userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

7 Years Ago
Enabled entity pooling on furnaces, campfires and light sources
7 Years Ago
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
7 Years Ago
Presumably fixed vending machines sometimes breaking when placed in doorways (RUST-1574)
7 Years Ago
Fixed viewmodel Z scale of 0.7 causing iron sight offset (bow + crossbow)
7 Years Ago
Fixed all throwable weapons referencing the aim point inside the bow prefab (!)
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Viewmodel transform caching (more optimizations for sustained gunfire)
7 Years Ago
Manifest
7 Years Ago
Effect detach tweak
7 Years Ago
Effect recycling optimizations (greatly improved frame rate under continuous gunfire)
7 Years Ago
Scene2Prefab where required
7 Years Ago
7 Years Ago
Another
7 Years Ago
Some more
7 Years Ago
Fixed incorrect animator import settings on cave_canyon_a
7 Years Ago
Some more
7 Years Ago
Stripped unused animators from prefabs
7 Years Ago
Added editor script to find unused animators
7 Years Ago
Scene2Prefab where required
7 Years Ago
Stripped retired scripts from some prefabs
7 Years Ago
Stripped INeedsToStartDisabled (we do this for all prefabs anyhow) Removed LODBatch (obsolete)
7 Years Ago
Added foliage displacement to foundations
7 Years Ago
7 Years Ago
Foliage displacement culling
7 Years Ago
Fixed joining Craggy Island / Hapis Island servers wiping map cache
7 Years Ago
Reapplying 19646
7 Years Ago
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7 Years Ago
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7 Years Ago
7 Years Ago
Skin apply coroutine takes optional callback method to call when done Delayed entity skin changes trigger batching refresh when done
7 Years Ago
Ensured bushes despawn beyond network distance
7 Years Ago
Fix for reduced network distance since 19599
7 Years Ago
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
7 Years Ago
More profiler cleanup
7 Years Ago
Profiler cleanup
7 Years Ago
Client side plant entities pool
7 Years Ago
Fixed plant skins not recycling
7 Years Ago
Presumably fixed workshop skin load issue on Windows
7 Years Ago
Plant skin instantiates are load balanced
7 Years Ago
Merge from vertex_count_simplification
7 Years Ago
Merge from main
7 Years Ago
Experiment: More granular network cells (64 meters per cell instead of 126.5)
7 Years Ago
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
7 Years Ago
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
7 Years Ago
Disabled MaterialColorLerp (memory, performance)
7 Years Ago
Entity creation is grouped by entity name in profiler Removed some needlessly deep nested profiler samples
7 Years Ago
Rust.Workshop plugin has profiler enabled in debug build
7 Years Ago
More profiler workshop skin profiler samples