userandererandrecancel
reporust_rebootcancel

10,622 Commits over 3,744 Days - 0.12cph!

7 Years Ago
Invoke optimizations
7 Years Ago
Profiler sample around Protobuf.Entity.Deserialize
7 Years Ago
Group profiler by entity name in GroupDestroy
7 Years Ago
Another ArgumentOutOfRangeException
7 Years Ago
Profiler cleanup
7 Years Ago
Stripped Mesh.MarkDynamic entirely because it's retarded
7 Years Ago
Fixed rare ArgumentOutOfRangeException in InvokeHandler
7 Years Ago
Merge from invoke_handler
7 Years Ago
Merge from main
7 Years Ago
Show invoke handler tasks with "perf 7"
7 Years Ago
Fixed fucked up profiler sample in SoundManager.RequestSoundInstance
7 Years Ago
Invoke handler implementation
7 Years Ago
No more Mesh.MarkDynamic (DX9 issue)
7 Years Ago
Subtracting 19807
7 Years Ago
More profiler samples for PlayerLoot Only CancelInvoke when needed inside PlayerLoot
7 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
7 Years Ago
Foliage batching cells are as big as the old grass cells
7 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
7 Years Ago
Foliage test
7 Years Ago
Mesh building optimizations
7 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
7 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
7 Years Ago
Encode instance position offset into texcoord1 on batched meshes
7 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
7 Years Ago
▋▇ ▊▅▌▇▌▋ ▉▇▋▅ █▄ ▄▍▌▋ ▉██▋▊ █▄▍▄▇ ▋▋▊▄▅▅ ▅▉ (▆▍▆▌▄▅▊▄ ▇▌▊▅▋▉▉ █▆▅)
7 Years Ago
Enabled entity pooling for tool cupboards
7 Years Ago
Enabled entity pooling for sleeping bags
7 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
7 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
7 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
7 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
7 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
7 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
7 Years Ago
Manifest
7 Years Ago
Effect detach tweak
7 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
7 Years Ago
Scene2Prefab where required
7 Years Ago
7 Years Ago
Another
7 Years Ago
Some more
7 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
7 Years Ago
Some more
7 Years Ago
Stripped unused animators from prefabs
7 Years Ago
Added editor script to find unused animators
7 Years Ago
Scene2Prefab where required
7 Years Ago
Stripped retired scripts from some prefabs