198,646 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Add left/right hand hold layers
1 Year Ago
Slight change to buoyancy shouldSleep rule
1 Year Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
1 Year Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
1 Year Ago
Add a ray check like DroppedItem has
1 Year Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
1 Year Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
1 Year Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
1 Year Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
1 Year Ago
Merge from reduce_warning_spam (editor only)
1 Year Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
1 Year Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
1 Year Ago
▊▄▇█▆ ▌█▊▋ ▇▇▍▅▊▇, █▌▉▇ ▌▌▋ ▅▍▆▇▆ ▅▄▌▋ ▇▉▆▋▋ ▌▇▄ ▌▉▋ ▅▍▅▅▊ ▋ ▉▍▄▇▆▊▄▌▌ █▆ ▌▉▆▊▌ ▉▍█▍▍ ▊▊ █ ▉▉▆▄▊▆▋▅ ▋▉▊▅ ▋▇▄▍▅▌▌▇▅▅ ▇▇▅▆ ▇▅▋▊▋▌ ▇▊▌▋▇ ▄ ▅▉▋▅▅▄ ▊▉▄▆ ▍█▋▄ ▋▇▇ █▅▍▍█▍ ▉▇▄▋▋▋▅▉▇ ▉▅ ▋▆ ▊▄▍▇▊▊ ▅▅▆▆▌▋ ▄ ▄▇▇▉█▄ ▋▊▅ ▋▄▆▌▋▍▊ ▊▌▊▇▉▊ ▆▉ ▌▆▆ ▆▋▇▅▅▄ ▊▋▌▆▋▅▄
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Applied new lighting/fx to desk.
1 Year Ago
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1 Year Ago
merge from DisableNonMovingItem
1 Year Ago
merge from fix_sprinkler_waste_water
1 Year Ago
merge from fix_server_save_ownerid
1 Year Ago
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1 Year Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
1 Year Ago
Applied lighting to desk
1 Year Ago
▆▋▌▊▅▅▇▊ ▉▊▄▍▋▆ ▋▆▆█▍. ▌█▇▅▊▉▋ ▋▄▅▇▄▉ ▇▋█▍▍▅ ▍▊▋ ▋▌▌▊ ▇██▋▉▍▆▅▍ █▌-▊▅ ▅▇▇▇▉▅▉ █▊▄▌ ▌▇▅▉▆▄▊▉▆.
1 Year Ago
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
1 Year Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
1 Year Ago
Keep store item elements all the same height
1 Year Ago
Switch item store to use flex columns instead of grid layout Hide footer of store item elements if they're blank
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
1 Year Ago
Fixed dropped item container showing `james` when in streamer mode
1 Year Ago
CardPlayerData missed commit
1 Year Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
1 Year Ago
trophy 2023 lods gibs and icon
1 Year Ago
trophy render setup
1 Year Ago
Show the "in cart" tag when items are in the cart
1 Year Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
1 Year Ago
More improvements to "What fields is unity serializing"
1 Year Ago
Minor code adjustment Allow poster rendering during render.RenderView
1 Year Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
1 Year Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
1 Year Ago
legacy bow entity updates
1 Year Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
1 Year Ago
Prevent empty gun sounds when trying to secondary fire certain weapons underwater Init vectors when GetSequenceLinearMotion fails Fix env_skypaint flickering when not given a valid sun normal Do not allow HL2 helicopter to be dissolved by AR2 altfire Fixed func_instance's overriding base map revision Fixes for default ammo hud interactions with SWEP:CustomAmmoDisplay
1 Year Ago
merge from twitchrivalsiv
1 Year Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc
1 Year Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
1 Year Ago
exported/set up revolver animations and populated revolver override controller and set reolver to link to the r prop joint on its entity prefab