199,327 Commits over 4,140 Days - 2.01cph!

2 Years Ago
setting up pumpjack static prefab and edited oiljack anim controller
2 Years Ago
Padding roof conditional colliders just in case
2 Years Ago
Brick Skin Gap in roof conditional
2 Years Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
2 Years Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
2 Years Ago
Fixed inaccurate colliders on L and U stairs brick
2 Years Ago
fixed hammer highlight not complete on brick foundations
2 Years Ago
building_skins_3 -> aux2
2 Years Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
2 Years Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
2 Years Ago
Animator changes to support better freefall animations while parachute is equipped
2 Years Ago
Hook up new animator state
2 Years Ago
Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter
2 Years Ago
Force changes, much improved handling
2 Years Ago
Don't disable submarine parent triggers manually when underwater anymore, since 84684 will do it for us automatically now
2 Years Ago
Unparent from all trigger volumes when underwater so that players don't get pulled down with sinking ships
2 Years Ago
Compile fixes, manifest, codegen, test scene
2 Years Ago
Use crouch collider height while swimming. Fixes not being able to get through doors of tugboats that are on a steep angle under the sea.
2 Years Ago
Merge from main
2 Years Ago
Don't request the server emoji list if the server is running a protocol <= 2398 Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
2 Years Ago
Merge from main
2 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
2 Years Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
2 Years Ago
S/M/L explosion FX variants for the underwater portion as well.
2 Years Ago
Prevent MaterialReplacement from being added in PrefabPreProcess if InstancedMeshFilter is attached Start with to handle workshop skins
2 Years Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution
2 Years Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
2 Years Ago
Fixed the materials of the Pumpjack
2 Years Ago
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2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Convert rug, landmind & floor spikes
2 Years Ago
Right click option will handle multiple selected prefabs
2 Years Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
2 Years Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
2 Years Ago
Manually convert doors and mark as "normal rendering in network range"
2 Years Ago
Don't run OnPreCull unless in playmode (errors)
2 Years Ago
One inverted bool convar = hour of debugging
2 Years Ago
Merge from nexus
2 Years Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
2 Years Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
2 Years Ago
Manually convert doors
2 Years Ago
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2 Years Ago
Fixed getting stuck on pipes in arctic base
2 Years Ago
Reapply changes to ferry terminal
2 Years Ago
Merge from main
2 Years Ago
Rotor wash underwater render fix.
2 Years Ago
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2 Years Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
2 Years Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
2 Years Ago
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