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129,750 Commits over 4,232 Days - 1.28cph!

2 Months Ago
progress on guide mesh rendering improvements
2 Months Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
2 Months Ago
Fix color picker events, upgrade components to look more rust-y
2 Months Ago
Walkway LOD/COL progress
2 Months Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
2 Months Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
2 Months Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
2 Months Ago
UI pages cache their scroll rect components and disable them when invisible
2 Months Ago
Musical instrument and bow updates for entity, hold types and anims
2 Months Ago
merge from main
2 Months Ago
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
2 Months Ago
More dirt on food market containers. Alpha added to hanging fish material.
2 Months Ago
Removed the blue cast from the clovers on our old grass splat texture.
2 Months Ago
Ground spawn improvements.
2 Months Ago
merge from skeleton_bonename_fix
2 Months Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
2 Months Ago
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2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Fixed problematic range mapping
2 Months Ago
merge strip_ghostship_renderbatch to naval_update
2 Months Ago
Strip renderer batch components from ghost ships
2 Months Ago
Adding vendor NPCs and recycler, etc. to floating city level
2 Months Ago
missing localize on rcmenu
2 Months Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
2 Months Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
2 Months Ago
color tweak on floating_walkways_surfaces_a mat
2 Months Ago
Force a reverse of at least x seconds
2 Months Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
material tweaks to piers of floating city to enhance readability, increase algae look
2 Months Ago
undo typo
2 Months Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
2 Months Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
2 Months Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
2 Months Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
2 Months Ago
Merge from vram_monitoring
2 Months Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
2 Months Ago
fixed normal item drop that had broken in cleanup
2 Months Ago
merge from naval_update