241,434 Commits over 3,867 Days - 2.60cph!
Fixed previous udnerwater "fog" fix not applying for submarine windows
Fix thumbnail upload errors
Can upload multiple screenshots at the same time
Fixed underwater view distance adjustments via WaterOverlay not doing anything
building02_stone_trim texture updates
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
Added colliders and updated the LODs for the oiljack
added building02_stone_trim
Water droplet material is underwater masked.
Added water masking to Glass/GlassTransparent shader
Replace all materials not just first
Reorder leaderboard modes (#3)
Default to global nearby (#3)
Keep track of whether leaderboard mode has ever changed (#3)
Make leaderboard mode button flash until first pressed (#3)
brick skin texture polish
Fix for submarine windows missing underwater effect
Fix some issues with skins when using placement models.
Skin an item once not a bunch of times.
Zebra crossing and water tank
Use Facepunch.AssemblySchema nuget instead of including it in the project
Catch all jsinterop errors
Fixed NREs on concrete hatchet and pickaxe viewmodels
Refactor using GameTask.WorkerThread()
Small cleanup
Fancy switch button
https://files.facepunch.com/alexguthrie/1b2711b1/sbox_CXvCYYRATC.mp4
Remove Window.IsOnTop, calling Window.SetModal does the same thing
Rename switch to ToggleSwitch, move into Widgets/
StartScreen UI improvements, move custom widgets into partial class
Initial Commit
Initial commit
Fixed tugboat radar flickering
Merge from media_projects/2023_06
tweaked wood door to match other doors bounds vertically
re-exported single wood door textures for higher quality
Try client sending to lobby owner.... add docs
Water drink prompt tweaks
Try using broadcastmessage but that doesnt work either
Fixed snowing underwater.
hot potato upgrade
banish powerup
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality)
Fixed fallback normals not being applied to lakes / swamps
custom shadow proxies for brick wall meshes
Fixed moonpool water issues
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
Underwater fog slightly darker.
Nudged water SSS down a little.
Fixed beaufort level 5 water accidentally being brighter than the others.
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
Add TaskSource.WorkerThread()
Added test for GameTask.WorkerThread() / GameTask.MainThread()
Patch our C# launchers to enable discreet GPU usage by exporting NvOptimusEnablement & AmdPowerXpressRequestHighPerformance symbols
Seperate ISyncVar from SyncVar
merge from save239 - Staging wipe
terrain heightmap regression (add to heightmap scripts)
Potentially better error logging
Cherry picked
83990 => Fixed minicopter fuel gauge shader much more opaque now