241,434 Commits over 3,867 Days - 2.60cph!

Leaderboard backup, run #4060
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Backups
1 Year Ago
Merge from save239
1 Year Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
1 Year Ago
WaterSystem server compile fix
1 Year Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
1 Year Ago
Toned down player preview lighting brightness
1 Year Ago
Fixed gaps under tugboat doors
1 Year Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
1 Year Ago
More accurate comment
1 Year Ago
Fixed server-side projectiles not damaging tugboat
1 Year Ago
"Open Empty Environment" button For anyone that isn't working on a specific game (addon creators, mappers, etc) SidebarButton.Clear acts more like a link
1 Year Ago
Rewrite RTK linebreaking algorithm
1 Year Ago
diver pickaxe sounds
1 Year Ago
Draw pin button on right, make it blue when project is pinned SidebarButton.Link functionality Don't need to show the "show on startup" toggle outside of editor prefs Fix ToggleSwitch not displaying correct value when starting value is true StartScreen layout - pin menu row to top, only scroll through project launchpad itself
1 Year Ago
diver torch sounds
1 Year Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
1 Year Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
1 Year Ago
▌▅██ ▊▋▋▆▅ ▅▍▋▅ ▉▌▇▍▋▅▍▊▄ ▊█▍▄▌ - ▍▌▇▇▇▊▋▄ ▋▄▌▉▊▆▇▉▉ ▅▅▆▅█
1 Year Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
More fixes
1 Year Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
1 Year Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
1 Year Ago
Added tugboat gibs, although gib behaviour is currently insane
1 Year Ago
1 Year Ago
Matched sonar blip colour to sonar sweep colour
1 Year Ago
Merge from save239
1 Year Ago
Phygun and gravgun end grab on entity pre cleanup
1 Year Ago
Tagged editor assets
1 Year Ago
Reinstated changes from 84010 and 84019
1 Year Ago
Glass from /core
1 Year Ago
Moved glass to asset party https://asset.party/facepunch/sboxassets
1 Year Ago
Fix NRE when grabbed object with physgun is removed
1 Year Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
1 Year Ago
Add CopyToStagingResource3D for when trying to get texture pixels of a 3d texture slice, CopyToStagingResource only works for 2d resources
1 Year Ago
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1 Year Ago
1 Year Ago
Update detail.vbsp Update gameinfo.txt Fixed a regression with properties library Revert Pull Request #1299 See garrysmod-issues/issues/5495 Do not use magic numbers for net.Read/WriteEntity
1 Year Ago
Proper way to do light indexed on ShadingModel Light API too Sanity checks, remove debug views and some minor adjustments for viewmodel shadows Remove last traits of g_flResolutionScale
1 Year Ago
▌▄▋▍▅▇ ▇▋▉▇ █▇▊▊▅▆▅▋▊▋▌▌ ▅▅▌█▋▍▄█▉▌▆ (▆▋▌▊▉▍▋▄) █▉▆▄ ▊▅▋█▌▇▉▄ ▇▍▍▌ ▊▄▊▉ ▇▊▅▋ ▊▄█▌▇▊▉▌▌▋, ▇▇ ▍▄▆'▇ ▍▉▅▄ ▍▋ ▌▆▋▍▍█▆▆▋▌█ ██▉ ▋▍ ▅▆▋▋ ▆▊ ▊▊▍▊▌▇▉▌█▄ ▋▌▆▅▄▇▊ ▅▉▊▍, ▉▍▉ ▉ ▊▊▄█ ▍▆▆'▉ ▆▊▅▍ ▇▊ ▍▊▌▇▇▊ ▊▇▉▌▋▉▊▆▊▊▄▊█ ▄▅▊▉█▉▌ ▉▆ ▄█▍ █▇. █▊▍▅▆▊▍ ▍▇▄▆▋▇▊▍ ▍▉▊█▉ !▇▉▆▅.█▋▉▄▇▇▄▍▇ ▆▆▊▊▉▌ "▄▉▄▌▉ ▇▋▆▅▊▇█ ▌█▌ ▄▍▇▌▊█▄▌ ▉▍ ▄▇█ ▄▇▇▇▍ ▋▇▍ ▆▊▊▌▋▉▇█▄" ▌▆██▆▇ ▆▋▌█▄▊
1 Year Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
1 Year Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
1 Year Ago
Tugboat gibs mesh
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Make EditorPreferencesWindow modal StartScreen settings button, opens editor prefs ToRelativeTimeString extensions for TimeSpan and DateTime (moved from PackageCard) Launchpad project card displays relative time string Project pinning SidebarButton Link and Clear types are classes
1 Year Ago
Fix exception when adding members to an org