userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

7 Years Ago
7 Years Ago
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
7 Years Ago
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration) Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
7 Years Ago
Fixed player collision corruption on die / respawn cycle (RUST-1642)
7 Years Ago
Server compile fix
7 Years Ago
7 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
7 Years Ago
Fixed game object creation error in editor when stopping game
7 Years Ago
7 Years Ago
Some invoke handler optimizations
7 Years Ago
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7 Years Ago
Stripped a missing script from UI scene (console input field)
7 Years Ago
Stripped a missing camera component from some nested cameras
7 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
7 Years Ago
7 Years Ago
Optimized sound / particle parent disconnects
7 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
7 Years Ago
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)
7 Years Ago
EAC update
7 Years Ago
Removed player model convars (exploitable) TrackIR convars are no longer admin-only
7 Years Ago
Fixed extinguish sometimes being called twice on fire / water entities
7 Years Ago
Added pooling support to loot containers and collectables
7 Years Ago
Invoke optimizations
7 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
7 Years Ago
Group profiler by entity name in GroupDestroy
7 Years Ago
Another ArgumentOutOfRangeException
7 Years Ago
Profiler cleanup
7 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
7 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
7 Years Ago
Merge from invoke_handler
7 Years Ago
Merge from main
7 Years Ago
Show invoke handler tasks with "perf 7"
7 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
7 Years Ago
Invoke handler implementation
7 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
7 Years Ago
Subtracting 19807
7 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
7 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
7 Years Ago
Foliage batching cells are as big as the old grass cells
7 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
7 Years Ago
Foliage test
7 Years Ago
Mesh building optimizations
7 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
7 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
7 Years Ago
Encode instance position offset into texcoord1 on batched meshes
7 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
7 Years Ago
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7 Years Ago
Enabled entity pooling for tool cupboards
7 Years Ago
Enabled entity pooling for sleeping bags
7 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling