198,635 Commits over 4,140 Days - 2.00cph!
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Ask player to start tutorial when they wake up rather than when they are sleeping
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
Merge from tutorial_island
Remove old comment that's no longer true
Fixed not being able to reconnect to a server mid tutorial after being disconnected
Merge from main -> full_server_demos
Additional walkway staircase meshes
Brick variant prefabs of industrial buildings a and b
Harbor 1 dressing progress
Try catch all parts of demo thread (incase of error on startup)
Try to create demo directory in multiple places (incase it gets deleted or changed by users)
(this will also kick off a new build)
Change up logic that detects whether the HTML menu loaded or not
Change up logic that detects whether the HTML menu loaded or not
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Restored _vertex _fragment, and some _local, suffixes to save a few variants
military flamethrower LODs
-basic prefab setup
-LODbake textures and materials
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
Display the shitty menu replacement if the real one doesnt load in 3seconds
Fixed commits being missing after merging
Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Options button for menu fallback
Options button for menu fallback
merge from full_server_demos
Fixed an oopsie with CreationMenu
Allow right clicking in Bodygroup & Skin context menus
This allows you quickly change bodygroups and skins without closing the menu.
Also adds DMenuOption.Set/GetRadio
Also fixes DMenuOption.SetChecked not calling OnChecked
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
Don't record raknet packets used to establish a connection
Increase physgun_wheelspeed & rotation sens max value to 10k
More permanent fix for Panel.IsValid during PANEL:OnRemove
Move where HUDShouldDraw for NetGraph is called
Block developer & contimes convars
Block render.CapturePixels while main menu is open
Fixed crash when models try to access OOB vertices
CreationMenu validates the panel it tries to parent to
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Particle Layer now dynamic on all shaders that use it; now toggable via material property block
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Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
Removed some useless logs
player update. edited holster position for binoculars
merge from gnb_fix_mirror_fixes
merge from qol_pickafriend_color
merge from fix_pipe_tool_reconnect
merge from microphone_powerusage_fix
new version of military flame thrower viewmodel fbx
- mesh to setup and get started with anims
- textures not final
- no world models yet
final alignment to the structure to match welds
moonpool and beams detailed greybox
Metal roof textures Update
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