110,897 Commits over 3,897 Days - 1.19cph!
Additional collision primitive for rear of tugboat
Merge from world_update_2/dynamic_underground_network_groups
Added a new NetworkType field to EnvironmentVolume
Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume
Marked all train tunnel volumes as the appropriate network group
This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface
This includes a cherrypick form the dynamic_underground_network_groups branch
Null checks in RustText and Tooltip SetPhrase
Fixes safezone warning formatting error
Fixed RustInput.Normal placeholder text having no localization token
Set auto size values to support any language
merge from repairbench_icons
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
Repair bench code cleanup
Repair bench UI now shows required ingredients as icons instead of texts
+ a few localization fixes
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly
Re-enabled glue models in compound
Switched the other three PuzzleReset scripts at Arctic Research Base to use the AIZ check instead of distance checks. Fixes them inadvertently respawning nearby NPCs
progress on river to ocean blending
Merge from fix_debugqueue_cmd -> main
Merge from fix_io_budget_float -> main
Fix IO budgets not working well after 9hrs of uptime due to floating point errors
- 4ms resolution after 9 hours, 8ms after 18 hours, etc
- switch from realtimeSinceStartup -> realtimeSinceStartupAsDouble
Fix `debugqueue` printing to server console instead of replying to the command in RCON / F1 console
Make `debugqueue` print all queue sizes, not just electric low priority
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Wolves can now jump onto player foundations to attack
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PlaceCliffsUniform initial version
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exported edited wolf idle1, wakeup and idle to sleep anims
Remove remnants of fsm tags, add strafe mode to path follower, add CanSeeTarget fsm transition
Make sure wolf can transition from hurt to death
Merge from world_update_2
Disable the glue prefabs in compound for now to resolve error on joining
merge from FrankensteinMask
Reset first half of scene weapon items to default materials
Merge from world_update_2/waterwell_update
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
fixed survey charge lodding and culling too early, fixed broken materials on LOD1
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
Added Waterwell NPC Mask model/materials
Deleted waterwell modelviewer files
Added min/max height settings to RustText
Only draw the min/max fields if auto size is true
Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
RustText SetPhrase method can now take arguments and will call SetPhraseArguments
Allow multi-selection when converting LocalizeText components
Minor Phrases update menu items naming change