241,434 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Fixed shading on transparent materials
1 Year Ago
disabled burst cloth on vm diver ak
1 Year Ago
Fixed being unable to place wooden ladder on cargo ship
1 Year Ago
Fixed MotorRowboat incorrectly implementing InitShared (without calling into parent version) Fixed door stacking on tugboat (guide still shows as blue, but door cannot be placed)
1 Year Ago
Merge from save239
1 Year Ago
Animgraph spring demo graph/vmdl
1 Year Ago
ferry terminal S2P
1 Year Ago
road node adjustment
1 Year Ago
Fixed nested child deployables on tugboat
1 Year Ago
DecayEntity fix on tugboat deployables
1 Year Ago
StabilityEntity tweak on tugboat deployables
1 Year Ago
GroundWatch fix on tugboat deployables
1 Year Ago
ferry terminal S2P
1 Year Ago
changed the angle of the road coming into ferry terminal, this may help procmap cope with road connections better updated hlod
1 Year Ago
bunker rooms S2P
1 Year Ago
merge from save239
1 Year Ago
merge from caves_lighting_fix
1 Year Ago
merge from flashlight tweaks
1 Year Ago
updated wall lights prefabs used in underground train tunnels
1 Year Ago
Merge from save239
1 Year Ago
ferry terminal S2P
1 Year Ago
clamping fishing net textures
1 Year Ago
fixed animation type on type2 rope ladders
1 Year Ago
fixed wood paneling material in terminal after a merge broke it
Leaderboard backup, run #4037
1 Year Ago
Fix error when viewing assets with no version Fix NRE when visiting invite codes page when logged out Fix NRE on asset versions page
1 Year Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Updated directory bundle tags
1 Year Ago
Removed old cine diversuit model
Leaderboard backup, run #4036
1 Year Ago
Merge from save239
1 Year Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
1 Year Ago
Protobuf generation, fixes
1 Year Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
1 Year Ago
Merge from save239
1 Year Ago
Merge from save239/voicemail
1 Year Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
1 Year Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)
1 Year Ago
Progress of rewriting MeshRenderers to use a single NativeArray for every mesh instead of a separate NativeArray for each type of mesh
1 Year Ago
Cherry picked 83953 => Fixed bullet wound decals not showing on player skin
1 Year Ago
Fixed SSS materials (e.g. skin) not receiving decals or layer mask
1 Year Ago
Fix invite codes working multiple times 🤦‍♂️
1 Year Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
1 Year Ago
Clean ups Reduce network size of m_iGModFlags to useful bits Double particle precache limit Network creation and map creation IDs of entities to client Clean ups
1 Year Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
1 Year Ago
Obsolete WorldOnly, EntitiesOnly and WorldAndEntities, Add StaticOnly and DynamicOnly
1 Year Ago
Close hanging activity sooner Obsolete description Licensing options Clean up user section
1 Year Ago
Convert jobs to use NativeArray instead of List Add InstancedMeshFilter to workbenches & window embrasures
1 Year Ago
Update prop_static key-values in Hammer to be shorter (Visual Change) Increase network version Network Player:IsWorldClickingDisabled Remove "Bonus Challenge" stuff (Unused stuff that was networked) Clean ups GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table Remove networking limits for player score and deaths Bump view model networking limitations Merge Pull Requests * Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution) * Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)