241,037 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Move MaterialCache to a separate .cs file Request the highest mipmap every single texture attached to a material (to handle both standard and blend shaders)
1 Year Ago
Secondary spritesheet files
1 Year Ago
.meta files
1 Year Ago
Render Camera.Main once
1 Year Ago
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1 Year Ago
added materials Added concrete_damaged + concrete_cast_hs_02 + concrete_wall_bare_02 materials Added rebar material https://files.facepunch.com/jason/1b0511b1/opera_xJNKVvsSjy.png
1 Year Ago
Rename test class to CalcTests, clean up Check if length unit is expression & evaluate on demand
1 Year Ago
Tests & support for invalid syntax, constants (e, pi, nan), scaling percentages Remove token count check, will need to re-think this validation later
1 Year Ago
Fixed detail tint randomization when mesh batching is enabled
1 Year Ago
Update obsolete event attributes
1 Year Ago
Update obsolete event attributes
1 Year Ago
Update all obsoletes and run a trace to ensure dropped flag doesn't clip through anything
1 Year Ago
Make the award UI far less obnoxious and fit a little better with the general UI Fix vertical position of Station List Fix alignment of Station Hud markers Smaller flag indicator When flag is carried by a player, put it higher up so it doesn't obscure them as much. Make flag hit playerclip, solid, world when falling Reset death count on match end, fixes #62 Half the damage of the Longshot, headshot will do 700, anywhere else 350 Added a system where loadouts can determine availability in % based on players on the server. Players can't select a loadout if there's too many people with it. Fixes #63 Added proper binds for Melee, Spot, Drop, and Ability
1 Year Ago
Add a prhase to fix load ammo text display
1 Year Ago
Cherry picking 87194 and 87196
1 Year Ago
Linux server build steam_appid.txt part 2
1 Year Ago
First batch of fixes to texel density view
1 Year Ago
Linux server build steam_appid.txt
1 Year Ago
Remove unused CreateWorld arguments
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Set multidraw convar enabled by default (regardless of unity version to fix default value) Add bool `IsMultidrawEnabled` and return false in 2019
1 Year Ago
Remove reflection probe from triangle container floor (making it look like stone)
1 Year Ago
Simplify MapLoader, reduce mentions of Entities
1 Year Ago
Updated textures of the microwave model
1 Year Ago
merge from homing missile launcher
1 Year Ago
Updated homing missile reloadTime
1 Year Ago
Create a new camera on reset gamemenu env
1 Year Ago
Fixed calculation of virtual cursor position
1 Year Ago
merge from main
1 Year Ago
merge from global_networked_bases
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
1 Year Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
1 Year Ago
Add comment in Rotation.Angles() for whoever comes to fix that bug
1 Year Ago
Support ortho views again
1 Year Ago
cityhall building greybox basic rooftop dressing to figure out layout around helipad
1 Year Ago
Remove unused Remove unused remove unused
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from Attack Helicopter
1 Year Ago
update homing missile launcher override controller with correct idle stand animation linked
1 Year Ago
Add basic working virtual cursor using PanelInput.UpdateMouse
1 Year Ago
Don't revert back to PanelTraversalSystem if analog is empty
1 Year Ago
Refactor so we can switch between panel traversal and virtual cursor based on input
1 Year Ago
Start drafting out UI navigation with controller, by traversing panels
1 Year Ago
scaled down missile on homing missile launcher anims to 0.01 rather than 0.1 to hide it better when not in use
1 Year Ago
Merge attackhelicopter_emissive_uv1 -> Attack Helicopter
1 Year Ago
Since normal rockets are no longer allowed, fixcars 3 now loads incendiary rockets instead of basic
1 Year Ago
Minor wording change to the attack heli storage loot UI
1 Year Ago
Can no longer load normal rockets into attack heli - only HV or incendiary