reporust_rebootcancel

124,584 Commits over 4,079 Days - 1.27cph!

3 Months Ago
Merge from main
3 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
3 Months Ago
Protobuf update
3 Months Ago
Merge from mipmap_gen_fix
3 Months Ago
Merge from main
3 Months Ago
Added panther to large hunting trophy Snake hunting trophy fixes
3 Months Ago
Merge from mipmap_gen_fix
3 Months Ago
Merge from main
3 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
3 Months Ago
Transferred lods to outbreak sprayer entity
3 Months Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
3 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
3 Months Ago
Fixed exception when reskinning snowmobile
3 Months Ago
Transferred backpack lods Deleted some unused files
3 Months Ago
merge frpm workshop__normal_and_compression_fix
3 Months Ago
merge from workshop_qol
3 Months Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
3 Months Ago
merge from largewoodbox_transparency
3 Months Ago
merge from woodenbox_uvs
3 Months Ago
merge from lr300_dustcover_fix
3 Months Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
3 Months Ago
fixed wrong material on dbs main body and checked skins are correct
3 Months Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
3 Months Ago
merge from dbs_3p_sights
3 Months Ago
merge from main
3 Months Ago
Merge from jungle_update (better croc underwater behaviours)
3 Months Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
3 Months Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
3 Months Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
3 Months Ago
Fixed server sending repair blocked errors in english instead of using the client language
3 Months Ago
merge from softcore_update
3 Months Ago
merge from main
3 Months Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
3 Months Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
3 Months Ago
Reduce tiger damage, but have it inflict bleed
3 Months Ago
add biome overrides for river normal strength, also share biome weight fetching code
3 Months Ago
Add wake disturbance to croc
3 Months Ago
merge from fix_ownership_tape_recorder -> main
3 Months Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
3 Months Ago
Fix croc spamming turn anim
3 Months Ago
Add some more placeholder audio to croc
3 Months Ago
water mask culling progress
3 Months Ago
Jungle river overrides.
3 Months Ago
merge from fix_deployable_corpse_place_lock -> main
3 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
3 Months Ago
merge from softcore_update
3 Months Ago
merge from softcore_update/deployable_corpse
3 Months Ago
Fixed vending machine gibs not using skins
3 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
3 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material