reporust_rebootcancel

110,897 Commits over 3,897 Days - 1.19cph!

4 Months Ago
Arched rock formation
4 Months Ago
Setup corpse and loot
4 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
4 Months Ago
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4 Months Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
4 Months Ago
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4 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
4 Months Ago
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4 Months Ago
Merge from wip/testrun3
4 Months Ago
All remaining item setup
4 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
4 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
4 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
4 Months Ago
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4 Months Ago
Cleaned up the Localization tools MenuItems name and priorities
4 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
4 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
4 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
4 Months Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
4 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
4 Months Ago
Merge: from main Tests: none, trivial changes
4 Months Ago
merge from geiger_counter_leak
4 Months Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
4 Months Ago
Removed unused "Two" key on RustOption.Normal prefab
4 Months Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
4 Months Ago
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4 Months Ago
Merge: from main Tests: built all modes in editor
4 Months Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
4 Months Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
4 Months Ago
merge from store-ui-dlc-pages
4 Months Ago
Added antechamber to ziggurat, improved level flow
4 Months Ago
merge from VehicleFloorFix
4 Months Ago
merge from ArmouredPassengerColliders
4 Months Ago
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4 Months Ago
merge from survey_charge_lod
4 Months Ago
Reset all clothing item materials to defaults
4 Months Ago
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4 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
4 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
4 Months Ago
Edit flipped threshold a little
4 Months Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
4 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
4 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
4 Months Ago
Togboat collider small edit