reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

2 Months Ago
Fixed not being able to hatch a new chicken if the coop was full and a chicken died Fixed being able to place coop underwater
2 Months Ago
Combine foliage meshes and make use of multiple draw commands to minimise state changes
2 Months Ago
chicken coop gibs updated prefab
2 Months Ago
Fixed give water button highlighting if player has selected a container with rad water Limit amount of water in chicken coop to 1,000 Coop no longer drops water when destroyed (should drop anything else stored in it)
2 Months Ago
Dir change
2 Months Ago
Cherrypick 113887
2 Months Ago
Merge from crafting_update
2 Months Ago
Replace SavePrefabAsset with SetDirty in AnimalAnimation DoPrepare, fixes errors when opening a prefab with this component Added a RequiredCameraDistanceForSfx on AnimalAnimation, allows us to cull sounds by distance per animal Set to 4m on the chicken coop chickens, should prevent bases being filled with chicken noises if a coop is built inside it
2 Months Ago
Merge from crafting_update
2 Months Ago
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2 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
2 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
2 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
2 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
2 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
2 Months Ago
merge from laserlight_green_fix
2 Months Ago
Update phrases
2 Months Ago
Add ownership phrase to easter egg items
2 Months Ago
Add ownership phrase to christmas presents
2 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
2 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
2 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
2 Months Ago
Add ownership when item is taken from advent calendar
2 Months Ago
siegeweapons_terrain_proxy_fix -> main
2 Months Ago
Put on the other catapult World Colliders
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
- Beehive trigger fix - More material changes
2 Months Ago
merge from sirenlight_culling_fix
2 Months Ago
crafting_update -> Aux2
2 Months Ago
bees -> crafting_update
2 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
2 Months Ago
More circular test bee particles
2 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
2 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
2 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
2 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
2 Months Ago
flameexplosive_effect_alignment_fixes -> main
2 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
2 Months Ago
merge from horse2_fixes/handling
2 Months Ago
Fixed horse head motion going crazy at low framerates
2 Months Ago
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2 Months Ago
merge from horse2_fixes/handling
2 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
2 Months Ago
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2 Months Ago
Fixed DLSS server compile errors
2 Months Ago
Merged DLSS/DLAA AMD crash fix into main
2 Months Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
2 Months Ago
tiger ledge attack reexport with no vertical movement
2 Months Ago
wip food anim events