199,327 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
2 Years Ago
Convert some building prefabs & mats
2 Years Ago
Fix prefab converter, add option for some building prefabs
2 Years Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
2 Years Ago
More lenient placement checks for large water catcher
2 Years Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
2 Years Ago
global scene 2 prefab
2 Years Ago
merge from main
2 Years Ago
merge from industrial_durability_transfer_fix
2 Years Ago
fixed gaps in oilrig interiors meshes
2 Years Ago
merge from cinematic_list_fix
2 Years Ago
merge from patrolheli_water_fixes
2 Years Ago
Merge from main
2 Years Ago
Force universal binary on mac
2 Years Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
2 Years Ago
Fixes
2 Years Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
2 Years Ago
Various code review cleanup and comments
2 Years Ago
Merge from main
2 Years Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
2 Years Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
2 Years Ago
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2 Years Ago
Test setup on shotgun ammo
2 Years Ago
Merge from main
2 Years Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
cherrypicking 84616
2 Years Ago
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2 Years Ago
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2 Years Ago
allow melee into the splash dmg fix colliders
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
merge from save239
2 Years Ago
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2 Years Ago
Fix ferry getting stuck while departing the ferry terminal (and then warping to the next zone) Fix ferry SphereCast returning incorrect values when it hit something
2 Years Ago
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2 Years Ago
Fix resolved IP address checks to not trip on non local IPs Merge branch 'main' into prerelease
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Fix turrets not spawning correctly on nexus ferry
2 Years Ago
Update CraggyIsland_Nexus to have a ferry terminal
2 Years Ago
Hide the marker list while in the nexus map
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cherry pick 84602 (BeginWrite called twice)