reporust_rebootcancel

110,387 Commits over 3,897 Days - 1.18cph!

3 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
3 Months Ago
Localized voice props dlc store page
3 Months Ago
gco sound
3 Months Ago
Localized soundtrack and sunburn dlc store page
3 Months Ago
Localized instruments dlc store tab
3 Months Ago
merge from doorcontroller_pickup_door_fix
3 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
3 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
3 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees
3 Months Ago
- attachments set up for viewmodel and 3p - states to hide elements of the viewmodel anims where needed - initial vm renderer script (disabled for now)
3 Months Ago
merge from dropped_item_perf_improvements
3 Months Ago
Missing Radiation files
3 Months Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
3 Months Ago
New: Initial version of Save Viewer It's very simplistic, but currently displays ID, prefab name, and parent ID (if exists). Allows to search by these and prefab name Tests: loaded a test save from staging server (200k entities, 20mb), was able to interact and get data I wanted
3 Months Ago
Clean: simplify code in WhatUsesThis.ParsePrefab Tests: none, trivial changes
3 Months Ago
Merge from world_update_2
3 Months Ago
footer price value
3 Months Ago
Strip out price
3 Months Ago
Hopefully made WaterBody water level determination work on the server (now using collider instead of renderer)
3 Months Ago
Fix wolf anim not always being cancelled on state transitions, add "or" transitions, wolves will now all flee together instead of separating if one is shot while the player is protected by fire or is very far away
3 Months Ago
Localized Adobe, Brick and Brutalist store pages
3 Months Ago
merge from main
3 Months Ago
Fix subtext on variants
3 Months Ago
Rads are applyed to player motabolism instead
3 Months Ago
added a temporary box to frontier high wall prefab to debug visibility
3 Months Ago
Merge from main
3 Months Ago
-Fire Extinguisher LOD0 -Prefab setup -Materials -Textures
3 Months Ago
Subtracted last commit
3 Months Ago
merge from line_functions
3 Months Ago
corrected closest points function
3 Months Ago
Bugfix: WhatUsesThis - avoid duplciate results It was possible that our recursive search would pick up the same references as AssetDatabase, so exclude those. Tests: Asset used to return 5 results with 2 pairs of dupes - now it's 3 results with no dupes
3 Months Ago
merge from main
3 Months Ago
Localized wallpaper store page
3 Months Ago
merge from main
3 Months Ago
aggressive distance culling for cloth on cny_spear
3 Months Ago
merge from wallpaper
3 Months Ago
More wallpaper skin renames
3 Months Ago
merge from save254 - Staging wipe
Rin
3 Months Ago
phrases
3 Months Ago
Merge TrainCouplingImprovements -> main
3 Months Ago
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
3 Months Ago
Wallpaper.OnFrame NRE fix attempt
3 Months Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
3 Months Ago
Merge world_update_2 -> Aux2
3 Months Ago
some fixes
3 Months Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
3 Months Ago
item definition
3 Months Ago
Manifest
3 Months Ago
Fixing folders structure Creating the prefabs and item definitions
3 Months Ago
merge from main