241,434 Commits over 3,867 Days - 2.60cph!
Leaderboard backup, run #4060
Merge from media_projects/2023_06
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
WaterSystem server compile fix
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through)
Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
Toned down player preview lighting brightness
Fixed gaps under tugboat doors
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
Fixed server-side projectiles not damaging tugboat
"Open Empty Environment" button
For anyone that isn't working on a specific game (addon creators, mappers, etc)
SidebarButton.Clear acts more like a link
Rewrite RTK linebreaking algorithm
Draw pin button on right, make it blue when project is pinned
SidebarButton.Link functionality
Don't need to show the "show on startup" toggle outside of editor prefs
Fix ToggleSwitch not displaying correct value when starting value is true
StartScreen layout - pin menu row to top, only scroll through project launchpad itself
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
▌▅██ ▊▋▋▆▅ ▅▍▋▅ ▉▌▇▍▋▅▍▊▄ ▊█▍▄▌ - ▍▌▇▇▇▊▋▄ ▋▄▌▉▊▆▇▉▉ ▅▅▆▅█
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
Cherry pick
84023 (switch to BurstClothHitboxCollision)
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component)
Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
Added tugboat gibs, although gib behaviour is currently insane
Matched sonar blip colour to sonar sweep colour
Phygun and gravgun end grab on entity pre cleanup
Moved glass to asset party
https://asset.party/facepunch/sboxassets
Fix NRE when grabbed object with physgun is removed
Merge Tugboat -> save239. Had to stomp
84010 and
84019 temporarily - will restore them in a moment.
Add CopyToStagingResource3D for when trying to get texture pixels of a 3d texture slice, CopyToStagingResource only works for 2d resources
█▍▌▉▉ ▍ ▋▆▍█▊▊▋▅▆ ▄█▊▊▍ ▆▊▊▅ ▅█▇▌▌▌▊▊█
▇▋▍▄▉█ █▇▇▆_▉▊▆▅▌▋ ▆▋▍-▆▍▉▌▆▋ █▅ ▊▌▇▄▋▄ ▆█ ▇▇ ▍▌▅▆▉▍▇
(▅▉▌▆▉▅ ▊▅▋██▋)
▍▊▇▅▇▌▉▍ ▅▋▊▄▋██ ▆▍▋▄█▊█
▅▅▉▌▄▋▋ ▍▄▊▋▊▇:▊▊▊▌▇▄▍▅▇▌▌▉▄▊▇▆▍▇▄▅▉▉▅
▊▉▋▋▆▆ "▋▍▇▄▄ ▌▊▆▍▊▇▊▆▌" ▇▊▇▄▄
(▇▋▄▆▋▉ ▌▄█▍▆ ▉▆▋▍ ▊▌█ █▍▌▋▍▍▊▊█)
▇▋▌▍▅ ▋▊▌
█▊▋▊▉▆▋▆▇▊▅▅▍▆ ▅█▅▌▄▆▊▌ ▄▊ ▄▅_▉▇▉▍▅▋▉▌▉▍▅▌▍▋▄█▉▆ ▉▉█▄ ▉█ ▋▇▋ █▆▊▉▅
▉▇▋▇▊▇ ▉▇▉▅▋▅▆▇▍▇ ▅▅▆▋▄█ ▊█▌ ▄▅▌▄▅▊ ▌█▄▆▉ ▄▊▌ ▆▋▅▄▇▇
▇▆█▇ ▇▆▄▇ ▋▄▄▋▆ ▉▉▅▋▆▇█▌▋▅ ▄█▇█▇▄▄▍█▇▅
▉▌▋█▋ ▌▊█▋ ▄▆▌▋▅▆▄▍
* ▍▊▌█▉▄█ ▍▄▌.▋▇▊▅▊/▇▄▍▊█▇▉█▌▇ ▄▅▌▉ ▉▆ ▄▍▅▍ ▌▉ ▊▍ ▌▆▉▊ (▄▍▅▄▌▊▉▊▅ ▉▊▊▇▅▍▅▉▌▊▇█)
* ▉▊█▉▅▋▋█ ▄▌▅▌▌█ ▍▆▍▆▅▄▍ ▅▉▇ █▊▊▊ ▉▇▄.▊▅▆▉▆▊█▋▌▋▆, ▅▋█ ▌ ▉▋▍▍▊ ▉█▆▉▇▅▄▄ ▉▅▅▌▊▌█ (▊▊▌▋▉█▉▇▇ ▊▄▌▌▊▄▍▊▊▋█▆)
▌▊▅▅▊ █▅▋
▉▇█▌▍▅ ▌▌▆▇▅▍▄ ▍▍▇▇ ▅█ █_▆█▆▍▇▆▋▍▊▉ ▌▄ ▇▊▋▆▉▍ ▌▉▆▄
█▆▊█▅▍ ▋▋▌█▄▋▉▅ ▅▉▉▋▇▍▅▋ ▉▄▊█▅
▊▋▇▇▌▆▅ ▄▄▇▍▄▌▆▍ ▊█▄ ▊▅▊ ▅▄█▅▅▆▌▋ ▋▉▌ ▋▋ ▄▍█▅▅▉▇▅ ▅▅ ▊▋█▋▆▄
▄▄▄▆▉ ▉▋▍
▅▋▍▇▆ ▇▋▄▆▅▅▍▅▇▍ ▅▌ █_▍▌▌█▊▉▉▊▊█▋█▅▉▆▉ ▍█ ▉▍▌▋▇▉ █▇▉▇
▌▋▄▍█ ▄▉▌▅_▋▄▇▋▊▊▇▆ ▌▍ ▉▊▊ ▇▉▉
▌▊▆▉▆ ▍▆▍▅▋▍ ▇▌ ▄▄▄.█▇▅
▇▅▅▆▅ ▄▆▉█▄▋_▆▇▉▇ ▊█ ▇▇▍▋▋▇▉▌▊▍█
▌▌▉▆▇▆▅▇ ▊█▄█▄▇▌▍█ ▉▊▌█ █▊▊ ▅█▇▊▋▉ ▇█▅▌▋ ▉█ ▉▍▅▇▍▍▍▆▍▌ █▍ █▄▆▄▄▍▇▅▌
▄▌▌▉▉▄:▄▉▆▆▊▆█▍▊▉█ ██▋▇▆▉▍ ▋▇█▅█▅▌
▇▇▉█ ▄▆▌█▌▌▋ ▊▊ ▋ ▊▍ ▅▉▉▉█▍. █▉▌▇ ▍▌▆▉▍▅▄▇ ▆▌▌▉▊▆▊ ▄▊▌▊▉▍▅▄ ▇▇ ▉▌▉██ ▍▄▉▊▇▍▅▆▍▉ ▊▇▉▌▅▉.
! ▍▆▍▇▆▊ ▌▇█▋ ▋▌▆▇▇▉▌▋▍▌▍▍ ▍▊▍▇▍▅▍▉▉▆▆ (▌▊▊▊▄▅▇▅)
▆▆▉▆ ▆▄▉▆▄█▌▌ ▆▉▍▆ ▆█▍▊ ▋▇▌▅ ▉▊▇▋▋▌▋▉▊▊, ▊▋ ██▊'▆ ▇▌▌▄ ▋▇ ▍▆▊▇▇▊▆▊▇▌▇ █▊▊ ▊▌ ▉▆▋▆ ▆▊ ▌▅▌▌▋▊▇▍▉▌ ▇▅▊▅▄▇▉ ▄▇▄▇, ▌█▍ ▋ ▄▉▉▇ ▊▇▉'▅ ▇▇▉█ █▍ ▉▆█▇▉▄ ▉▍▉▋▅▊▊▌▆▇▄▋▌ ▅▋▄▌▉▍█ ▌▍ ▇▋▉ ▍▄.
▅▌▋▌█▌▍ ▅▅▄▋▆▍▊▊ ▍▄▆▋▉
!▇▅██.▍▇▄▆▉▉▋▆▅
▊█▄██▊ "▌▍▍▉▄ ▅▆▄▌▅▄▇ ▉▋█ ▊▍▇▇▍▄▌▋ ▉▉ ▆█▅ ▆▆▊▉▉ ▊▍▊ █▊▇▆▊▇▆▄▉"
▆▆█▋▍█ ▊▄▉▉▍▅
▇▄▌▊▅ ▋▉██▌▌ '▌▌▆▇' ▄▄▆▋ ▊▋▄▇▍▄█▇▋▍
Update detail.vbsp
Update gameinfo.txt
Fixed a regression with properties library
Revert Pull Request #1299
See garrysmod-issues/issues/5495
Do not use magic numbers for net.Read/WriteEntity
Proper way to do light indexed on ShadingModel Light API too
Sanity checks, remove debug views and some minor adjustments for viewmodel shadows
Remove last traits of g_flResolutionScale
▌▄▋▍▅▇ ▇▋▉▇ █▇▊▊▅▆▅▋▊▋▌▌ ▅▅▌█▋▍▄█▉▌▆ (▆▋▌▊▉▍▋▄)
█▉▆▄ ▊▅▋█▌▇▉▄ ▇▍▍▌ ▊▄▊▉ ▇▊▅▋ ▊▄█▌▇▊▉▌▌▋, ▇▇ ▍▄▆'▇ ▍▉▅▄ ▍▋ ▌▆▋▍▍█▆▆▋▌█ ██▉ ▋▍ ▅▆▋▋ ▆▊ ▊▊▍▊▌▇▉▌█▄ ▋▌▆▅▄▇▊ ▅▉▊▍, ▉▍▉ ▉ ▊▊▄█ ▍▆▆'▉ ▆▊▅▍ ▇▊ ▍▊▌▇▇▊ ▊▇▉▌▋▉▊▆▊▊▄▊█ ▄▅▊▉█▉▌ ▉▆ ▄█▍ █▇.
█▊▍▅▆▊▍ ▍▇▄▆▋▇▊▍ ▍▉▊█▉
!▇▉▆▅.█▋▉▄▇▇▄▍▇
▆▆▊▊▉▌ "▄▉▄▌▉ ▇▋▆▅▊▇█ ▌█▌ ▄▍▇▌▊█▄▌ ▉▍ ▄▇█ ▄▇▇▇▍ ▋▇▍ ▆▊▊▌▋▉▇█▄"
▌▆██▆▇ ▆▋▌█▄▊
Limit networking of m_iGModPlayerFlags to useful bits
Added func_friction to the FGD
Minor change to net.lua
Fixup toggle_duck in multiplayer
Increase networked bits for player flags so HasGodMode is networked
Entity:SetFriction affects players
Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
Wrote again to have single array to make job system happy
Input: large unsorted NativeArray of every meshes
Cull and sort them in the job system
Render each mesh from a large compute buffer of the output
Not rendering in exactly the right place but need to checkpoint
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better
Update BurstClothHitboxCollision to work with entities other than players
Make EditorPreferencesWindow modal
StartScreen settings button, opens editor prefs
ToRelativeTimeString extensions for TimeSpan and DateTime (moved from PackageCard)
Launchpad project card displays relative time string
Project pinning
SidebarButton Link and Clear types are classes
Fix exception when adding members to an org