200,006 Commits over 4,140 Days - 2.01cph!
Fixed moonpool surface not really rendering at all.
Fixed a crash due to DMX unserializer
Fix DMX parser breaking when failing to read external references, resulting in a crash
ferry terminal loot balance
Swamp & lake material fixes
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
Fixed rivers almost being still. Normals & speed better match river source FX.
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
Added "River Scroll Speed" property to River shader
Slightly tweaked tugboat interior cabin
Custom shadowproxy mesh
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Merge branch 'main' into prerelease
Changed default render queue on underwater lab glass material
Added water masking to "Particles/Additive (HDR)" shader
Case insensitive search for singleplayer files
static prop support for disableflashlight
Hopefully fixed addons breaking properties system clientside
Fixed a server crash when maxplayers is in server.cfg and the cmdline
Make Combine Gunship aim at player's center so it can actually hit players
Fix Combine APC bullet tracer coming from the wrong attachment
Fix combine APC rockets going over player's head with certain hold types
Added entity translation for npc_apcdriver
Fix my oopsie
Fixed river flow w/ fallback normals
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
new brick roof models/gibs
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Fixed underwater lab moonpool prevent build volumes reaching out of water
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
Added and Setup Pipe Wrench Prop Prefab
Tweaked water pump placement
merge from camera_hook_fix
old tv lods and folder restructure
prefab setup
merge from bag_delete_fix_softcore
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
Cleanup.
Compile fixes.
Added RPC safety checks.
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
Fixed sleeping bag deploy check being too strict on the tugboat
updated brick skin textures, added a roof tiles texture
Fixed loot clipping on ferry_terminal
S2P
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Disabled redundant disabled reflection probes on a bunch of building blocks
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
Menu background videos - ferry terminal + tugboat
Greatly reduced the total amount of LODGroups on the Tugboat