reporust_rebootcancel

129,590 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Setting up server palm trees entities.
2 Months Ago
merge from deep_sea -> deep_sea/climate
2 Months Ago
merge from demoshot_ui_fix
2 Months Ago
Fixed demo shot list UI text issues
2 Months Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
2 Months Ago
Revert accidentally touched file
2 Months Ago
merge from more_options
2 Months Ago
2 Months Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
2 Months Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
2 Months Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
2 Months Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
2 Months Ago
merge from deep_sea/wipe
2 Months Ago
Viewmodel_Shotgun_Shells -> main
2 Months Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
2 Months Ago
fix texture declaration, gizmo radius
2 Months Ago
oil rig leg variants
2 Months Ago
Floating city scene progress
2 Months Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
2 Months Ago
merge from drone_storage_slot
2 Months Ago
merge from main
2 Months Ago
Taller volcano smoke variant
2 Months Ago
merge from naval_update
2 Months Ago
merge ghost ship variants to naval_update
2 Months Ago
Add ghostship variants to deep sea manager spawning
2 Months Ago
address feedback on thrownweapon modification
2 Months Ago
merge from volcano_stuff
2 Months Ago
volcano smoke now scales
2 Months Ago
merge from naval_update
2 Months Ago
Swapped smg to static asset in gun display C, also changed LOD groups to meshLODs on gun display assets
2 Months Ago
drone pickup action is overriden to be a normal menu item so that we can have all 3 interactions in the radial menu without hitting the non-hammer pickup interaction issue
2 Months Ago
Merge: from server_occlusion_poppin - Bugfix: fixes false-negative occlusion queries at the top of the hills - Bugfix: fixes false-positive occlusion queries while looking through a hill - Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM) - Editor: extended LoadMapFile with Server Occlusion debug tools Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
2 Months Ago
updated cube lava tiling, better over large surface area
2 Months Ago
null check for RendererLOD.CanCollapse
2 Months Ago
Started refactoring gun displays to use static assets instead of world models. Combined static version of ak47 with baked down materials added. Replaced lobster traps in barges.
2 Months Ago
security tower small fixes
2 Months Ago
merge from main
2 Months Ago
skeleton lods
2 Months Ago
merge to naval_update
2 Months Ago
Fix environment manager breaking with skip domain reload, clean up animator hash fields getting included in ResetStaticFields.
2 Months Ago
Disable global broadcast on all ghost ship variants
2 Months Ago
Merge: from main
2 Months Ago
Buildfix: don't try to draw on the server-only build Tests: editor compiles
2 Months Ago
Fix ship wire spam on variants: move overrides to the wire prefab.
2 Months Ago
let drones be picked up without hammer again
2 Months Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert
2 Months Ago
Fixed avoidance behaviour saving and keeping the 'closest obstacle' when it doesnt exist anymore
2 Months Ago
drones with ThrownWeapon in storage are marked as hostile, also mark as hostile after dropping weapon for period of time