198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge optimize_build_prefab_process -> Main
1 Year Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
1 Year Ago
compile fix
1 Year Ago
nightlight convars
1 Year Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
1 Year Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
1 Year Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
1 Year Ago
Item Store Headers category rough styling
1 Year Ago
Redo header
1 Year Ago
Subtract 93194
1 Year Ago
ItemList Headers
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
1 Year Ago
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1 Year Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
1 Year Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
1 Year Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
1 Year Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
1 Year Ago
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1 Year Ago
merge from fix_convar_property_nre
1 Year Ago
merge from static_elevator_door_fix
1 Year Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
1 Year Ago
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1 Year Ago
merge from red_overlay_swap
1 Year Ago
1 Year Ago
Set clipping checks to true by default when creating a new BaseVehicle
1 Year Ago
Initial scientist AI design file
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Refined jaw movement in tutorial NPC anims. Updated NPC attire.
1 Year Ago
Backups
1 Year Ago
Adjusted Tutorial NPC head look weight to 0.5
1 Year Ago
Lowered opacity of building guide placement material
1 Year Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
1 Year Ago
Saving and loading
1 Year Ago
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1 Year Ago
Rigging package
1 Year Ago
Improved camera FOV calculation
1 Year Ago
Crane can pickup and move objects to a specific target position/rotation
1 Year Ago
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1 Year Ago
Allow item position offset settings just for skin viewer
1 Year Ago
Removed param override, it didn't work how I hoped
1 Year Ago
Make "head only" the default
1 Year Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
1 Year Ago
Boilerplate GenericLerp implementation for crane and entity setup
1 Year Ago
Refactored a bit to remove code duplication
1 Year Ago
Minor tidy up