241,269 Commits over 3,867 Days - 2.60cph!
Use a Discard var for WaterInfo in IsInWaterVolume
Improved boat shore drift, improving the decision on whether to drift, and with new shore-direction and shore-distance calculations
Merge fixes
Reduced pickup time of unpacked parachute to 8s (was 12s)
Merge from main -> global_networked_bases
Leaderboard backup, run #5173
Cache GameLobby.Data to prevent issues with grabbing lobby info after setting it. Invalidate on lobby data refresh
Probably a better way to do this :anguished:
Correct file path for error sound
Leaderboard backup, run #5170
If we've got no ammo, assume we can eliminate weapon recoil
Downgrade progression logs to Trace
Citizen/animgraph: changed the facial idle noise layer so that it won't part the lips anymore + other small layout/comment improvements
Citizen/animgraph: improvements on scale_height subgraph (much more readable layout, added safeguard against duck corrective in special movement states)
Leaderboard backup, run #5168
Animgraph/tutorials: added file on transition orders
Leaderboard backup, run #5166
Leaderboard backup, run #5164
Leaderboard backup, run #5163
Update default manifest again
Fixed controller actions not being reflected serverside
Rip out manifest codegen entirely
Remove Sandbox.Gamepad
Add Sandbox.GamepadCode
Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately
Refactor Input to grab action.DigitalAction
Fix up GetButtonOrigin and glyphs
Update manifest.vdf to use new actions
Only process input actions with a valid gamepad code
Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t )
Leaderboard backup, run #5146
Leaderboard backup, run #5145
Animgraph tutorials: stubs for remaining tutorials + work-in-progress file relating to nested state machines
Animgraph tutorials: added a file explaining the differences between the 'on finished' & 'on almost finished' transition conditions between states
Animgraph tutorials: added block about assigning a default animgraph to a VMDL
Animgraph tutorials: added new file on reset signals
Leaderboard backup, run #5141
Citizen/animgraph: improved the Slide special movement state through the use of nested state machines + fun partial re-use of the Roll Exit anims for it + fixed head bug in the Roll state
Added a couple of additional null checks to (per errors on Facepunch SEA1)
Citizen/animgraph: use idle layer instead of static frame when slide move_groundspeed=0
Animgraph tutorials: layout changes & readability improvements to account for QT screen scale shenanigans (😒)
Reverted accidental TerrainMeta changes from
85561
Atlas for flares.
Scene backup.
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Contrail & flare progress backup
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Fix malformed HTML in menu files
Servers with more players contribute more to gamemode names
Show loot panel when backpacks other than your equipped one are selected