198,677 Commits over 4,140 Days - 2.00cph!
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set up rocket launcher entity with placeholder grip and holster poistion, exported launcher deploy anim
Youtooz added rigged models and animations
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Updated Youtooz with animations
player update. pickaxe anim set exported and set up holdtype override controller and holster position for it
merge from youtooz branch
AI design viewer/editor shelved work.
merge from metal_detector main
Ground fire experiments with new 2021 freeform particle stretching feature.
Add some easing to the spine look at weight when looking up or down, leave hand weight untouched though
Add a head look at constraint
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Various hierarchy improvements, gib overrides, set up heavy scientist version
Deployable setup
Add a Poke interaction, gives comfort in a radius for 15s
Added a hand look at constraint and adjusted the spine look weights down to match
Applied a slight look at bump when in ADS to offset the height in held weapon (applied universally right now, might need to modify per weapon)
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Minor code cleanup, improve clarity on layer use
Merge RagdollFloatFix -> main
Fix floating server-side ragdolls when construction destroyed
Merge SSRagdollDeathVal -> main
Merge CorpseRagdollParentingFix -> main
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Merge from main -> qol_cached_browser_ping_text
Merge from backpacks -> aux2
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TTT: Change ammo type capitalization (Pull Request)
New TF2 map icons
L4D1 entity placeholders
Fixed config.cfg failing to load on game start up
Prevented animals from doorcamping shelter
updated player prefab & skeleton asset to use new rust player avatar
Fix recent changes to Entity:NetworkVar and naughty addons erroring
Fix recent changes to Entity:NetworkVar and naughty addons erroring
Reverted serverside implementation (didn't work)
Added to clientside instead (still server only with replicated var)
Added server convar to skip death screen warmup
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player update. exported wip rocket launcher anims and populated rpg override controller
Fix yet another crash with func_rotating changes
Fix some asserts
Limit DAdjustableModelPanel FOV to 0-179
Fix yet another crash with func_rotating changes
Fix some asserts
Limit DAdjustableModelPanel FOV to 0-179