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129,002 Commits over 4,232 Days - 1.27cph!

2 Months Ago
door.hinged.mboat models, item def, prefab
2 Months Ago
Fix all boat building block localizations
2 Months Ago
Add and setup low cannon wall. Added to boat planner.
2 Months Ago
Add ConcurrentBoolArray as a simpler (but more wasteful) form of ConcurrentBitArray to get things going quicker. Add a function to find contiguous regions of values efficiently.
2 Months Ago
floating city generic container 2
2 Months Ago
Fixed the rendering of the underwater lab windows
2 Months Ago
Move error log to where it actually is an error
2 Months Ago
broke up PlayerBoat monolith file
2 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
2 Months Ago
Merge from deployable_cannon
2 Months Ago
Fix cannon not appearing
2 Months Ago
Updated modular boat prefabs with art components, gibs
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
merge from locked_cabinet
2 Months Ago
merge from decay_scale_ui_fix
2 Months Ago
merge from pilotpack_store_fix
2 Months Ago
merge from /serverbrowser_duplicating_results_fix
2 Months Ago
Better node/data type registry
2 Months Ago
Fixed pilot pack store tile redirecting to exhibit pack page
2 Months Ago
merge from throwable_eggs
2 Months Ago
merge from hackweek_food_viewmodels
2 Months Ago
init branch for merging
2 Months Ago
UI for multiple input meshes
2 Months Ago
Casino modelling progress Organized casino interior objects
2 Months Ago
merge from ceiling_light_placement_fix
2 Months Ago
merge from wall_cabinet_storage_monitor_fix
2 Months Ago
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2 Months Ago
merge from modded_monumentmarker_fix
2 Months Ago
merge from tugboat_team_bag_labels_fix
2 Months Ago
merge from main
2 Months Ago
merge from store-updates-sept2025
2 Months Ago
Fix the server browser duplicating listing results
2 Months Ago
Added stats display row for Anti-vehicle damage, removed vehicle damage from main "Damage" stat
2 Months Ago
added translations
2 Months Ago
Bugfix: ensure entities are subscribed to switched-to group before we transition it's children to new group - This resolves an issue when moving around fast with an item in hands, and it suddenly gets re-equipped Caused by backup of player subscription queue, which can "desync" player - they'll move to a new group they're not yet subscribed to. Tests: flew around at 100-speed noclip and monitored subscription queue size. despite backup, it no longer re-equipped my gun
2 Months Ago
Bicycle bunnyhopping basics https://files.facepunch.com/jacob/1b0411b1/Unity_tJ9ExIRjAG.mp4 Bicycle can now bunnyhop every 3 seconds by pressing right mouse button. - Todo: use the bike's angle in the jump - Todo: require bike stamina to jump - Todo: not jump when waterlogged
2 Months Ago
Merge: from main
2 Months Ago
Clean: comments, spans and names Tests: none, trivial changes
2 Months Ago
Progress on cleaning up all current conversation/mission changes
2 Months Ago
Optim: UsePlayerUpdateJobs 2 - merge partially ordered chains of snapshots - This reduces allocations (since we create less tasks), and should help with parallelization (reducing task scheduling overhead), but requires preprocess cost Tests: on craggy with UsePlayerUpdateJbos 2, flew out of bounds and respawned(this causes 500+ entity snapshots to be sent) 10 times in a row - no exceptions, disconnects and all entities seemed to be present
2 Months Ago
fix status effect vitals HUD overlay sorting under heavy helmet
2 Months Ago
Set dressing work from supplies barge
2 Months Ago
Fixed forever bug that caused the HAB to always have the hurt trigger active when it should turn off based on inflation and velocity
2 Months Ago
remove debug tex output
2 Months Ago
lod baker multiple source meshes support
2 Months Ago
Renamed killTriggers to crushTriggers and added the triggerMovePos to the list so it is activated/deactivated at the same time as the triggerHurt
2 Months Ago
waterpipe reload animation update