125,582 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Fix cinemachine component not getting added and removed during cinematic
1 Year Ago
WIP system for showing 3D model icons on the skin pack screens
1 Year Ago
Parent merge
1 Year Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
1 Year Ago
Compile fix
1 Year Ago
Limit full scan updates based on distance moved
1 Year Ago
Correct beep/light behaviour when first deploying
1 Year Ago
▆▌▇▍▅▊▊▇ ▊▉▍▇_▊▄█▉▆▆▍▆▌▋▉▅▉▊▆ ▌▆▇▆█▍ █▄▅▋▅▍█▌▆▅▇▉▋▌█▆█▅▅█▄██▇▆ !█▉█▋▅ ▇▇██▅▄▆▋ ▄▇██ ▊▊▅▉ ▌▌▋▊▋▅▄ !▄▍▄▉▌ ▉▋ █▄▄▄▋▄▅ ▆▊█▍ ▋▄▌▍▊▋▌_▅▊▉▊▋▅▇▅▇ !█▉▅██ ▅▆▌█▇▊▌▅ █▉▅▆ ▊▄▅▅▄▆▆▋▊▍▆▋▇▍▋▊▊▋▋█▄▉ ▉▌▄▉▆▅▄▍▆▄▉██▆▄▅▇▆▌▋▋▆ ▄▄▄ ▇▌▅█ ▊▌ ▋▅▄▉▆▅ ▉▄▅ ▋▊▊▆▆▌ ██▊██▉ ▊▇ ▌▇▋▍█▌ ▆▌▉▉▅▌ ▆█▋▋ ▄▋▆▋ ▍▄▉ ▌▌▆▍█▉ ▄▆▆▄▌▆ ▅▉▅▅ ▅▌▌▅▄:▄█▉▄▊▍█▊▆▍▇ !▋▋▍▅▅ ▍▌▇▉▇▍▋ █▅ ▉▆ ▌▉▄▌ ▅▌▉ ▌▇▊▌▋▉▉ ▊▄▅███ ▉▄▍▅▍ ▉ ▊▋▄ ▋▅▍ ▅▋▉▄ ▅▄▆▍▅▅ ▋▉▄ ▅▋▍▋▍
1 Year Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
1 Year Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
1 Year Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
1 Year Ago
▊█▌'▍ ▌▆▇▌ ▄▋▆ █▆█▍▇▅▅▌▇ ▆▉▋█ ▄█ ▍▋▌▆▇ ▅▍▇▇▍ ▊▋ ▅▊▍ ▌▆▌▍▇▅ █▋ ▋▉ ▍ ▋▍█▅▋█▌█.
1 Year Ago
Variable rocket aimcone now placed in a varied range
1 Year Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
1 Year Ago
Added a chance that the heli will go to random map positions over cycling monuments
1 Year Ago
Deploy timer
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
▆▋▊▉▊▇▆▌ ▄ ▌█▍▆▅▋▇ ▇▆▇ ▅▅▉ ▄▌▉▅ ▅▌█▇ █▍ █▍▋▆▇▌▇ ▉▋▇▄▄▉▆▊. (▅▅▊▊▋▅ ▋▆▊▋▌▍▉▅ ▇)
1 Year Ago
minigun prefabs wip
1 Year Ago
Convars
1 Year Ago
▊▆▅█▇▍▍▇/█▄▋ ▄▋ ▉▆▆▆▅▆▅ █▇ ▅▄▄▌▌▋▄▇▊ ▊█▌ ▍▄▆ █▉▋▌▍▆█ ▌▌▍▄▋▍▄ █▉▋▆▆▄▅█ █▄▆▆▄▇▅▉ ▍▉▅▄▌▊▉▇█▅ ▋▅▆ ▍▋▄▄▆▅▄▋▊ ▋▍▅▄ ▄▊▊ ▋▅▄ ▋▆▍▉▉.
1 Year Ago
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1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
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1 Year Ago
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1 Year Ago
▍▊▍▉▇ ▄▍▌▆▊▅▄▊▌▍ ▊█▉▄ ▊▆▅▊▍▅.▅▅▅▉▅▇▆ ▌▊▌▊▋▇ ▍_▊▍█▄█▅▍▌▍▌::▌▄█▍▌ █▋ ▍_▍▇▆▍▋ !▆▅▇▌▅ ▍▄▆▌▅▊█▋▋ ▄▆▋▆▆▅▇▋ ▄▌▆▍ ▅▄▊▌▍▋ ▊▆▆ ▍▄▆▋▌▍▉▍ !▌▌▉▅▊ ▋▋▆▅▄▋█ ▉▄▉▊ ▆▌▍▊▄▆▌▋
1 Year Ago
Remove poolable
1 Year Ago
Remove some now unused client code. Increase the source timeout duration.
1 Year Ago
Applied the bulk of the changes from rework
1 Year Ago
Minigun folder setup wip
1 Year Ago
Remove save/load
1 Year Ago
Limit networking. Enable debug rendering.
1 Year Ago
Collider removed component changes
1 Year Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
1 Year Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
1 Year Ago
Minor cleanup
1 Year Ago
Remove unused component
1 Year Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
1 Year Ago
Merge from main
1 Year Ago
Support multiple SkinViewer objects at once
1 Year Ago
Merge from main
1 Year Ago
Vendor compile fixes
1 Year Ago
Merge from Main
1 Year Ago
merge from new_vendor_map_ui
1 Year Ago
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1 Year Ago
▊▇█▄▉ █▆▆▍ ▋▇_▋▉▊█_▋▋▌▄▅▉
1 Year Ago
WIP tutorial ending cinematic - updated with new animations and timeline