241,448 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Add particle package type Add Asset.UploadVideo
1 Year Ago
Add particle package type Video upload api Fix thumbs not applying to new models
1 Year Ago
Disable instanced rendering on concrete barricade & sandbag (they have skins)
1 Year Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
1 Year Ago
Make sure fast hotload related error reports are grouped correctly Failing test reproducing #1087
1 Year Ago
Added fluorescent sound buzz when enabled.
1 Year Ago
Editor console filter (#1085) https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_ULtfmHPA94.png
1 Year Ago
Flare color fix that got messed up in a Unity crash.
1 Year Ago
Merge from shader-improvements/merge
1 Year Ago
New rendersystemvulkan & vfx_vulkan RenderTools::Draw handle input layout variation better Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers ::lerp fix for FXC, couple of double layer define fixes Invalid shader handle checks in CVideoPlayerProvider::PresentYUV420Texture New PerViewLightingConstantBufferVr_t for Vulkan, remove unused and realign, stop using structs in a cbuffer :x Lightbinner doesn't need all this dynamic shit, max lights is compiled into shaders Split lightbinner into legacy and new paths, strip loads of shit that Sam pinky promises me is unused
1 Year Ago
added copious amounts of bird shit to roof_metal_panels_hs blend made procedural bird shit generator - will add overlays/decals from this shortly
1 Year Ago
Let -fast disable vfx_vulkan optimizations
1 Year Ago
Forgot to add the flare to the on state.
1 Year Ago
On/off functions Temp file cleanup
1 Year Ago
WeaponRack lighting rework.
1 Year Ago
Basic console filtering Highlight matches https://files.facepunch.com/alexguthrie/1b0911b1/sbox-dev_RpdUULtu5w.mp4 Also apply filter to logger name Switch to using filter terms (list of keywords separated by spaces) Use stringbuilder instead of regex for highlighting Use .Any instead of .All when checking filter terms Do filter highlighting in 2 steps to prevent HTML tag contamination Cleanup Move filter inline
1 Year Ago
Delete template.shader_c no longer needed. shader_editor.vmat can just use complex, this is just the material to show while shadergraph preview is compiling
1 Year Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
1 Year Ago
Remove old "windmill_main" model from windmill
1 Year Ago
Move language cvar over to managed, add more languages Language list matches Steam's fully supported language list (see https://partner.steamgames.com/doc/store/localization/languages under "Full Platform Supported Languages")
1 Year Ago
Enable GPU instancing on windmill material Use total scale of mesh instead of only localScale of renderer gameobject
1 Year Ago
Server-side chunks are only modified if they have collision Build meshes for chunks closest to players first ISdf3D logging
1 Year Ago
cherrypicking 83293
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
1 Year Ago
Throw exception when trying to create an entity in the game menu
1 Year Ago
Merge from diversuit
1 Year Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
1 Year Ago
Fixed Cliff_LOD shader pragmas
1 Year Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
1 Year Ago
Cherry picked: 83457 Fixed deferred decal lighting 83538 Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
Merge from ferry_terminal
1 Year Ago
MP5 Texture update
1 Year Ago
Cherry picked 83381 Fixed post-merge bug causing overall lightness to increase 83382 Fixed post-merge bug grey box around inventory playermodel 83383 Fixed subtle faceted lighting in player preview 83385 Cherry picked 83367 and repplied to new backend
1 Year Ago
USP Pistol now includes RMR in bodygroups https://files.facepunch.com/rickgreeve/sbox_o1K0nzrqPM.mp4
1 Year Ago
Cherry picked 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
Better handling of failed uploads, failed manifest pushing
1 Year Ago
Merge from water5_final
1 Year Ago
Clean asset path before checking manifest
1 Year Ago
Fix file uploads not checking size
1 Year Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
1 Year Ago
Fix CRC generation of uploads
Tom
1 Year Ago
telephone box and bait box source files
1 Year Ago
Added an anim curve to remap turn pose average
1 Year Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
1 Year Ago
Rebase fix for new shadergraph path
1 Year Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
1 Year Ago
New rendersystemvulkan & vfx_vulkan RenderTools::Draw handle input layout variation better Tag rendersystem for Sentry Use compute shader for bloom on Vulkan & fix uav barriers ::lerp fix for FXC, couple of double layer define fixes [?] Fix water on vulkan (moves the water??) [pick] Invalid shader handle checks in CVideoPlayerProvider::PresentYUV420Texture New PerViewLightingConstantBufferVr_t for Vulkan, remove unused and realign, stop using structs in a cbuffer :x Lightbinner doesn't need all this dynamic shit, max lights is compiled into shaders Split lightbinner into legacy and new paths, strip loads of shit that Sam pinky promises me is unused Compiled spv shaders
1 Year Ago
Add turn pose lerp speed and maxaverge functionality
1 Year Ago
merge from main -> global_networked_bases