198,635 Commits over 4,140 Days - 2.00cph!

1 Year Ago
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1 Year Ago
Bradley doesn't take damage from scientists.
1 Year Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
1 Year Ago
Bradley doesn't target Scientists
1 Year Ago
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1 Year Ago
Spawn scientists pre-aware of attacker
1 Year Ago
Added metal roof tileable textures
1 Year Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
1 Year Ago
missing file
1 Year Ago
Allow server demos to be turned on and off at runtime
1 Year Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
1 Year Ago
brightness values
1 Year Ago
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1 Year Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
1 Year Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
1 Year Ago
oilrig - sat tubes greybox models
1 Year Ago
Flag a bradley as road spawned or not
1 Year Ago
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1 Year Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
1 Year Ago
Fixed aggressive scene view artifacts on Mac/Metal
1 Year Ago
Layer mask fix
1 Year Ago
Initial basic scientist spawning behaviour
1 Year Ago
Fixed microphone stand incorrect power usage display in the UI
1 Year Ago
Bradley main cannon shell doesn't hit scientists
1 Year Ago
merge from metal_detector
1 Year Ago
Fixed keycards held by other players always appearing green
1 Year Ago
Bradley guns don't hit Scientists
1 Year Ago
Hardcode a stopped/deployed state for quick testing.
1 Year Ago
Simplify BradleyAPC.SetTarget calls
1 Year Ago
Refactor set target code into a separate function so we can re-use it.
1 Year Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
1 Year Ago
merge from tutorial_island
1 Year Ago
Single line cleanup
1 Year Ago
Merge from main
1 Year Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
1 Year Ago
Added a tutorial help popup on the death screen to communicate how to respawn
1 Year Ago
Don't strip animator on the Hazmat preview suits
1 Year Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
1 Year Ago
Removed old timeline asset. Timing tweaks to cinematic
1 Year Ago
Set up prefabs with animations for all the hazmat suit skins on the store
1 Year Ago
Fixed skins getting cut off in non-square views
1 Year Ago
Expose fade to black time
1 Year Ago
Minor texture edit
1 Year Ago
Help text update
1 Year Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
1 Year Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
1 Year Ago
Brutalist church progress
1 Year Ago
Merge from main
1 Year Ago
Impact decal tweaks.
1 Year Ago
Recycle times & light instance fix.