110,901 Commits over 3,897 Days - 1.19cph!
More wallpaper skin renames
merge from save254 - Staging wipe
Merge TrainCouplingImprovements -> main
Always construct a new CompleteTrain with any coupling changes. Allows 'coupledBackwards' etc to refresh correctly
Wallpaper.OnFrame NRE fix attempt
Updated default wallpaper viewmodel material to match the tiling we set in code
Merge world_update_2 -> Aux2
Switched wallpaper health to float so it can take decimal damages
Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
Fixing folders structure
Creating the prefabs and item definitions
Pressing Quit in the menu in the editor will no longer force quit the editor
The quit convar now requires no arguments to work successfully, "quit grass" will no longer work
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Moon size increased a further 0.1, to get it precisely equal to the Sun's size. The game is good now.
Fixed burlap sacks being visible on all dropped items in the editor (regression casued by 103243)
Slightly tweaked weather ratios for the updated types.
Storm tweaks (missing ambient dimming script feature, so lighting too bright atm)
More weather fixes/tweaks.
BurstClothConstraint is now part of clientsideOnlyTypes, fixed them getting included on the server
Removed the underwater effect root on the server of dropped items, it's unused on the server
Weather profile iteration.
Merge from hackweek_accessibility_colourblind
Added option to change colour of deployed laser detector (green, blue and yellow options)
Lasers attached to weapons are unaffected
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
Removed DPV use of noEarlyExit parameter. Looks like this was removed in
103256. It should work well enough without it.
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Update: WhatUsesThis is now able to inspect prefabs recursively
It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation.
Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
Gave wallpaper skins proper names
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Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
Updated Wallpaper World Model to Fix LOD UV errors
Updated viewmodel rig mesh with Alfies UV update
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction