241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
1 Year Ago
Fix thumbnail upload errors Can upload multiple screenshots at the same time
1 Year Ago
Compile fix
1 Year Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
1 Year Ago
Key award page
1 Year Ago
building02_stone_trim texture updates
1 Year Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
1 Year Ago
Added colliders and updated the LODs for the oiljack
1 Year Ago
added building02_stone_trim
1 Year Ago
Water droplet material is underwater masked.
1 Year Ago
Added water masking to Glass/GlassTransparent shader
1 Year Ago
Replace all materials not just first
1 Year Ago
Reorder leaderboard modes (#3) Default to global nearby (#3) Keep track of whether leaderboard mode has ever changed (#3) Make leaderboard mode button flash until first pressed (#3)
1 Year Ago
brick skin texture polish
1 Year Ago
Fix for submarine windows missing underwater effect
1 Year Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
Tom
1 Year Ago
Zebra crossing and water tank
1 Year Ago
Use Facepunch.AssemblySchema nuget instead of including it in the project Catch all jsinterop errors
1 Year Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
1 Year Ago
Refactor using GameTask.WorkerThread() Small cleanup
1 Year Ago
Fancy switch button https://files.facepunch.com/alexguthrie/1b2711b1/sbox_CXvCYYRATC.mp4 Remove Window.IsOnTop, calling Window.SetModal does the same thing Rename switch to ToggleSwitch, move into Widgets/ StartScreen UI improvements, move custom widgets into partial class
1 Year Ago
Initial Commit Initial commit
1 Year Ago
Fixed tugboat radar flickering
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Merge from save239
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
Try client sending to lobby owner.... add docs
1 Year Ago
Water drink prompt tweaks
1 Year Ago
Try using broadcastmessage but that doesnt work either
1 Year Ago
Fixed snowing underwater.
1 Year Ago
hot potato upgrade banish powerup
1 Year Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
1 Year Ago
custom shadow proxies for brick wall meshes
1 Year Ago
Fixed moonpool water issues
1 Year Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
1 Year Ago
Underwater fog slightly darker.
1 Year Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
1 Year Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
1 Year Ago
Add TaskSource.WorkerThread() Added test for GameTask.WorkerThread() / GameTask.MainThread()
1 Year Ago
Merge from main
1 Year Ago
Patch our C# launchers to enable discreet GPU usage by exporting NvOptimusEnablement & AmdPowerXpressRequestHighPerformance symbols
1 Year Ago
Logger jsRuntime fix
1 Year Ago
Seperate ISyncVar from SyncVar
1 Year Ago
save file, debug
1 Year Ago
merge from save239 - Staging wipe
1 Year Ago
network++
1 Year Ago
terrain heightmap regression (add to heightmap scripts)
1 Year Ago
Potentially better error logging
1 Year Ago
Cherry picked 83990 => Fixed minicopter fuel gauge shader much more opaque now