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125,754 Commits over 4,109 Days - 1.28cph!

3 Months Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
3 Months Ago
lerp according to cam velocity, add refraction to river surface
3 Months Ago
Polish pass on camera animations for a selection of weapons
3 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
3 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
3 Months Ago
Merge from blowpipe
3 Months Ago
merge from jungle
3 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
3 Months Ago
Merge from main
3 Months Ago
updated 3p vine swing anim
3 Months Ago
Dart rotations
3 Months Ago
osx_compile_simulator -> main
3 Months Ago
Merge from jungle_update
3 Months Ago
main -> jungle_update
3 Months Ago
projectile_orientation_override -> main
3 Months Ago
Reorder inspector properties
3 Months Ago
Tooltip and header
3 Months Ago
lock orientation changes behind a checkbox
3 Months Ago
merge from jungle_update
3 Months Ago
Fix dart rotations to work with recent projectile rotation changes
3 Months Ago
merge from jungle_update/meat_visuals
3 Months Ago
Cooking workbench new meats setup
3 Months Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
3 Months Ago
Merge from parent
3 Months Ago
Merge from jungle_update
3 Months Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
3 Months Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
3 Months Ago
updated snake test escape anim
3 Months Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
3 Months Ago
Movement fixes.
3 Months Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
3 Months Ago
Merge: from main
3 Months Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
3 Months Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
3 Months Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
3 Months Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang -> jungle_update
3 Months Ago
Client server mismatched fields error
3 Months Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
3 Months Ago
Fixing incorrect naming for coconut armour fbx mats
3 Months Ago
New meats visual added to bbq and campfire
3 Months Ago
Transition tweak
3 Months Ago
jungle_update -> aux3
3 Months Ago
boomerang -> jungle_update
3 Months Ago
Last minute changes
3 Months Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
3 Months Ago
Added item condition to Boomerangs - each hit removes 10% of durability
3 Months Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
3 Months Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)