main
1 Year Ago
Merge from water_jump_height_change
1 Year Ago
Increase jump up height when exiting water onto a ledge (13 -> 18)
1 Year Ago
Merge from rpg_skin
1 Year Ago
Fix ammo vis not initialising properly in some cases
1 Year Ago
Merge from main
1 Year Ago
Merge from food_qol
1 Year Ago
Allow food to be stacked regardless of spoil time in the cooking workbench, will use the lowest spoil time so use with caution (food safety is no joke)
1 Year Ago
merge from qol_backpack_gather -> main
1 Year Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
1 Year Ago
Food will now no longer spoil if it is in the arctic biome
1 Year Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
1 Year Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix compile error
1 Year Ago
merge from multiline_console
1 Year Ago
Fix unintended new lines after auto completing commands.
1 Year Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
1 Year Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
1 Year Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
1 Year Ago
Setup floor.wood prefabs, sockets, added to boat planner.
1 Year Ago
Merge: from main Needs codegen
1 Year Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
1 Year Ago
Fixed networking of ammo types for weapons Bump steam.inf Remove lua_matproxy_nobindmat Matproxies no longer push thousands of material objects to Lua Removed dummy user messages for removed haptics stuff Change ScreenFade network to just use floats Get rid of CHudMenu & its usermsg Remove dummy vote HUD user messages Remove Lua hacks that depend on up to date clients Changes around sv_visiblemaxplayers * It is now networked to clients and used for the loading screen data (in place of maxplayers), also appears in server_spawn event (on client?) * Add convar limits to sv_visiblemaxplayers (-1 to 128) * Removed unused globals set by `loading.lua` * Removed server data printed to console from loading screen (most of that data is duplicated by console print from server anyway) * Updated the aforementioned console print from server to include more data * Updated the color of the aforementioned console print (SVC_Print) to be unique Nuking SVC_Menu Improve networking precision of world clicker * This fixes VERY jumpy tool ghosts in singleplayer when using context menu aiming, especially close to crosshair.
1 Year Ago
Turn some DevMsg to DevWarnings * has an invalid spotlight * Warning, funcladder with block * --- Host_NewGame --- Properly prevent damage-inducing view punch from falldamage * It is applied from server only, so causes prediction errors. Falldamage viewpunch is already applied in the game movement code anyway.
1 Year Ago
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1 Year Ago
Manifest update
1 Year Ago
Compile fix
1 Year Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
1 Year Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset