reporust_rebootcancel

105,844 Commits over 3,806 Days - 1.16cph!

4 Months Ago
Fixed vendors not working on fishing village a and c Thank you Alistair!
4 Months Ago
Changed vendor flags on fishing village a and c
4 Months Ago
Minor changes
4 Months Ago
work on radtown storage building, reworked mats, added extra trims, rebuilt original prefab, created packed mask.
4 Months Ago
Distance check on vendor
4 Months Ago
- Increased range to be classified at destination - Increased steering sensitivity - Added downforce based on speed - Tightened suspension springs
4 Months Ago
Vendor now destroys barricades that it runs into
4 Months Ago
▆▊█▄▅▉ ▋▍▅▊▄▉▄▇▄_▇▌▆██▊▄▌▋▄▇▆▌▋▍▊▄ ▅▇ ▉▍▊▇▍ ▇▇▇▉▌▆▍▊▄ ▋▆▆▅▍▋ ▇▆▌▊▄▋▇ ▌▅▆▍▍▇▊▋▅▋█ ▆▅▅▆█▍▉ - ▅▋▅ ▅▉ ▋▉▅ ▇ ▄▇▄▄▇▆▄█▅▆ & ▍▆▉▍▆ "▉█▋▌▌▉▅▋▌▄▌▄" ▅▋▊▉▇▌▄▊█▅▊ ▄▄▄▊▄▅
4 Months Ago
Commit marking more components as [MapGeneration]
4 Months Ago
Removed some weight from the vendor (took out the passenger seat) Suped up the engine (+50 horsepower) Added racing breaks
4 Months Ago
Base
4 Months Ago
Merge main
4 Months Ago
always applying stability/righting forces when mounted, rather than needing fuel
4 Months Ago
DPV Work - able to submerge and resurface like a sub - steerable, with some artifical damping when turning to improve the feel - simple headlight setup - simple ik hand targets
4 Months Ago
Bradley now destroys barricades in its path
4 Months Ago
Allow demo recorder UI to be visible in debug camera view
4 Months Ago
Fixed vendor positions Fixed weird wheel placement issues
4 Months Ago
storage building large - wip, material definitions
4 Months Ago
player update. 3p revolver animations edited to match viewmodel
4 Months Ago
Merge from main
4 Months Ago
▉▅▇▋▆▆▄ ▇▊▄▄ ▅▊▋▍▆ ▉█ ▄▍▉▄▌▆▌▆▊
4 Months Ago
▉▉ ▍▇▇█▅, ▇▇▇ ▉▉▆ ▋▉▄ ▊▅▍▅▇▉ ▉▉▊▍▍ ▋▉▊ ▇▉▍▄▇▉▅▌▉▅▅ ▄▅▊ ▆█▍▅▇▍▌▇ ▍▉ ▇▍▍█▊ ▇▉▇▋▋ ▍▍▉▆▇▄ ▍▋▊▌ ▄ ▆█▌▇▅▄▋█ ▊▋▄▊
4 Months Ago
Vending machines now take random amount of entries if the entries supplied are higher than 7
4 Months Ago
When pressing left shift with wire tool/christmas lights in hands, only block the player belt if you have a pending wire
4 Months Ago
merge from main
4 Months Ago
Minor collider edit
4 Months Ago
Basic vehicle code framework for the DPV as a start to work from. Uses fuel and has fuel interaction, and can throttle forward/back in a basic way
4 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
4 Months Ago
- DPV is now a deployable - Added a basic DPV script that inherits from BaseMountable, currently does nothing - DPV models now face Z forward - Added DPV fuel storage entity, not yet functional - Test map edit for DPV dev
4 Months Ago
Fixed buoyancy "save point data" not working if the points only moved, but didn't change
4 Months Ago
Add progress of how many monuments are left when running S2P on every single monument
4 Months Ago
Comments
4 Months Ago
Implement running PreProcess at runtime on each prefab in the scene
4 Months Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
4 Months Ago
Merge from main
4 Months Ago
Cherry pick 98396, fixes weather errors in editor on my test map
4 Months Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
4 Months Ago
Mark more components as [MapGeneration]
4 Months Ago
Cherry pick 98470 for scene stats
4 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
4 Months Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
4 Months Ago
4 Months Ago
Add /MemoryCaptures to ignore.conf
4 Months Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
4 Months Ago
Add an empty check to the skin lists in SetSkinData
4 Months Ago
Merge from main
4 Months Ago
Added an awful developer model
4 Months Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
4 Months Ago
Setup vendor fronts properly
4 Months Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)