reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

3 Months Ago
- underwater particle effect systems - maintaining neutral buoyancy and stability forces when body is not sleeping
3 Months Ago
removed unecessary gc alloc in construction socket tests
3 Months Ago
player update. setup chainsaw 3p anim set
3 Months Ago
Broken vendor travel Hardcoded turning radius
3 Months Ago
material improvements for storage warehouse
3 Months Ago
vendor truck wip model and basic materials
3 Months Ago
Added test fur trim setup to viewmodel
3 Months Ago
cherrypicking fishing_village_vendor_loadfix
3 Months Ago
Also include the screen border effect when in debug camera Minor cleanup
3 Months Ago
Show the demo UI whilst recording when in debug camera
3 Months Ago
Added a popup warning the user if they're about to overwrite a demo with the same name
3 Months Ago
player update. edited lr300 3p anims to match the view model
3 Months Ago
storage building large progress
3 Months Ago
Invisible vending machine now checks for reserved6 flag on load. Should fix broken fishing village vendors without a server map wipe
3 Months Ago
Merge main
3 Months Ago
Made a kill entity trigger. Should swap over cargo/bradley/vendor for performance
3 Months Ago
main -> release
3 Months Ago
Updated Selection History editor tool
3 Months Ago
update client dash on load
3 Months Ago
shark not assuming non-vehicle mountables in water are inflatables
3 Months Ago
Merge from main
3 Months Ago
- properly using water level for driving the physics - added protobuf definition - fuel display - simple audio - changed mount pose
3 Months Ago
sb toolcupboard progress initial prefab, textures and materials
3 Months Ago
weekly skins
3 Months Ago
merge from IsMobileFix
3 Months Ago
merge from fishing_changes_june_24
3 Months Ago
merge from fix_barricades_train_tunnels
3 Months Ago
merge from sprint_seed_fill
3 Months Ago
Ferry Terminal S2P
3 Months Ago
Added mesh cull components on light leak fix shadow proxies at Ferry Terminal
3 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
3 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
3 Months Ago
Increase DPV max mount distance to account for the very silly mount position (required due to mount pose)
3 Months Ago
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3 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
3 Months Ago
Changed colour of deploy volume gizmo to purple so it's not the same as the colour for entity bounds
3 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
3 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
3 Months Ago
New rotor wash FX prefab Applied to Scrap Transport
3 Months Ago
Heli ground effect raycast threshold changed to 40 from 80 in BaseHelicopter & PatrolHelicopter
3 Months Ago
Merge from main
3 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
3 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
3 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
merge from CustomSkinFix
4 Months Ago
Fixed repair bench NRE when using custom skins
4 Months Ago
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4 Months Ago
merge from wire_slacking